u/Snoo36461

Image 1 — Screen to screen "Room" system
Image 2 — Screen to screen "Room" system
Image 3 — Screen to screen "Room" system
Image 4 — Screen to screen "Room" system

Screen to screen "Room" system

My screen to screen "Room" system". All for the aesthetic/dynamic of screen to screen, instead of the camera following the player.

-On a layout there is a 10x5 grid. Each cell is 96x96, which is the gameplay area, or a "Room"

-Player will move and jump between rooms seamlessly. When player enters a room, the camera centers on it and update the room number (1-50)

-When not in a room, all objects reset to default position and pause. All events are isolated to rooms so not running at the same time.

u/Snoo36461 — 4 days ago

It's been a while

Long story.

I posted many prototypes a while ago. All of them I decided not to go with. So I simplified everything and this is my new Idea.

We will see if I can finish it!

u/Snoo36461 — 4 days ago