



▲ 4 r/gdevelop
Screen to screen "Room" system
My screen to screen "Room" system". All for the aesthetic/dynamic of screen to screen, instead of the camera following the player.
-On a layout there is a 10x5 grid. Each cell is 96x96, which is the gameplay area, or a "Room"
-Player will move and jump between rooms seamlessly. When player enters a room, the camera centers on it and update the room number (1-50)
-When not in a room, all objects reset to default position and pause. All events are isolated to rooms so not running at the same time.
u/Snoo36461 — 4 days ago