
Meme based on an interaction I just had in a match
I took a protection hit for Bill and immediately went "wait shit where the fuck are the gates?"
I managed to get out at least. Bill sadly didn't :(

I took a protection hit for Bill and immediately went "wait shit where the fuck are the gates?"
I managed to get out at least. Bill sadly didn't :(
Blah blah custom perk icons that I'm not going to bother captioning because it's not the point of this post.
Why the actual fuck is there a Prestige 0 Dwight with only level 1 Bond in my Houndmaster game??? I'm sure some wise-allek is going to pop up like "erm akchually Prestige doesn't matter" but there's a difference between "oh this guy hasn't grinded this survivor much" and "oh this guy is RUNNING INTO A FUCKING WALL BECAUSE HE DOESN'T KNOW WHAT WASD HIS CONTROL STICK DOES???"
This Dwight was so bad I legitimately thought he was trolling, but because he was wearing the free "fake Legacy" cosmetic (that everyone got during this event) I sorta just assumed he was doing some sort of elaborate shitpost. He'd just run in a straight line with absolutely zero clue what he was doing and I now understand why.
And before the inevitable "he's probably playing with his friends in a SWF!"; the other survivors sure didn't act like it! They just threw him to the wolves (or Snug I guess) and let him get "tunneled" out (by "tunneled" I mean bro had legitimately no idea what Houndsense was and just let himself get spotted by the dog constantly.)
I fully acknowledge I am playing at weird hours, but there's still a BP boost on survivor. That should mean there's more survivors than killers, ergo I should be getting survivors appropriate to my skill. And for what it's worth some of these survivors weren't great (the Thalita kinda hid all game which is a big reason I won what was effectively a 2v1 against the two other Dwights) but that's like... a normal skill gap? I don't know what in the fuck skill canyon is acceptable to have some guy's literal first match be against me when I have over 5k hours in this game?
But literally always every single time inevitably: a Nurse.
A Nurse wearing full Prestige cosmetics slugging everyone until bleedout from the moment the match starts. Whenever there's an event, these types of Nurse players come out of the woodwork to ruin the game for everyone.
And I really need to make it clear: this isn't all Nurse players. Just certain Nurses who make being an asshole their entire personality. These people and certain people playing Wraith, Singularity, Hag, and Ghoul show up every single time there's even a slight positive thing going on in the community and ruin it. It's like actual clockwork.
Let's just say my initial impressions really aren't good.
Hot take maybe but I don't think Rampage is that bad. The fact that it isn't as obviously telegraphed as Spirit Fury combined with it working with blinds gives it a defined purpose for specific killers and builds. Additionally while Hubris works better for killers who can capitalize on the instadown, Rampage is very good for killers who don't need to get an instadown like Legion / Ghoul (injure easily with power) or Ghostface / Myers (powers instadown anyways.)
With that in mind however holy shit the requirement to basic break THIRTEEN PALLETS is asinine. The basic break requirement singlehandedly takes the number of killers who'd want to run Rampage and lowers it from 10 to like, 4 at best. It's such a massive resource investment to get Rampage to build up when by comparison you could just run Spirit Fury and break the fucking pallet to begin with. "Oh but Rampage is always active!" First of all: 20 second cooldown. But you need to break like at least six or eight pallets for Rampage to actually provide worthwhile numbers, and I think you can see that six to eight pallets with Rampage is three or four activations of Spirit Fury.
I think Rampage needs other changes, notably that it should gain 2 tokens per pallet break rather than 1. This makes it so the perk charges twice as fast and at all stages of the game is far more useful: suddenly breaking 4 pallets puts the number at an actually usable value, instead of it still being a useless meme. If 2% per pallet is too much, we could also try giving 1.5% Haste per stack with a maximum of 9 stacks. This would put the maximum Haste at 13.5%, but I'm sure you could program it to round down to 13 I guess >!(Prime Numbers moment.)!<
But if Spirit Fury works off Special Breaks, Rampage absolutely should too. In most scenarios Rampage does exactly what Spirit Fury does but worse, outside of perhaps playing with some flashlight-happy idiots who like blinding you at every pallet (in which case it's just a worse version of Shadowborn, commonly considered to be one of the worst perks in the game.) If this perk is going to require a cross-country marathon to activate, I'd at least appreciate being able to ride my bike instead of just running.
Note: only got outfits for characters with anniversary masks sorry 😅
And no Bill because bro has like one cosmetic.
Sorry for minor weird audio errors in the video. Problem with my editing software.
Recently had a lot of people tell me that Shoulder the Burden is a balanced perk and if you have a problem with it "just don't tunnel, 4head." So I made these diagrams to illustrate why Shoulder the Burden is poorly designed for a multitude of reasons, and how I'd personally change the perk.
My personal full list of changes to Shoulder the Burden would be as follows:
"But nobody would want to use a perk that stops being useful after three hooks!" Ah yes but there is a simple fix to this: Make it a basekit mechanic, just as Otzdarva intended. If Shoulder the Burden could only be used when the killer is actually tunneling (3 hooks or less) then it would be completely justifiable as a basekit mechanic.
Other things I didn't mention in my diagrams:
I need to make it clear: I don't mind small teasers of content to come. These snipits are well-animated and I don't mind speculating.
My problem is entirely rooted in the fact that these small trailers are sold to us as something important. I'm sick of waiting for marked days on the pre-anniversary calendar that BHVR hype up just for "BOOM! Ten seconds of nothing! Aren't you excited?"
I'd rather the calendar mark actually important days and these short teasers being released as a "nice surprise." It stops being "wait; that's it?" and instead becomes "oh I can't wait for the actual reveal!"
P.S. 13 hour cabin livestream is not a good alternative.