Image 1 — Skirmish in No-Mans land
Image 2 — Skirmish in No-Mans land
Image 3 — Skirmish in No-Mans land
Image 4 — Skirmish in No-Mans land
Image 5 — Skirmish in No-Mans land
Image 6 — Skirmish in No-Mans land
Image 7 — Skirmish in No-Mans land
Image 8 — Skirmish in No-Mans land

Skirmish in No-Mans land

The Germans and French meet in No-mans land between the French 2nd and 3rd line, Germany won 4 to 2!

Early French Gains taking out the Forward Observer team and Mortar really stymied the German defence, reserves poured on and relief came in the form of the French attack coming in piecemeal allowing me to develop a semi circular defensive ring and put the hurt on French units coming down the centre.

https://scorpionstrike.blogspot.com/2026/10/boltaction-great-war-pt5.html

u/Slinger1993 — 11 days ago

End of the Normandy campaign Log 7

Having cleared the mainland of allied troops the Germams now pushed the KM out to dominate the reinforcment points of the allies. A Reinforcing RN fleet counter attacked, the game began with long range fire from the Tirpitz before destroyer smoke screens segmented firing lines and vicious air strikes lead to the sinking of the RN fleet.

https://scorpionstrike.blogspot.com/2026/09/combined-arms-normandy-log-entry-7.html

u/Slinger1993 — 1 month ago

Meeting engagement

A Meeting engagement scenario, The Germans used the free forward air observer card whilst the allies used the fanatics card to give all their infantry and artillery fanatics. The Germans hugged the farmstead for cover whilst their tanks rolled up and began taking apart the US infantry. A brave charge from the Stuart ended in disaster from a Marder III whilst the Brummbar ate 2 infantry squads and a Heavy AT Gun. This pushed the allies off of mainland Europe and the war back to sea.

https://scorpionstrike.blogspot.com/2026/08/combined-arms-normandy-log-entry-6.html

u/Slinger1993 — 2 months ago
▲ 62 r/victoryatsea+1 crossposts

Combined arms Normandy Turn 11

Continuing out Combined arms Normandy campaign a massive fight develops in the north, The KM are pressing their advantage and trying to cut off reinforcements to the mainland.

The Kriegsmarine rolled Maximum attrition, they had to destroy more of their opponent than they themselves lost. Whilst the Allies rolled priority target and had to try and sink the Tirpitz and cause maximum damage themselves.

The Allies had to deploy first, the KM countered with a bundled corner deployment trying to defeat the RN in detail. The Game went from an early volley from the Tirpitz that caused a catastrophic explosion on the Dido to Torpedo duels in the middle ending the career of the Koln. The Bombers then came in sinking 2 tribal class destroyers however the allied bombers failed to land a hit on the Tirpitz.

The German Destroyers put 24 torpedos into the Warspite before the Duel between the Battleships began as the Koenigsburg retreated off of the board. After 3 turns the Tirpitz had damage to Engines, Crew and Weapons whilst the Warspite had Damage to 2 Damage to engines, Crew and Weapons, on the last turn the Tirpitz crippled the Warspite destroying AB/XY turrets and the game ended.

The Kriegsmarine lost 137.5 points, whilst the Royal navy lost 606.5 points leading to a clean Kriegsmarine win.

With nowhere for the ship and infantry in transports to run they were both destroyed automatically.

Next game the Germans launch and armoured assault on the Communication bunker!

https://scorpionstrike.blogspot.com/2026/08/combined-arms-normandy-log-entry-5.html

u/Slinger1993 — 2 months ago

Back to Gronbef-Afor

The Empires expand, exploring more of the world.

The Chaos Dwarves finish off the city of Altanburg through starvation and a last desperate sally, only to be driven back and starved out the final turn of the game session.

We played the battle on TTS, the Empire pushed valiantly across the river with their steam tank making a name for itself amongst the Bullcentaurs, it was all for nought as the Handgunners crossed the river the Bullcentaurs tore apart the steam tank and in the next turn charged the Handgunners along side some Chaos Dwarves with the Hobgoblin wolf riders crashing into their flank, 4 rounds of combat across 2 turns and all the ranged infantry were wiped out securing a clean win for the Chorfs. The following turn the Citizens of Altanburg failed their subsistence roll and were forced into Chorf chains, the city added to the revenues of their dark masters.

The Orcs explore into the wastes and up to Reaver river discovering several Villages, 3 fortresses(!) and a city who all submitted to their enlightened (or orcy) rule. The Chaos dwarves subjugate some more villages straddling the river and discover a Dark Elf tower with a tiny garrison and NO Supplies - I suspect there will be some Hungry Elves next turn.

https://scorpionstrike.blogspot.com/2026/08/mighty-empires-gronbef-afor-orcish.html

u/Slinger1993 — 2 months ago

Mighty Empires - Gronbef-Afor

Started a new Mighty empires (1990)/Warmaster/ManOwar campaign.

Chaos Dwarves vs Orcs

The first battle was between the Chaos Dwarves an Empire colony in the region of Grenbef-Afor.

We're using the Mighty Empires Mod for Tabletop simulator to run the campaign, whilst we play battles irl and occasionally on TTS depending on schedule.

https://scorpionstrike.blogspot.com/2026/08/mighty-empires-gronbef-afor-orcish-realm.html

u/Slinger1993 — 2 months ago

Combined arms Normandy

We're back to combined arms to fight out Normandy this time, USA Vs Germany. A storm situation card protected the allied landing vessels alongside a screen of RN warships from the Luftwaffe, the allies pushed hard initially securing the coms relay and stealing a march on the fortifications at Normandy beach. The German infantry poured in and secured the fortifications before the allies counter attacked and we fought the battle pictured.

Next game we have 2 tank forces fighting over Paris.

https://scorpionstrike.blogspot.com/2026/07/combined-arms-normandy-log-entry-1.html

u/Slinger1993 — 3 months ago