Yoko Taro doesn't understand Drakengard 1 (2003) (SPOILERS!) Part 2 (FINAL)
Manah and Seere, the abused
- I don't think I need to say much, these are children. I haven't seen anyone viewing them as disgusting or monstrous. So I'm just going to explain their lack of agency.
- The two are brother and sister, they came from the same household, one that's fucked up by default because of the culture it's a part of. Explaining that culture would take too much time and this is already the biggest rant ever, so go read the wiki or Drakengard 1 Story Side.
- Seere was the favorite child of their mother, while Manah was the hated one. Seere was loved and adored as long as he existed, Manah was hit whenever she looked wrong at her mother.
- This culminated in the mother deciding that she needs to get rid of this "filthy burden" that is her daughter. She left her to die from cold and starvation out in the wilderness, which is almost exactly what happened, until God came.
God possessed Manah's dying body, which became a possibility because of the sheer hatred and pain that the girl was feeling as she was dying. This helped her "sync up" with God's own utter hatred of humanity and they became one.
Manah doesn't know what proper love is, so God gave her his own brand of twisted love. He made her the head of a cult and the Empire in general. She became the High Priestess. Manah could finally have anything she ever wanted, all the toys, the food, any kind of clothing and comfort etc. In exchange? All she needs to do, to prove herself worthy of God (and, in Manah's mind, her mother)'s love, is to end. it. all. Destroy the world. Because it's love!
"Love me! I want you to love me!" *unhinged sounds* "Square Enix".
As if that's not enough, the way God takes control of Manah whenever he wants is very intrusive to say the least. Although they seem to be in sync, it is forced. Manah's personality gets suppressed and overwritten, which deeply distresses the girl. Whenever she blacks out, she is unsure if she will ever wake up again.
I mean, shit, she even sees being killed as an expression of love, which is shown by her not being afraid of death and always welcoming it, unless it interferes with God's plans.
- Back to Seere, the poor boy is a tutorial on writing survivors of abusive households 101.
- Seere is the absolute favored child, which means he hasn't experienced any kind of direct, physical abuse, but the passive, unintended emotional abuse? HELL YEAH BRUTHURR, he got that in spades.
- Seere knows that the way his mother treated Manah is wrong, but, until shit hit the fan, he couldn't care less, and that's not his fault. What was he supposed to do? Noone would listen to him and being loved felt too good to sacrifice. A small child should not be expected to fix his parents' mess.
- When his home village was destroyed (by Manah, as revenge) and his mother killed, the one thing that Seere wanted is the love that he was so used to to be brought back. In order to try and replace that love, so that he would never be left alone again, Seere, in his naivete, made a pact with a golem, the only creature that swore to always be by his side and one that would never grow old... And neither would Seere. He will always remain a child.
- "But it's alright, I'll be just like The Little Hero!" - thought Seere. Oh, my sweet summer child...
- *Sigh*. The thing that is both the most heartwarming and heartbreaking about Seere is his unwavering optimism. Seere believes in happy endings and only sees the best in everyone, including Caim. His optimism is a double-edged sword, as it helps him save Golem and, in Ending D, the world. But it also leaves him completely open to being obliterated by Manah in any way she wants. More often than not Seere ends up hurt in some way, because the world that he lives in is merciless.
- After losing his mother, Seere's perspective regarding his household situation finally becomes lucid. Alas, that comes with a truckload of trauma. He feels extreme guilt about doing nothing to help Manah, even though everyone else, including the player, understands that he could have done nothing to fix things. Seere's one goal in the story is to find Manah again and try to mend their relationship. Manah hates Seere, to her he's "the little devil", the embodiment of injustice and ugliness of the world that oh so deserves destroying from her perspective. Seere knows Manah hates him, and he knows she's innocent, he doesn't blame her for anything, he feels that he deserves any kind of pain that comes his way, and he will never stop trying to help her.
Well, unless Yoko Taro sadistically forces him to end Manah's life, causing the eldritch beings known as the Watchers to break into humanity's plane of reality. Whoops.
In the face of this completely unintentional, unforeseeable mistake, Seere sacrifices his life to stop the Watchers dead in their tracks via a localized time stop caused by breaking his pact with the Golem and releasing the Great Time.
His final thoughts before he freezes in time are:
"Manah... Will you finally forgive me now?"
Yoko Taro, I despise you. Please, stop. Keep writing, I love it.
At least in Drakengard 2 >!their future is a bit more normal compared to the utter hell they're facing here.!<
Angelus and Verdelet, the preachers
- These characters are sort of parallels to each other. Both spend the game (understandably) criticizing Caim's brutality, both believe themselves to be morally superior to everyone around them (in Verdelet's case it's more subtle) and both keep receiving reality checks that, eventually, force them to see the world and the people around them for what they are, their judgement mostly unclouded, although Angelus keeps being a tsundere to the bitter end, which is just her character.
- Angelus is quite obviously supposed to be Yoko Taro's mouthpiece. An exaggerated one, but a mouthpiece nonetheless. And, damn, Taro, why are you 14 years old, some of her lines are 3 edgy 5 me. Here's an example:
"Wise men choose death before war. Wiser men choose not to be born."
What the hell is this, get out, booooo! lol.
Anyway, back to the convo.
- Angelus is a neutral party, she's not a human and was simply dragged into the conflict by Imperial forces. Although not beholden to human morality, she is one of the most moral characters in the game. No, Yoko Taro, don't give me that shit about "humanz bayd", I can see through your agenda. Good thing you grew out of this as time went on.
- She's oathbound to help Caim because of their pact that they made only to survive and keeps giving him shit at every turn, but does so in a rational, measured (albeit sometimes illogical) manner that keeps Caim grounded, prevents him from completely losing his head in the slaughter, even though the prince likes to ignore her a lot of the time.
- As pretentious as she is, Angelus is the moral center of the story. She tries to stay clear of fighting whenever she can. She can be brutal with her words, just like Caim with his actions, yet, thankfully, more often than not, she is just (oddly enough, she's Inuart's biggest critic and his greatest soldier if you pay attention to the in-game lines lol). But she really should have some more empathy than she does, sheesh... Eh, it is what it is.
- Her growing bond with Caim allows her to eventually stop being arrogantly resentful towards humanity. She starts "seeing beauty in the lives of the beasts", sacrifices herself for Caim, and consequently, all of humanity's sake in Ending A. In Endings B, D and E she fights for everyone's sake until her final breath, it's precious, really.
- The extremely weird part is Ending C, in which she... decides that Caim has to die, just like that, out of the blue, when there is nothing different about him compared to the rest of the routes. She doesn't even accuse him of being bad or anything, she just goes "you life burns too bright", breaks their pact and fights him to the death, forcing Caim to kill her. This ending is too weird, man (dat ending cinematic slaps tho, it's Caim at his purest), the dragons that end up destroying the world in it never come into play anywhere else, Angelus' character motivation makes no sense. It's more misery for the sake of misery, plot holes be damned. Taro, what a man you are.
Hence, coupled with the Caim-related arguments, she's not guilty. Aside from the PIS that is the leadup to Ending C I guess lmao.
Verdelet is... bald a guy.
- In the game, he is the Union's spiritual leader, the Hierarch, so his role is to keep up everyone's morale via faith and help the soldiers maintain their humanity by offering them guidance if needed. He really sucks at his job because all he does is repeat the values he's been taught without giving things much thought. I can't blame him. He is old, has lived most of his life exclusively by the holy books and is just a figurehead, not a politician, nor a warrior.
- He spends the entire game kicked around by everyone and everything (sometimes literally). When you think about it, he's sort of a comic relief character, as he is the resident panic-ridden victim of circumstance, such as Kobeni from CSM, for example.
- As with Kobeni, the good thing is that he is not useless. Verdelet keeps reminding everyone of their objectives, is "the normal one" of the party, is the one that keeps Arioch under control with his magic (saves Caim from being chomped by her even), and, most importantly, he is the only person capable of stabilizing the Goddess' condition and making a non-human creature into a Goddess if the need arises. Bro is, coincidentally, the GOAT in Ending A's sequence of events and a non-factor in the rest of the endings lol.
- Verdelet doesn't really have a backstory, aside from the fact that he lost his luscious locks as his pact price with another dragon in order to gain greater authority amongst his religious coworkers. The dragon in question didn't do much and since became permanently petrified, leaving Verdelet with only the pact user "Voice" as his one remaining benefit from the pact. What a loser, I love characters like that lol.
What's weird is how different Verdelet is in the game compared to how Taro himself views him.
- From Taro's perspective, as stated in developer interviews, Verdelet is a cowardly, power-hungry, opportunistic bastard that's prepared to sacrifice anyone to save his own skin and that is... not represented in the game at all?
The wiki excerpt says the following:
>Taro Yoko explains that he was envisioned to be the "despicable elder" who doesn't care for taking responsibility for anyone else but himself. Yoko believes that's the reason why he was spared in the game's multiple endings.
Ah, it seems I made some shit up. Anyway, let's roll with the characteristics I listed just to prove that the "despicable elder" is a description that is completely contradicted by the game.
Verdelet is afraid most of the time, yes, but that is because he cannot do anything to help 90% of the time and he's the only one aside from Angelus who knows the full gravity of the situation, especially as someone intimately familiar with the Goddess System. I'd be terrified in his place, too.
I wouldn't really call him a coward, he stepped up against Inuart to try and protect Furiae once Caim was beaten and "HOON-GA-LAY LATI-RA"d Manah in an attempt to try and expel God from her (which he, understandably and very ironically, thought was a demon lol), forcing her to go full power, which in turn allowed Caim to beat the God out of her.
Power-hungry? Where? Implied in his backstory? Okay, I guess that's that.
Opportunistic? (in the negative sense) I can't remember anything that would confirm this. Ending A doesn't count, Angelus is the only available Goddess candidate and volunteers herself. It's Verdelet's moral obligation to elect a new Goddess ASAP if he doesn't want further damage to the world, or in the worst-case scenario, it's destruction because of the seeds of resurrection being around while there is no Goddess.
I mean, dude, he even expresses that he sees himself as an executioner because of his role in the Goddess System. He is already living in his personal hell, go easy on him.
- The only thing he's guilty of is being racist towards goblins, orcs etc, but those guys are by default implied to slaughter humans on sight even when not directed to do so by God because of the D&D worldbuilding foundation. The game offers no counterevidence to this and hey, Verdelet still expresses his disapproval towards Caim when he kills too many "monsters". One should also keep in mind that this is a laughably minor offense when it comes to Yoko Taro's levels of character traits fuckery.
Yoko Taro is full of shit when it comes to Verdelet. Leave my lowkey racist boyfailure grandpa alone!
I mean, I guess Drakengard 2 is a thing, but >!that game's lore blatantly ignores Verdelet being a pretty normal guy in DG1 considering the extreme circumstances the game take place in, makes him extremely paranoid and turns racism into his main character trait for some reason, so he randomly decides to make Angelus suffer more for reasons and deservedly gets destroyed by Caim as punishment. I'am convinced that someone on the scriptwriting team was a Verdelet hater.!<
The Fairy
"You should kill yourself, NOW!!!": the character. The actual irredeemable monster of the cast alongside God. All this little shit does is: be annoying, tell Leonard to kill himself, ragebait, which is repeated like clockwork. Negative vibes merchant. Nuff said, at least this gremlin is entertaining. "DEATH NEED NOT BE THE END OF HOPE!" upon ye.
A world without hope (?)
When questioned about Drakengard's ending (or endings?), the following was documented (an excerpt from the wiki):
>Yoko commented that Caim is a reckless deconstruction of the hero archetype, as he believes that any game that centers on slaughtering hundreds in war shouldn't deserve a happy ending.
I guess, but, mister Taro, you did a pretty bad job at justifying your point. The war that Caim fights essentially has one course of action - to keep slashing away. A working alternative solution is never presented.
And when the one true God of the setting's multiverse is a hateful creature whose one goal is to wipe out humanity? Just because he doesn't like that it exists? Drakengard's central conflict becomes as black and white as it can get. It's Man VS God.
As more lore details are revealed throughout the game, the more Caim begins to assume a completely heroic role, which is bizarre, considering that your idea behind the game was to create a narrative with morally grey characters, and yet you didn't even have the balls to make the enemies regular humans with thoughts and feelings. Thankfully, he fixed that last part in Drakengard 3.
Oh, what's that? Some more relevant info I found on the wiki? Let's take a look.
About Caim and Angelus:
>In the Dengeki Online interview series, Yoko admits he had no real hand in planning the main story fans are familiar with and can't remember much about Caim's story arc. He can't relate with the popularity of Caim or Angel because he originally wanted to make their relationship similar to one where Angel was an old woman crazy about her young male host Caim. Takuya Iwasaki and Sawako Natori were the ones most responsible for the love story between the two characters, planning to make Caim the "Romeo" of the pair.
>When Yoko was asked for his opinion of Caim's tears in Ending A, he replied that he approved them since it's a cliché often seen in happy endings. He wanted that ending to be the one that ended on a definitively positive note and tried to present that as the "happiest" one, thus explaining the blue sky in the final pan. Akira Yasui, the director of Drakengard 2, adds that he considers Caim and Angel friends of war, even though the sequel continues from this ending. Neither he or Yoko could properly identify when exactly Caim's feelings for Angel became romantic. They directed the interviewers to ask more about their relationship to Sawako Natori, *Drakengard'*s main scenario writer.
About Furiae:
>In the Dengeki Online interview series, Yoko goes on to explain that Furiae was made as his backlash to the stereotypical happy ending. His personal definition of this concept means any work of fiction that has a handsome man ruthlessly slaughter thousands to rescue a defenseless damsel and somehow have the story conclude on an upbeat note with a kiss between the lovers. In his earliest conception of the game's story, Furiae was going to be blond and heralded as an important yet hidden figure throughout the story. When she did finally appear, she would be killed off in a cinematic. He remarked that he wanted to keep the siblings "pretty-looking" for his deconstruction of the "prim and proper" image commonly associated with good-looking characters in fiction.
>Dengeki Online conducted a follow up interview series to their character popularity poll with series's producer Takamasa Shiba and series's character designer Kimihiko Fujisaka. Shiba believes she is a character completely written by the game scenario writer, Sawako Natori, even with Yoko's direction. He considers her "a pain to think about" and didn't want to answer any complicated questions about her.
A little bit of wholesomeness in regards to Manah and Seere:
>While Yoko was okay having a child voice the twins' lines in Drakengard, Sawako Natori, one of the main scenario writers, wasn't. Natori remembers feeling very apologetic watching a young girl and boy speaking the dark lines she had penned.
These quotes are all from the character-related wiki pages. The wiki has sources listed, so if you want to take a look at those, please visit it.
As you might have noticed, there is constant: the actual person responsible for most of Drakengard's story is not Yoko Taro, it's actually Sawako Natori, who is clearly mentioned to have a vision diverging from the game director's (Yoko's)!
This and Drakengard 1's sometimes directionless, chaotic vibe, lead us to two amusing conclusions:
- 1) Yoko, for all his nowadays hype, was only the ideas guy. As a newbie game director, he was carried mostly by his talented team. Yes, a game director's literal job is to take part in the ideas for the game and direct the efforts of making them real, but...
You know what fucking infuriates me?
Most of the time, in many discussions regarding his works, Taro is the only one that ends up getting credit. Just like Kojima, he is this mythological figure in the videogame industry, the man who can do no wrong and has a rabid cult following.
I'm sick of shit like that, just imagine being on the dev team, working your ass off day and night, and when it's all done? Yoko Taro is the only that gets recognition and is treated as a deity. This is just depressing. Well, at least they get paid.
Don't get me wrong, I know this is an issue with team-made media in general, but holy shit, when it comes to popular, successful creators, they are typically the only ones that are talked about.
I mean... I'm just like everyone else, I fall into this trap from time to time as well.
When we discuss team-made media, I think we should try to make an effort to take a moment of our time to briefly look up who is responsible for what and draw the lines in our mind.
I know I'm just some arrogant stranger on the internet, I just think that, to truly respect something means to understand it. So, to show our respect towards the creators, we should keep in mind that Taro and the other big creatives are not the sole creators of our favorite works. They couldn't have achieved what they have without so many wonderful, talented people behind their backs!
For example, Sawako Natori is the main scenario writer for all of the DrakeNieR games (including Drakengard 2), those games are famously story/dialogue merchants. Give her some credit, our girl is awesome!
- 2) Because of Taro's "Yeah, sure, let's go with that, sounds cool" attitude that seemingly permeated through Drakengard 1's development and the fact that he's not even fully aware of some key elements of the story and lore, the game is actually just a big experiment, way more so than most others games, it is a melting pot of various ideas, concepts and works within works. This is supported more and more if you take a deeper dive into the game's development history and the dev interviews, which I won't be doing, because I'm lazy.
The reason why one might ask "What the fuck is Drakengard even about?!?!?!" is precisely because the game is a beautiful, packaged chaos that is whatever you make out of it personally.
The supportive material (curiously, by writers not involved with the games themselves, with all of the works approved by Taro) does a lot of heavy lifting to bring order into all this. I tried to mention whenever something was related to supportive media (it's mostly the extended character backstories).
It's a shame that, as far as I can tell, we have no interviews with Sawako Natori regarding her writing and the themes included in the games.
But, you know... Maybe it's for the best?
There is no God (A world of ONLY hope)
"Death of the author"
Name me a bigger turn-on when it comes to media analysis, I dare you, I DOUBLE DARE YOU!
What I hate about Yoko Taro is how pretentious the content of his games can get, even though it's perfectly reflective of the ideas behind his games.
What I love about Yoko Taro is that he, himself, is a fan of the DotA (looool, I didn't think I'd get this name when shortening the term) approach. Taro has went on record multiple times saying that he is open to various interpretations of his works and the elements in them.
Thank you, pookie!
With that said, with all of the points I've made throughout this rant, I'd like to present my pretty generic, simple perspective in regards to Drakengard: it is a story about the immortality of our humanity.
Drakengard's Midgard is a very oppressive setting, everything in the game serves to create a hopeless atmosphere of madness. The gameplay (accidentally), the music, the events in the story. Everything comes together and creates this surreal, dream-like atmosphere that is trying to suffocate the player while simultaneously being intoxicating, as if you're on drugs without taking drugs (I've never done drugs or alcohol lol).
Everyone in Drakengard is tested to their psychological limit. It is a Greek Tragedy in which everyone, in a sense, is doomed from the start. The world (God) does everything in it's power to try and break everyone involved. On your first go through the game, everything may seem lost, that it is a world beyond salvation...
But it isn't.
Nobody. in Drakengard. loses their humanity.
Caim, even after losing his voice, keeps striving for connection with others. Behind his coping mechanisms, the bloodlust and the cynicism, he is that very same, kind prince that strongly loves the ones he cares about and wants to do the right thing (supported by him always doing the right thing at the end of the day).
Whenever his heart, the ones that he fights for, are attacked, he is devastated. It is only Caim's exterior that is hardened. On the inside, he is but a broken young man that wants to escape from pain. Ending C illustrates this the best. Here's my analysis of it.
>When looking at Angelus' corpse, Caim is wearing an expression of sadness and regret.
>He regrets that things came to this, that he had to sever the last bond he had in order to save his life.
>After this, he chooses to drown himself in his bloodlust, going out in the best way he knows.
>Just prior to that, he smiles, for there is nothing left for him. Right before his certain death, Caim is free, he can kill until his last breath, not having to worry about anything anymore...
Angelus is a dragon, she thought that everything is set in stone, that she cannot change the world and found humanity's everpresent ugliness disgusting.
So instead of reflecting on it all, she simply blamed the beasts that she saw the humanity as and chose to live in solitude, hiding from that darkness.
After being dragged out of her hiding place back into the world, she is forced to confront "the beasts" and help them.
In the process, despite how rough it is, she begins to understand the beauty in the lives of "the beasts" and cannot lie to herself about it.
Which is why she falls in love (the exact kind of love doesn't matter) with Caim and offers her life to his cause in all of the endings, even including Ending C, which implies she gave in to the then pactless Caim.
Yes, this is the Guilty Gear quote... And it fits.
Inuart's whole drive is his yandere-like love towards Furiae. This love both strengthens and breaks him. It drives him mad. As tragic as that is, it is also beautiful and cements his humanity.
Furiae, although spiritually broken, clings to life because of her love towards Caim and Inuart. I also think that, in the depths of her heart, at some point, a part of her truly believed that her unjust fate was not without purpose, that her suffering is there in exchange for the possibility of happiness of everyone else in the world. She hoped that, maybe, one day she could be free. At least in her death she grew wings and flew high. She is so very strong.
Leonard's soul balanced between love and lust his entire life. In the end, he spent the entirety of his time as pact partner performing acts of love and kindness.
Arioch's existence throughout the events of the story is defined by her mad love for her children. When backed into a corner, as a mother, she decides to become a sacrifice, "the greatest of feasts" and satiates a swarm of eldritch babies with her own flesh, finally giving instead of taking.
Manah and Seere only ever wanted love. Manah, not knowing what healthy love is, took whatever she could find, while Seere, having an overabundance of love throughout his life, has decided to try and share that love with others, most importantly, his sister.
Verdelet... What is he doing here again? I guess he loves... Humanity? Himself? I dunno. He is very human tho, I think I proved it.
So yeah. To me, Drakengard is about love and our undying humanity. No matter what happens, no matter how bad things get, we will always remain what DrakeNieR's God hates most... Human.
In conclusion
Whew! I'm finally done with this rant, it took me 1.5 (or, maybe, 1.3 hehehe) days of non-stop writing to make. I do not regret it, as this is my love letter to the game and everyone involved in it's creation, even though they'll never see this.
I'm a 23 y.o. Russian male and Drakengard 1 has become one of my favorite games and stories in general. It's such a shame that it is obscure (yet somehow widely-known?) and a proper remake is impossible because of how controversial the game's content can get for the current society's standards. I doubt we'll see a remaster either...
The title and the beginning of the rant are a bit clickbaity, but I still listed my issues with Yoko Taro's take on certain things in the game as well as his main thesis, it's fine.
Some fun facts:
- I didn't even know that Drakengard is a Yoko Taro game when I first started playing it and I've never played (or LARPed) any of the NieR games, but I have completed all 3 of the Drakengard games last year, so I guess this makes me a Drakengard fan.
- I will play the NieR games at some point, but first I need a stronger PC to do so. This one is a 2014 oldie.
- I even tried writing a fanfic that would organically connect Drakengard 1 and 2, but my mental health got in the way and forced me to abandon ship. I think my ideas were great though! Since then, I've been visiting a therapist weekly (still am) and I'm doing fine, I'm on a summer vacation currently.
- I'am the strongest soldier of Caim, Furiae, Inuart and Leonard, as you might have noticed.
- Drakengard 3's Zero is a mean, toxic bitch while Drakengard 2's Nowe is precious.
So, everyone, what do you think about the rant? Did you enjoy it? Did I piss you off? Do you want to talk about anything I've said? What is your own experience with Drakengard 1? Go ahead, tell me, let's discuss it in the comments!
In the meantime, I'll be dreaming of a perfect world in which every character from DG1 got their happy ending. I love y'all!