(ending E spoilers) I BEAT IT!
Drakengard… what a ride.
Drakengard… what a ride.
That's a cocky title, I know. I'll be building up to my point little by little throughout the rant. Let me preface by saying that Taro is a pretty cool guy, I greatly respect his creativity and I could never become as successful as him, but, just like any other creator, no matter how successful, he isn't immune to criticism.
To those that are familiar with Drakengard 3, NieR and/or NieR: Automata, I'am not trying to downplay Yoko's achievements and the rant does not concern these games aside from possible brief mentions of DG3.
Of those who adore Yoko Taro, I only ask one thing: let's remember the fact that he is just as human as any other, as well as that there was a time when he was still inexperienced and in the process of finding his footing as a game director.
This rant is written with the assumption that, when going in, you already have intimate knowledge of Drakengard 1's story, characters and the lore in general. It does not replace playing the game yourself and coming to your own conclusions about the material on display, as media in general is intended to be experienced. It is also worth noting that, if you've experienced DG1 by watching a YouTube video, I think you've only gotten a brief, biased perspective that, more often than not, only does the bare minimum in regards to the story and character analysis. I urge you to play the game yourself before interacting with this rant. It's a mediocre videogame, but, in my opinion, is also a pretty thought-provoking story. There is nothing like experiencing Drakengard 1 blind, as I did.
With that said, let's begin!
I felt pretty bored during the end of summer last year and decided to play Drakengard 1, a game that I didn't know anything about except for hearing of how meh it's gameplay is and that the protagonist is a psycho the likes of which are hard to come across in videogames in general. That latter part has greatly interested me and served as my primary motivation to experience the game fully and conclude for myself whether that's true or not.
What I didn't expect is that Yoko Taro doesn't play by the rules of storytelling (a double-edged sword) and literally drops a nuke on your head out of nowhere at one point in the story, which had me going "WHAT THE FUCK IS DRAKENGARD EVEN ABOUT MAN?!?!?!"
Ah, good times. Anyway, to summarize, I ended up completely infatuated with the game, religiously playing it until I got all 5 of the endings. Although I had to watch Ending E on YT after fruitlessly trying to beat the final boss many times and failing. That final wave of notes is complete bullshit 😭. Rant invalidated IG. Might be the best decision of my life in hindsight. At the end of it all, I felt great empathy for all the characters and, before doing Ending E, kept naively thinking that there will be a light at the end of the tunnel, that Caim, Furiae and Inuart will finally get their happy ending and know what peace is like for once.
"Think again, bitch" - said the ever so malicious Yoko Taro, as Angelus and Caim got fucking obliterated by rockets after saving the world. Albeit completely logical in context, that shit felt like a slap to the face.
I felt very depressed for like a month after finishing the game, dead inside even, because Taro made me feel attached to the characters, made me want the best for them after going through fire and water, then proceeded to rip out my soul several times over while going on his self-righteous spiel about mass murderers not deserving happy endings.
Mister Taro, I agree with the general point that you're trying to make, which was the core idea behind making DG1, that only the mentally ill will kill as many people as Caim did throughout the game. Of course I think that mass murderers should get what's coming to them. The problems are:
As you have definitely noticed, I'am furious, even after 9 months have passed. Allow me to elaborate.
So the enemies in this game are all poor soldiers that were thrown into the meat grinder that is war and Caim is mercilessly slaughtering innocents that just want to go home, right?
Not really.
BUT there is a little elephant girl in the room possessed by God. Manah is the one that took control of Inuart alongside everyone else in the first place, she didn't even need physical contact to do so and mindraped him via telepathy until he was ripe for the taking.
She could have simply released her control over him. Manah shows no sign of surprise when Inuart is back to normal, keeps acting like everything is under control, coldly goes "I broke the seal, she's useless now" and when Inuart starts getting aggressive, simply goes "lmao, get fucked", pushing Inuart away with a force field, which leaves him to hopelessly crawl on the ground in front of Furiae's dead body while having the rawest mental breakdown I've ever seen in a videogame. SHE'S EVEN EMOTING ON HIM, SPINNING AROUND HIM, THROWING PETALS AND SHIT. THAT'S GENERATIONAL DEDICATION TO THE BIT.
Yes, I do, that same mission has a cutscene showing that the kids begging for their lives and calling for their moms was a ruse to make Caim and Leonard drop their guard. It worked on Leonard, which nearly killed him, and didn't work on Caim, allowing him to, as violent as that sounds, destroy one of the aces up the Empire's sleeves.
Imagine being a soldier in a war and seeing a whole platoon of drone-like child soldiers that will kill you without hesitation while you have to grapple with the fact that you're about to kill kids, let alone enter the process of going through with killing them? Very depressing.
They did, after a while. It didn't happen overnight the moment God was beaten, it was a gradual fading and time is very much of the essence when fighting an immeasurable, omnicidal army consisting of hivemind zombies that you can't reason with, so stopping the war by simply going after Manah wasn't really an option. Nobody even knew who led the Empire and where their leadership was located until Caim discovered that during the game, as shit was hitting the fan.
With this part of the rant over, a huge part of his burden is removed from Caim's shoulders. Speaking of Caim, let's talk about him.
This guy seems to be on too many people's shit lists when it comes to discussing DG1. Whenever Caim comes up, too many people's opinions on him boil down to "he's an irredeemable monster" and I'm always just thinking "did we play the same game?"
Caim is, indeed, a deconstruction of the classic fantasy hero archetype, for he is mainly driven by bloodlust and vengeance instead of good values, but, because of his muteness and his... "way of expressing himself" (let's call it that), people tend to ignore the plentiful evidence of his humanity.
In the game itself, Caim:
Some people might counter this by saying "he enjoys murder!", and that is correct, Caim is definitely mentally ill, has severe anger issues and is most certainly a sociopath due to how easily he takes lives, but, bizarrely enough, he knows exactly how to direct himself so that his vengeful activities are useful to society, which he does by being monstrous only towards the Empire. He may kick a random person in sheer frustration, but you gotta keep in mind that the guy is constantly on the edge mentally, he fought in a war non-stop for 6 years (or a bit less than that), so him not doing anything worse is a feat. What I find admirable is that he never allows himself to seriously start hurting and/or killing innocents, might not even have an urge to do so as he constantly has an outlet (the Empire).
He does have some sort of a moral conscience, as evidenced by his human traits that I listed above, but, unfortunately, he doesn't have many opportunities to showcase his good side because of the extreme circumstances that the game takes place in.
Let's not bring Drakengard 2 into this discussion, that's a whole other matter. While it does continue and conclude Caim's character arc in a beautiful manner that is faithful to his portrayal in Drakengard 1, the circumstances in which he finds himself in that game, considering the consequences of what he went through in DG1, are arguably even more fucked up and should be studied thoroughly. >!I do think he is a villain in DG2, a very tragic one, but a villain still. So, don't worry, I'm not just some fanatic.!<
Taking everything I listed into consideration, the question in regards to Caim becomes "Is the more justified equivalent of a day 1 World War 2 vet evil?" That question is for you to answer.
Thus Caim is, by definition, not a psychopath. I don't have an issue with him enjoying himself in combat because, clearly, it is a coping mechanism, the only one that he has which prevents him from completely going off the deep end.
It's not like Caim can just drop his sword and stop, the world is going to end if he does.
Do you fault Leon Kennedy for killing zombies, which he does in style, clearly enjoying himself as well? I don't.
Do you fault Yuji Itadori for killing transfigured humans, which is the only available way to put them out of their misery? I don't.
Caim is an unsettling individual, I can't fault his allies for being weary of his cruelty, but I also can't fault Caim for doing what he does at all because of all the factors in play.
A certain trend that I've noticed with Drakengard discourse is that, depending on the person you ask, everyone will find their scapegoat, a character (or characters) that will disturb the person interacting with DG1 so much that their critical thinking will cease, resulting in them simply marking the character as a demon and completely refusing to use basic fucking empathy and logical analysis to recognize that they're blameless.
Allow me to explain why everyone (except for God, Manah's mom and that fairy, fuck you three in particular) is innocent.
"I don't care... What is a world without Furiae?! HAHAHAHA!"
This poor girl only knows suffering. Let me remind you what a Goddess in Drakengard is. I'll just copy-paste the explanation from the wiki lmao.
>The Goddess is the Seal that tethers the Great Time to the world, which is the eternal force that governs all Time, Space, and Dimension. It is said that if the Seals in the Temple of Forest, Desert, and Ocean along with the Goddess's Seal are broken (each causing increasing pain to the Goddess upon their respective destruction), then the Great Time would be unmoored from this dimension, plunging the world into chaos and causing the Seeds of Resurrection to appear to "correct" it.
There can only be one Goddess at once in any given era. A Goddess is chosen by the "Mark" (“Oshirushi”), which spontaneously appears on the successor's body upon the death of the previous Goddess. The Goddess must always be a female. For the women who try to hide it, it becomes a spiral-shaped string of incantations much like a brand. The "Mark" is always accompanied by pain, and its burden on the body is great. Once the Goddess is found by the priests, a sealing ritual is performed upon her, tying the Great Time to her existence.
The price of becoming the Goddess and keeping the world from descending into chaos, is that the woman chosen may not lead an ordinary life. She is never to see her family or anyone else, aside from the hierarch in charge of taking care of her (this rule is only enforced by the Hierarchs to prevent the Goddess from committing suicide or running away with her loved ones, however). She may never marry or give birth, either. However, if the state of war forces her to travel, she will be able to have contact with other people.
Before the mark appears on the chosen successor, a magical creature, such as a dragon, can have the seal placed upon itself of its own volition.
The world has undergone several other Goddesses before the events of Drakengard. While Goddesses have closely guarded and sheltered lives, a primary cause of death for previous Goddesses was suicide due to the immeasurable pain they had to endure.
According to Magnitude Negative, if a Goddess were to be killed by someone, the Seal would immediately transfer to another woman, hence why the Church of the Angels delayed in Furiae’s death. If she were to kill herself or die by natural means, the Seal transfer would occur slower.
Well, this basically tells you all you need to know. Imagine being on your period 24/7, shit's fucked.
So Furiae is always in a perpetual state of suffering that gradually becomes even worse during the game as the other seals are destroyed, increasing the burden on her body and soul. Bad enough, right?
Well, no socialization either. Introverts, this might seem like heaven to you initially, but you will NEVER be allowed to see or talk to anyone aside from Verdelet's bald-ass head, including your loved ones, so, while you keep wishing to die every second of your life, you will also never find comfort in anything. With all that taken into account, suicide becomes a really sexy option.
She doesn't hurt anyone (not that she could), only ever speaks to show her care for Caim and Inuart and, well, is the macguffin that's tossed around...
Manah reveals that Furiae has started hating the world, hating it for the fate that she has to endure, the fact that only she has to truly suffer while everyone else can, at the very least, live a somewhat normal life and function normally on a day to day basis. Furiae feels that, perhaps, the world deserves destroying, that it needs it.
Honestly? Completely valid crashout, can't even imagine lasting a couple of days in her place.
Everyone knows that incest is wrong, it's even proven to be such historically and scientifically, but let's go easy on the poor girl, existing is already suffering for her, so her having some unusual interests and kinks, if the subject is to be approached with a mature stance, is completely irrelevant.
Just like any person, Furiae cannot exactly choose whom she harbors feelings for, so, because of the unfortunate way her life turned out to be, the only male figure in her life with a 100% positive interactions track record ended up being Caim, her brother. Inuart, although a good guy, unfortunately, lacks confidence, which is a turn-off for most people. Furiae doesn't feel as safe with Inuart as she does with the seemingly unbeatable Caim, so that's that.
Really, Furiae's attraction towards Caim is a failure on her parents' part. I don't think anyone is going to argue against this. Caim, Inuart and that one servant girl (if we take the DG 1.3-related manga as semi-canon for DG1) are her entire social circle throughout her life, and she ended up losing that circle to the shitty yet necessary tradition of being a Goddess. Understandably, she's clinging to the one person that is fully representative of her happiness.
In shame and desperation, she turns to Caim, either looking for support or to simply confirm her fears, that he will be disgusted and reject her. The prince has a vaguely surprised expression, he never even considered just how deep Furiae's suffering is and the immediate second punch that is her romantic feelings sends him off-balance. He wants to speak, HE MUST SPEAK and defuse the situation, let her know that everything is alright, but he can't, for his pact-price was his voice.
Being at a loss for words both figuratively and literally, feeling pain for both Furiae and himself, he turns away, so that he doesn't have to meet Furiae's desperate stare. He cannot handle it.
This, however, was a fatal mistake...
Furiae, in her beaten-down mental state, misinterprets Caim turning away as him being disgusted and rejecting her - the very thing she feared. Now that the one person, the one reason she has been living for this entire time has abandoned her, life no longer has meaning. She takes a nearby knife and stabs her own chest, right into the heart.
Caim is shocked, he did everything he could to save his sister and this is how it ends? If only he could speak... THIS WAS NEVER SUPPOSED TO HAPPEN!!!
"Don't look... at me."
God, writing this brought back all the emotions I felt... Such a spectacularly fucked up scene. Bravo, Taro, and fuck you.
Furiae spends the rest of the game dead or dies alongside Inuart shortly after being saved as the Empire's Sky Fortress crashes.
When most people hear of this, their immediate reaction is to mark Leonard as a monster and disregard everything else that they know of the character. They do not try to dig deeper, do not try to understand and simply allow their upbringing, the narcissistic social norms of our time to eliminate any kind of empathy and logic that would allow them to recognize the HoRrIbLe TrUtH that, bear with me, pedophiles can be good people.
The first misconception comes from people's misinterpretation of the word. Because the media and news most often discuss pedophiles that are predators and/or rapists, people immediately associate the word with the activities I just described.
That is incorrect, by definition, "pedophile" simply means a person that experiences sexual attraction towards small children.
"That is unnatural, it's disgusting". I agree. Leonard agrees as well.
Back when he was a kid, Leonard started experiencing attraction towards one of his boy peers. Leonard felt bliss and the feeling of butterflies in his stomach, but even back then he recognized that he has to keep this a secret, because it's considered wrong, nobody would understand.
Fast forward to becoming an adult, Leonard has moved to a town and has become a teacher. Everyone liked him and he liked them back. Problem is, he never found an outlet for his urges, but he knew that what he feels is wrong and repressed himself, not wanting to make his feelings anyone else's problem.
Unfortunately, one of Leonard's young students saw right through him, seemingly being a blossoming member of the LG TV community himself, the boy kept teasing Leonard and acting outrageously provocative (from Leonard's own account), which kept happening until Leonard could no longer contain himself.
It is intentionally left unknown whether Leonard forced himself on the boy or if it was a "mutual experience", but what happened left Leonard disgusted with himself. He has decided to isolate himself from society and live out the rest of his life as a hermit in a forest.
At some point, he learned the very useful technique of masturbation, which greatly helped to cope with his urges and allowed him to lead something resembling a normal life.
Alas, the Empire's conquest throughout the land was moving swiftly. To protect his brothers, likely the only family he had left, Leonard took them in to live with him in the forest, so that he could protect them, which he wouldn't be able to do had they remained in the city.
Leonard's brothers were young and, to Leonard, very beautiful. Living with them felt like a curse and a blessing at the same time. To relieve his urges, Leonard occasionally snuck away at night from his cabin into the woods to masturbate.
After one of his "sessions", Leonard came back to his cabin to discover it burning, his brothers lay dead nearby before his very eyes. The Empire has found them. Leonard wasn't there, when he was needed the most. He felt that a failure of a brother like him did not deserve to live.
Taking a knife, he wanted to stab into his own throat, but found himself unable to do so. He... didn't want to die. Very understandable.
Still, he couldn't cope with this disgusting, irresponsible piece of shit that he saw himself as. He wanted to be punished, so he made a pact with a fairy that kept sadistically making fun of him, which made him lose his eyesight. He will never be able to see children again and, thanks to that, will never be able to be tempted and hurt them again in any manner.
This background lore all comes from the supportive material... Good fucking job, Taro, so much important information and it's not even in the game. This is a trend with Yoko Taro's works in general. The most egregious example being Drakengard 3.
"You know how Drakengard 3 is supposed to be the prequel to Drakengard 1, yea? Well, fuck you, playerbase" - said Taro and made the canon prequel route exclusive to the Drakengard 3 Story Side novel. None of the Branches in the game lead to Drakengard 1 and that game was advertised as the prequel to DG1. Talk about false advertisement.
Leonard spends the rest of the game trying to atone for his sins, for being different and for not being there to save his brothers. He never acts dangerously sus around kids, only ever tries to keep them safe and helps Caim fight against the absolutely evil Empire. These are all objectively good things.
I didn't even know that Leonard is a pedophile until after beating the game. Nothing pointed to that, the game doesn't have a dramatic reveal scene or anything like that. All I saw when playing is a tortured, kind soul that was too harsh on himself.
And after finding out his "secret"? My opinion hasn't changed. In fact, I admire Leonard for successfully keeping his mental illness at bay, in a setting with no therapists. He had absolutely no help of any kind when it came to dealing with his pedophilia and he still recognized it as wrong and did what he could to avoid hurting others and live a normal life. This is worthy of respect.
In interviews regarding Drakengard, Yoko Taro (or some other dev on the team) said that whether Leonard ever allowed his urges to hurt anyone is up to interpretation. Based on what I see in the game? To me, this man is the most precious pedophile in fiction, as insane as that sounds. "One of the good ones", as prejudiced folk would put it.
Pedophilia is a mental illness and people that are ill need help. Unfortunately, society likes to smell it's own farts too much, so we're stuck in an echo chamber of people being disgusted by those that are different and constantly yelling about that, to the point that empathy towards individuals suffering from severe mental issues has become a rarity, and those that are perfectly self-aware, like Leonard, are pressured into hiding and hating themselves until, little by little, they are destroyed**.**
“What is better – To be born good, or to overcome your evil nature through great effort?”
There is no "better" option, in my opinion, but Leonard does his absolute fucking best to be good, which is why I want to protect him.
Let's be kinder to those that want to be helped, shall we?
Arioch couldn't bear the weight of what happened, ate the remains of her unborn child after the miscarriage and, as her psyche shattered, completely deluded herself into believing that her children are still somewhere out there. Any child she comes across she mistakes for her own dead children and tries to "protect", "return to the womb" where it's safe by killing and eating them, sometimes while they're still alive.
She will also never have children again because of her pact price, which is her womb. How cruel, don't you have a human heart, mister Taro? But maybe that's for the best, someone that is completely out of their mind shouldn't be a parent.
"So... Slukig, what the hell are you getting at then?"
All I want is for you to understand and feel. Feel the horror, the dread, the pain and, most importantly, empathy.
Thanks to Caim and Leonard's efforts, Arioch got a chance to properly use her powers to actually protect a child (Seere) for once, even though she obviously wanted to eat him like all the rest.
Just like Leonard, Arioch, even if unintentionally in her case, ends her life by buying time for Seere to live on and save the world. "The greatest of feasts!" as she calls it. She fed those Watcher babies, fulfilling her role as a mother, it's morbidly cute now that I think about it.
Arioch is not evil, because there is no moral intent behind her actions, she is simply broken beyond repair.
A person such as this should not be allowed to interact with society. She needs to be locked away, with professionals attempting to help her, as unlikely as being helped is in her case.
Personally? I'd prefer for her to be painlessly killed. This is an unfortunate, rare case of a person that is completely beyond help unless we start bringing in mind-healing hax from other fictional works.
"Jokuh, honey, you're like a little baby, watch this" *chomps a child's face off*
BUT, what Caim and Verdelet have decided to do with her is the best course of action in the circumstances the game takes place in. Arioch's power is a great boon against the endless army of the Empire, killing her at that time would just be stupid. It's better to put her to use for everyone's sake than to end her sole misery, resulting in even more misery for those that suffer from the Empire, and a potential loss that will end the world.
T.B.C. in Part 2 (it's out on r/Drakengard!)
Edit: Part 2 is long finished, but automod kept deleting it whenever I post. I've managed to post it on r/Drakengard!
God possessed Manah's dying body, which became a possibility because of the sheer hatred and pain that the girl was feeling as she was dying. This helped her "sync up" with God's own utter hatred of humanity and they became one.
Manah doesn't know what proper love is, so God gave her his own brand of twisted love. He made her the head of a cult and the Empire in general. She became the High Priestess. Manah could finally have anything she ever wanted, all the toys, the food, any kind of clothing and comfort etc. In exchange? All she needs to do, to prove herself worthy of God (and, in Manah's mind, her mother)'s love, is to end. it. all. Destroy the world. Because it's love!
"Love me! I want you to love me!" *unhinged sounds* "Square Enix".
As if that's not enough, the way God takes control of Manah whenever he wants is very intrusive to say the least. Although they seem to be in sync, it is forced. Manah's personality gets suppressed and overwritten, which deeply distresses the girl. Whenever she blacks out, she is unsure if she will ever wake up again.
I mean, shit, she even sees being killed as an expression of love, which is shown by her not being afraid of death and always welcoming it, unless it interferes with God's plans.
Well, unless Yoko Taro sadistically forces him to end Manah's life, causing the eldritch beings known as the Watchers to break into humanity's plane of reality. Whoops.
In the face of this completely unintentional, unforeseeable mistake, Seere sacrifices his life to stop the Watchers dead in their tracks via a localized time stop caused by breaking his pact with the Golem and releasing the Great Time.
His final thoughts before he freezes in time are:
"Manah... Will you finally forgive me now?"
Yoko Taro, I despise you. Please, stop. Keep writing, I love it.
At least in Drakengard 2 >!their future is a bit more normal compared to the utter hell they're facing here.!<
"Wise men choose death before war. Wiser men choose not to be born."
What the hell is this, get out, booooo! lol.
Anyway, back to the convo.
Hence, coupled with the Caim-related arguments, she's not guilty. Aside from the PIS that is the leadup to Ending C I guess lmao.
Verdelet is... bald a guy.
What's weird is how different Verdelet is in the game compared to how Taro himself views him.
The wiki excerpt says the following:
>Taro Yoko explains that he was envisioned to be the "despicable elder" who doesn't care for taking responsibility for anyone else but himself. Yoko believes that's the reason why he was spared in the game's multiple endings.
Ah, it seems I made some shit up. Anyway, let's roll with the characteristics I listed just to prove that the "despicable elder" is a description that is completely contradicted by the game.
Verdelet is afraid most of the time, yes, but that is because he cannot do anything to help 90% of the time and he's the only one aside from Angelus who knows the full gravity of the situation, especially as someone intimately familiar with the Goddess System. I'd be terrified in his place, too.
I wouldn't really call him a coward, he stepped up against Inuart to try and protect Furiae once Caim was beaten and "HOON-GA-LAY LATI-RA"d Manah in an attempt to try and expel God from her (which he, understandably and very ironically, thought was a demon lol), forcing her to go full power, which in turn allowed Caim to beat the God out of her.
Power-hungry? Where? Implied in his backstory? Okay, I guess that's that.
Opportunistic? (in the negative sense) I can't remember anything that would confirm this. Ending A doesn't count, Angelus is the only available Goddess candidate and volunteers herself. It's Verdelet's moral obligation to elect a new Goddess ASAP if he doesn't want further damage to the world, or in the worst-case scenario, it's destruction because of the seeds of resurrection being around while there is no Goddess.
I mean, dude, he even expresses that he sees himself as an executioner because of his role in the Goddess System. He is already living in his personal hell, go easy on him.
Yoko Taro is full of shit when it comes to Verdelet. Leave my lowkey racist boyfailure grandpa alone!
I mean, I guess Drakengard 2 is a thing, but >!that game's lore blatantly ignores Verdelet being a pretty normal guy in DG1 considering the extreme circumstances the game take place in, makes him extremely paranoid and turns racism into his main character trait for some reason, so he randomly decides to make Angelus suffer more for reasons and deservedly gets destroyed by Caim as punishment. I'am convinced that someone on the scriptwriting team was a Verdelet hater.!<
"You should kill yourself, NOW!!!": the character. The actual irredeemable monster of the cast alongside God. All this little shit does is: be annoying, tell Leonard to kill himself, ragebait, which is repeated like clockwork. Negative vibes merchant. Nuff said, at least this gremlin is entertaining. "DEATH NEED NOT BE THE END OF HOPE!" upon ye.
When questioned about Drakengard's ending (or endings?), the following was documented (an excerpt from the wiki):
>Yoko commented that Caim is a reckless deconstruction of the hero archetype, as he believes that any game that centers on slaughtering hundreds in war shouldn't deserve a happy ending.
I guess, but, mister Taro, you did a pretty bad job at justifying your point. The war that Caim fights essentially has one course of action - to keep slashing away. A working alternative solution is never presented.
And when the one true God of the setting's multiverse is a hateful creature whose one goal is to wipe out humanity? Just because he doesn't like that it exists? Drakengard's central conflict becomes as black and white as it can get. It's Man VS God.
As more lore details are revealed throughout the game, the more Caim begins to assume a completely heroic role, which is bizarre, considering that your idea behind the game was to create a narrative with morally grey characters, and yet you didn't even have the balls to make the enemies regular humans with thoughts and feelings. Thankfully, he fixed that last part in Drakengard 3.
Oh, what's that? Some more relevant info I found on the wiki? Let's take a look.
About Caim and Angelus:
>In the Dengeki Online interview series, Yoko admits he had no real hand in planning the main story fans are familiar with and can't remember much about Caim's story arc. He can't relate with the popularity of Caim or Angel because he originally wanted to make their relationship similar to one where Angel was an old woman crazy about her young male host Caim. Takuya Iwasaki and Sawako Natori were the ones most responsible for the love story between the two characters, planning to make Caim the "Romeo" of the pair.
>When Yoko was asked for his opinion of Caim's tears in Ending A, he replied that he approved them since it's a cliché often seen in happy endings. He wanted that ending to be the one that ended on a definitively positive note and tried to present that as the "happiest" one, thus explaining the blue sky in the final pan. Akira Yasui, the director of Drakengard 2, adds that he considers Caim and Angel friends of war, even though the sequel continues from this ending. Neither he or Yoko could properly identify when exactly Caim's feelings for Angel became romantic. They directed the interviewers to ask more about their relationship to Sawako Natori, *Drakengard'*s main scenario writer.
About Furiae:
>In the Dengeki Online interview series, Yoko goes on to explain that Furiae was made as his backlash to the stereotypical happy ending. His personal definition of this concept means any work of fiction that has a handsome man ruthlessly slaughter thousands to rescue a defenseless damsel and somehow have the story conclude on an upbeat note with a kiss between the lovers. In his earliest conception of the game's story, Furiae was going to be blond and heralded as an important yet hidden figure throughout the story. When she did finally appear, she would be killed off in a cinematic. He remarked that he wanted to keep the siblings "pretty-looking" for his deconstruction of the "prim and proper" image commonly associated with good-looking characters in fiction.
>Dengeki Online conducted a follow up interview series to their character popularity poll with series's producer Takamasa Shiba and series's character designer Kimihiko Fujisaka. Shiba believes she is a character completely written by the game scenario writer, Sawako Natori, even with Yoko's direction. He considers her "a pain to think about" and didn't want to answer any complicated questions about her.
A little bit of wholesomeness in regards to Manah and Seere:
>While Yoko was okay having a child voice the twins' lines in Drakengard, Sawako Natori, one of the main scenario writers, wasn't. Natori remembers feeling very apologetic watching a young girl and boy speaking the dark lines she had penned.
These quotes are all from the character-related wiki pages. The wiki has sources listed, so if you want to take a look at those, please visit it.
As you might have noticed, there is constant: the actual person responsible for most of Drakengard's story is not Yoko Taro, it's actually Sawako Natori, who is clearly mentioned to have a vision diverging from the game director's (Yoko's)!
This and Drakengard 1's sometimes directionless, chaotic vibe, lead us to two amusing conclusions:
You know what fucking infuriates me?
Most of the time, in many discussions regarding his works, Taro is the only one that ends up getting credit. Just like Kojima, he is this mythological figure in the videogame industry, the man who can do no wrong and has a rabid cult following.
I'm sick of shit like that, just imagine being on the dev team, working your ass off day and night, and when it's all done? Yoko Taro is the only that gets recognition and is treated as a deity. This is just depressing. Well, at least they get paid.
Don't get me wrong, I know this is an issue with team-made media in general, but holy shit, when it comes to popular, successful creators, they are typically the only ones that are talked about.
I mean... I'm just like everyone else, I fall into this trap from time to time as well.
When we discuss team-made media, I think we should try to make an effort to take a moment of our time to briefly look up who is responsible for what and draw the lines in our mind.
I know I'm just some arrogant stranger on the internet, I just think that, to truly respect something means to understand it. So, to show our respect towards the creators, we should keep in mind that Taro and the other big creatives are not the sole creators of our favorite works. They couldn't have achieved what they have without so many wonderful, talented people behind their backs!
For example, Sawako Natori is the main scenario writer for all of the DrakeNieR games (including Drakengard 2), those games are famously story/dialogue merchants. Give her some credit, our girl is awesome!
The reason why one might ask "What the fuck is Drakengard even about?!?!?!" is precisely because the game is a beautiful, packaged chaos that is whatever you make out of it personally.
The supportive material (curiously, by writers not involved with the games themselves, with all of the works approved by Taro) does a lot of heavy lifting to bring order into all this. I tried to mention whenever something was related to supportive media (it's mostly the extended character backstories).
It's a shame that, as far as I can tell, we have no interviews with Sawako Natori regarding her writing and the themes included in the games.
But, you know... Maybe it's for the best?
"Death of the author"
Name me a bigger turn-on when it comes to media analysis, I dare you, I DOUBLE DARE YOU!
What I hate about Yoko Taro is how pretentious the content of his games can get, even though it's perfectly reflective of the ideas behind his games.
What I love about Yoko Taro is that he, himself, is a fan of the DotA (looool, I didn't think I'd get this name when shortening the term) approach. Taro has went on record multiple times saying that he is open to various interpretations of his works and the elements in them.
Thank you, pookie!
With that said, with all of the points I've made throughout this rant, I'd like to present my pretty generic, simple perspective in regards to Drakengard: it is a story about the immortality of our humanity.
Drakengard's Midgard is a very oppressive setting, everything in the game serves to create a hopeless atmosphere of madness. The gameplay (accidentally), the music, the events in the story. Everything comes together and creates this surreal, dream-like atmosphere that is trying to suffocate the player while simultaneously being intoxicating, as if you're on drugs without taking drugs (I've never done drugs or alcohol lol).
Everyone in Drakengard is tested to their psychological limit. It is a Greek Tragedy in which everyone, in a sense, is doomed from the start. The world (God) does everything in it's power to try and break everyone involved. On your first go through the game, everything may seem lost, that it is a world beyond salvation...
But it isn't.
Nobody. in Drakengard. loses their humanity.
Caim, even after losing his voice, keeps striving for connection with others. Behind his coping mechanisms, the bloodlust and the cynicism, he is that very same, kind prince that strongly loves the ones he cares about and wants to do the right thing (supported by him always doing the right thing at the end of the day).
Whenever his heart, the ones that he fights for, are attacked, he is devastated. It is only Caim's exterior that is hardened. On the inside, he is but a broken young man that wants to escape from pain. Ending C illustrates this the best. Here's my analysis of it.
>When looking at Angelus' corpse, Caim is wearing an expression of sadness and regret.
>He regrets that things came to this, that he had to sever the last bond he had in order to save his life.
>After this, he chooses to drown himself in his bloodlust, going out in the best way he knows.
>Just prior to that, he smiles, for there is nothing left for him. Right before his certain death, Caim is free, he can kill until his last breath, not having to worry about anything anymore...
Angelus is a dragon, she thought that everything is set in stone, that she cannot change the world and found humanity's everpresent ugliness disgusting.
So instead of reflecting on it all, she simply blamed the beasts that she saw the humanity as and chose to live in solitude, hiding from that darkness.
After being dragged out of her hiding place back into the world, she is forced to confront "the beasts" and help them.
In the process, despite how rough it is, she begins to understand the beauty in the lives of "the beasts" and cannot lie to herself about it.
Which is why she falls in love (the exact kind of love doesn't matter) with Caim and offers her life to his cause in all of the endings, even including Ending C, which implies she gave in to the then pactless Caim.
Yes, this is the Guilty Gear quote... And it fits.
Inuart's whole drive is his yandere-like love towards Furiae. This love both strengthens and breaks him. It drives him mad. As tragic as that is, it is also beautiful and cements his humanity.
Furiae, although spiritually broken, clings to life because of her love towards Caim and Inuart. I also think that, in the depths of her heart, at some point, a part of her truly believed that her unjust fate was not without purpose, that her suffering is there in exchange for the possibility of happiness of everyone else in the world. She hoped that, maybe, one day she could be free. At least in her death she grew wings and flew high. She is so very strong.
Leonard's soul balanced between love and lust his entire life. In the end, he spent the entirety of his time as pact partner performing acts of love and kindness.
Arioch's existence throughout the events of the story is defined by her mad love for her children. When backed into a corner, as a mother, she decides to become a sacrifice, "the greatest of feasts" and satiates a swarm of eldritch babies with her own flesh, finally giving instead of taking.
Manah and Seere only ever wanted love. Manah, not knowing what healthy love is, took whatever she could find, while Seere, having an overabundance of love throughout his life, has decided to try and share that love with others, most importantly, his sister.
Verdelet... What is he doing here again? I guess he loves... Humanity? Himself? I dunno. He is very human tho, I think I proved it.
So yeah. To me, Drakengard is about love and our undying humanity. No matter what happens, no matter how bad things get, we will always remain what DrakeNieR's God hates most... Human.
Whew! I'm finally done with this rant, it took me 1.5 (or, maybe, 1.3 hehehe) days of non-stop writing to make. I do not regret it, as this is my love letter to the game and everyone involved in it's creation, even though they'll never see this.
I'm a 23 y.o. Russian male and Drakengard 1 has become one of my favorite games and stories in general. It's such a shame that it is obscure (yet somehow widely-known?) and a proper remake is impossible because of how controversial the game's content can get for the current society's standards. I doubt we'll see a remaster either...
The title and the beginning of the rant are a bit clickbaity, but I still listed my issues with Yoko Taro's take on certain things in the game as well as his main thesis, it's fine.
Some fun facts:
So, everyone, what do you think about the rant? Did you enjoy it? Did I piss you off? Do you want to talk about anything I've said? What is your own experience with Drakengard 1? Go ahead, tell me, let's discuss it in the comments!
In the meantime, I'll be dreaming of a perfect world in which every character from DG1 got their happy ending. I love y'all!
Just something I came up with a while ago. Enjoy my dumbass idea xd
Saber - 2B(Rin Tohsaka)
Lancer - Five(Shinji Matou)
Archer - Griff(Emiya Shirou)
Rider - Caim(Kirei Kotomine)
Caster - Manah(Sakura Matou)
Assassin - A2(Bazett Fraga McRemitz)
Berserker - Brother Nier(Illyasviel von Einzbern)
Bonus:
Avenger - Zero(Waver Velvet)
Ruler - Replicant Devola & Popola
once again im saying, she's so bad.
As some of you might've heard yesterday, Sony had publicly announced the shutdown of the PS3 and PSVITA stores which will be taking place July 2027 globally.
While they are beginning the process of shutting down in select markets in South America next month, next year will mark the global closure of the PS3 storefront.
What does this mean? It means we have a limited time to get DOD 3 (Drakengard 3) DLC while it's still available.
This includes things like costumes and weapons, but more importantly the Intoner episodes for 0, 1, 2, 3, 4, and 5.
Once it shuts down, they'll be gone *forever.*
DOD 3's content must be preserved and enjoyed by fans of the Dragon Saga (DOD/NieR).
If people wish to pin this post, they may.
Already have Nier, Yonah, Emil and a smol robot, figured it was time to add some more DrakeNier lore to my arm - best part about this is figuring out what character to get next!
https://wiki.thehumanserver.org/index.php/Main_Page
I've mostly finished the general layout, it's getting to the stage where we need to add the actual content. I'll of course be writing as well. Join the discord to help coordinate it! https://discord.com/invite/Geh76Vtnnz
So I have achieved ending A-D.. tomorrow I plan on doing a marathon stream as I collect all remaining weapons. I’ve purchased the Brady Games Strategy Guide which I plan on using to compile all the weapon locations into a document.
I know sometimes these strategy guides can have incorrect information and I was just curious if anyone knows if there are any mistakes I need to be aware of and if so what the correct locations are.
I appreciate it in advance as this would really help the stream go smoother since it’s already going to take a long time to do this all in one sitting :,)
These guys are cooking me, and I feel like I don't have much of a way to close the gap in space between them and me. Any tips are much appreciated.
Still hyped about this series and glad i didn't skiped on D2 ♡
(Overall, this is really just a vent post; I've seen the game over screen for this particular part of the game about 5 times now)
This is probably a skill issue, and also a combination of how I haven't really played many PS2 games, but trying to grasp Drakengard's gameplay starts to become really frustrating towards the end of the game. This story is extremely captivating, and I REALLY do want to beat this game, but the gameplay is just so annoying at some points. I'm currently at chapter 8; I'm tired of red enemies, the camera is a struggle to control, and sometimes I just get ganked by enemies attacking all at once. I heard there's a weapon that has healing magic, and I'll probably have to do some grinding. If anyone has any tips or advice, it's greatly appreciated.
Does Dito count as a shota character? He is very short and young looking. I do like his interactions with Zero, just curious about how you see their relationship.
I made these cute intoners to hang on my phone!!
If you want to have them I now sell them on ACGGoods
Link to my store below
After playing both NieRs and starting NieR Gestalt, i want to get into the Drakengard side of the DrakeNieR lore. I have found a great post on here that lists all the different side media, but I wanted to ask if someone knows/has the first game's novelisation translated in english? I found one from an archive of accord's library but it's a scan of the original japanese version of the book. Maybe there is no original translation but there's a fan translation instead?
I dont know, all i know is that i'd love to give it a read and enjoy it.