u/SnooLobsters7171

How to... Minotaur?

I main Royal Navy and Commonwealth, and now have most ships. I can have hugely satisfying area control matches in Plymouth. I can contribute lots of damage circling in and out of engagements in Monmouth. I can routinely top the table with Seal and Thrasher. I can have great games in Eskimo, Cossack, Haida and the rest. I can even do solid matches in Cheshire, Hampshire, Drake and Goliath. I play pretty much all of the ships, across all the classes. Undine, Exeter, Orion '44, KGV, Lion and Vanguard... I enjoy every single one.

But I'm not sure I've ever had a great game in Minotaur. I've had more success with Brisbane, even though it's quite similar.

I've tried radar Mino. I've tried smoke Mino. I've never really felt it clicking. Stick me in Aberdeen, I know my game.

The best I can usually achieve in Mino is solid mid table, or fourth/fifth at best. Just as often I'm getting deleted and I feel I've let the team down. I play it the way I play most cruisers - highly mobile, angling, choosing the moment to fire, circling in and out. Always an eye on the map and game flow. Rarely stationary. The static island hugging cruiser gameplay style holds zero interest for me... other than when facing it and presenting me my preferred target when I'm in a sub.

A lot of people rate Minotaur very highly, so it's clearly me.

Any accomplished Minotaur players reading this? ...I'm literally asking to be schooled...

reddit.com
u/SnooLobsters7171 — 3 days ago

Chat disabled

Having gotten sick and tired of toxic idiots, people trying to order me about when I'm a destroyer, blame me when they get deleted or just general abuse when I'm playing a submarine, I recently just disabled in game chat entirely.

My gameplay and focus has improved no end. Especially in destroyers. I've just had a string of great games where I was entirely focussed on staying alert and on my contribution to winning the match.

In theory, the chat should help work as a team. But so few people engage with constructive requests, so few carriers respond to requests for fighter support and so many people just use it to vent when they have a bad game, that in balance... it's just not worth bothering with.

There have been times I have got myself blown up because I was distracted arguing in chat with some idiot who died minutes before and could not deal with it.

Having decided to disable it when playing submarines, I've found the game is immeasurably improved whichever class I'm playing.

It's just not worth it, is it?

reddit.com
u/SnooLobsters7171 — 3 months ago

Fixing the radar problem?

I enjoy radar on Belfast '43, Plymouth and Aberdeen as much as anyone. However, I also enjoy destroyers, and the rapid proliferation of radar on tier 9 and 10 ships can often feel oppressive, including to tier 8 destroyers who frequently face it.

Radar was a key feature of World War 2, so it absolutely should be part of the game. However, radar was not used to see through islands that you are glued behind to magically make enemy ships visible to your entire fleet.

So, I would like to float a few ideas for how I think radar could be fixed in World of Warships.

  1. It only works on line of sight. You cannot use it to see around islands. This reflects reality.

  2. It only reveals the position of ships on your minimap. It does not make them magically appear, even when they are in smoke. This evokes how radar actually worked.

  3. Your team mates only get the position shown on their map as an outline, and the position only updates ever 15 seconds. This simulates the radar ship communicating the position to them.

To compensate for the loss of impact...

  1. All radar ships get a 15% boost to the range of their radar.

  2. All radar duration gets boosted by 25%. In reality, it would have stayed on until shot off.

  3. For the duration of the radar being active, there is a 20% reduction in dispersion, for salvos fired at a target within max radar range. This would a acknowledge the role radar played in targeting guns .

Then as a maybe option.... ?

On the main screen, ships revealed by radar can get a target lock, with the target showing when you aim near to them. This would further evoke the role that radar played in targeting guns.

Image: one of the many actual radar sets on board HMS Belfast, taken during my visit last November.

u/SnooLobsters7171 — 3 months ago

Prince of Wales - thoughts?

Being a Royal Navy main I am of course disappointed that Prince of Wales is not going to be the tougher KGV class so many have been calling for. In the game, it's not going to have the exceptionally tough armour the real ship had. Or the radar for that matter.

Being a Royal Navy main, I am of course likely going to get it regardless, provided it's not at a stupid price.

Has there been any indication how they will make it available? Have I been naive in saving up my coal... just in case?

I've seen it being played by testers a few times in Randoms, and it looks like it can be effective, but I've also seen it getting deleted a lot. Anyone faced it up close yet?

reddit.com
u/SnooLobsters7171 — 3 months ago

Which new homeports would you like to see added?

Which homeport options would you like to see added to the game?

I'd love to have Liverpool as an option, with the shipyards on the opposite bank busy and patrol fighters flying over. Merchant ships sailing past.

I'd also love to see Portsmouth added - feels like a major omission. Plus Plymouth, Derry, Malta and maybe even Scapa Flow.

No Pearl Harbour seems odd. I only came to the game a year ago - was this major omission previously explained?

u/SnooLobsters7171 — 4 months ago