u/Slaytrey55

Image 1 — Can We Just At Least Fix Her Beam
Image 2 — Can We Just At Least Fix Her Beam
Image 3 — Can We Just At Least Fix Her Beam

Can We Just At Least Fix Her Beam

I’m so sick and tired of her boring ahh auto aim suck beam that she has currently in her kit, and It just doesn’t fit the hero fantasy of her character. I wish that the would just turn it into like a Cyclops or Iron man type beam that you have to Aim, keep the and up the Damage from 85/s to 150-160/s. Wanda would be so much better if they changed the beam to be mor aim dependent and it would fit the hero fantasy a lot more than her auto aim, low damage slurp beam that she has currently. Wanda is supposed to be one of if not the most powerful marvel heroes lore wise, but with the way the beam is now it just doesn’t fit the hero fantasy. Like Just fix the Beam keep the Chthonian Burst charge up effect the beam currently has, and up the Damage and Wanda would feel so much more better than what she currently feels right now IMO.

u/Slaytrey55 — 4 days ago

Scarlet Witch Rework Idea

Hey Witches, this is my first time posting anything on Reddit so I don’t really know what I’m doing, but I wanted to share a rework Idea I’ve had for Wanda that I thought of a few months back and just recently remembered. My intentions are to design Wanda into a fun character and also keep her more lore accurate. In a way this I guess is sort of my dream kit design for her. Now just to put it out there I don’t hate her current kit, it’s fun, but I just kind of find it a little underwhelming for such a cool and complex character. I feel like her current kit was a little uninspired and kind of half heartedly put together. So my plan is to try and create a kit for her and change her two team ups in a way that I feel like would be a better and more creative way to represent Wanda Maximoff/The Scarlet Witch into this Game. Now my biggest thing that I’m trying to do is Implement her hexes into her kit. Hexes have been a huge part of Scarlet Witch’s abilities since she was first introduced into the comics decades ago, and the devs not trying to find away to implement her iconic hex bolts into her kit has just alwaya been so sad to me. So in this reimagining of her kit and Team up abilities I will be changing some abilities around, slightly changing how they function, and add a couple completely new abilities into her kit to make her feel more like the Character she always Should‘ve been in this Game.

So basically the Way her kit in my reimagining will Work is She has her primary (basic attack) that also builds up chaos energy, two abilities that apply hexes (cost chaos energy to cast), She‘ll have her two fades for mobility and her slow fall/Telekinesis, and a brand new Ability that allows you to pick the hexes that her other abilities apply.

Base Stats-

Base Health- 175hp

Regenerative Shield- 100hp

Walking Speed- 6m/s (as norma)

Chaos Energy Charges- 2 (does not slowly recharge back up. Can only be recharged by landing her primary on enemy target)

Primary (M1/R2)- Chthonian Burst:

Projectile Speed- 130m/s

Fire Rate- 0.5s

Ammo count- 10

Burst Damage- 40 (as usual)

Burst Damage Area- 3m radius (as usual)

Burst Chaos Energy Charge- 0.2

Direct hit Damage- 40 (as usual)

Direct hit Chaos Energy Charge- 0.3 (0.5 total with burst)

Critical hit- 2x Direct hit Damage

Critical hit Chaos Energy Charge- 2x Direct hit charge

Ability 1 (M2/L2)- Hex Bolt:

( this ability is basically her Dark seal ability just renamed and will now permanently function like her Team up ability With Jubilee.)

Cast Time- 0.8s

Travel Speed- 80m/s

Detonation Time- Instant

Stun Bubble Size- 3m radius

Stun Bubble Duration- 5s

Stun Duration 0.5s

Time In between Stun- 1s

Second Detonation Time- Instant

Chaos Hex Explosion Size- 6m radius

Chaos Hex Explosion Damage- 40

Hex Duration- 4s

Chaos Energy cost- 1.0

Ability 2 (E/L1)- Hex Field:

New Ability ( Wanda forms a chaos Magic Orb in her hands and Slams it down on the Ground creating a hex field that knocks back, stuns, and applies a hex on enemies inside the hex field.)

Cast Speed- 0.8s

Hex field Size- 10m radius

Hex Field Detonation Knock Back Distance- 3m

Hex Field Detonation Damage- 55

Hex Field Stun Duration- 0.5s

Hex Field Duration- 5s

Hex Duration- if inside hex field, hex doesn’t go away until the hex field goes away. If you leave the hex field while hex field is still up, hex will go way after 1.5s

Hex Field Detection Time- 1.25

Chaos Energy Cost- 2.0

Ability 3 (SHIFT/R1)- Mystic Projection:

( this ability gets no Change and stays like it is currently) :)

Ability 4 (C/circle button)- Chthonic Hexagram:

this ability is pulls up a Hexagram each point with a different rune/marking to choose from. (Each Rune is a different hex that you can choose. there are 6 hexes totaI, but you can only choose one for your abilities to apply, you can’t choose more than one hex. Also there is no currency that you have to spend to pick a hex as it only affects abilities that are on cooldown and have to have chaos energy to use those abilities as well) :)

Hex 1- 15% Vulnerability

Hex 2- 40% Anti Heal

Hex 3- 20% Damage/Healing output reduction

Hex 4- Grounding/anti mobility

Hex 5- Probability Hex (This Hex effexts a set ability on a character’s kit and they have a 70% chance of that ability not working and/or completely backfiring on them and also applies a 100% chance crit hit reduction.)

Hex 6- Mind Hack- (This Hex applies visual clutter on the hexed enemies screen and also plays a sound cue, Incantation/ chanting sound, that plays over game noise. Also Hexed enemies can’t see their hp or ability cooldowns.

Ability 5 (SPACE/X) Telekinesis:

(this ability gets no Change and stays like it is currently) :)

Ultimate (Q/L3&R3) Reality Eraser

This Ability would work mostly the same as before but with a few minor adjustment)

adjustment 1- During her Ult Charge Duration, Wanda can Fly with a 25% speed boost but slows to a complete stop during the last 0.5s of her Ult charge

Adjustment 2- Wanda is now Immune to Displacement CC During her Ult Charge

Adjustment 3- Wanda’s Ult can now pierec through shield but instead of erasing them she hits them with 1.0 second stun, 3m knock back, 25% damage, and whatever hex she had selected before Ulting ( hex last for 6s)

Adjustment 4- Reduce Últ energy cost from 3400 to 3000

Team Up 1- Doctor Strange

Base- Wanda can now toggle between Chthonian burst and Mystic burst. Mystic Burst (The Doctor Strange turrets) will allow Wanda a more long range attack option and charges up her Chaos energy even faster.

Enhanced- Wanda now gets a Doctor Strange shield whenever she Ults

Team Up 2- Phoenix

Base- Wanda gains a new ability where she can plant a phoenix flame in a preferred spot, if Wanda Dies, She can Rise again from the flames of the Pheonix. Also she gains a slow healing over time whenever she ults

Enhanced- Wanda Ult speed boost is increased from 25% to 50% and she gets increased healing over time and can heal allies during ultimate charge duration inside her ult range.

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u/Slaytrey55 — 22 days ago