
Looking for mobile playtesters for my artillery game Doomfall (vertical / one-hand gameplay)
Hey all — solo dev here looking for honest gameplay feedback.
I’ve been building Doomfall, a mobile-first artillery game designed specifically for vertical / one-hand phone play. Inspired by games like Worms and Scorched Earth, but built around fast mobile sessions and league-style progression.
I’m mainly trying to figure out:
- is the gameplay actually fun?
- does the control scheme feel intuitive on mobile?
- are matches readable on smaller screens?
- any frustrating UI, balance, or performance issues?
The game includes destructible terrain, airstrikes, environmental hazards, unlocks, multiplayer, and evolving AI rivals, but I’m less interested in promoting features and more interested in honest player reactions.
Playable here:
https://doomfall.io
(Designed primarily for phones / PWA-style play — best experienced added to your Home Screen.)
Would genuinely appreciate any feedback or criticism.