Any consistent strat for this jump? f4 ToVE

Any consistent strat for this jump? f4 ToVE

The headhitter jump off the slanted ledge right here. Right now, what happens is that I either make the jump or I just fall off mid jump.

EDIT: for anyone coming across the post, the strategy is to do a normal headhitter setup, and then rotate your camera slightly. Your avatar is supposed to nudge slightly up and down. When your character has reached a 'low' point, do the headhitter. If the orientation is not possible for the headhitter, then slightly adjust the general position of your character and repeat.

u/SolidCurve1617 — 3 days ago

What is the best way to deal with floors with pitch/near black frame, walls, and complex gameplay?

Examples include F1 todt and F9-10 ToN.

I have the lantern, but the range of light is small, and I noticed it blocks the view and changes the hitbox, making complex jumps harder.

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u/SolidCurve1617 — 17 days ago

Is the default (1) sensitivity too much? What are the disadvantages?

I’ve seen people play with 0.6, 0.36, 0.3, 0.2 sensitivity, but never with ones close to 1 sensitivity. I have tried lower sensitivity and found it hard to move the camera quickly, so I don’t know why lower sensitivity is better.

Also, how do you manage with lower sensitivity?

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u/SolidCurve1617 — 21 days ago

Which skips in ToDT are safe to use and which ones will kick you from the game?

Before you start commenting I would like to say I am a relatively casual player and dislike long grinds, so that’s why I would like to know the skips.

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u/SolidCurve1617 — 28 days ago

Question

I have a voice that sounds absolutely awful, and I'm not sure if it is just an accent thing or its actually another problem (cadence, prosody, nasality etc.).

Questions:

  1. Since this subreddit is mainly about accents, are there any dedicated, relatively popular subreddits about the other things I mentioned above, that are similar to this subreddit?

  2. If the subreddit in the above question does not exist, can we discuss mostly prosodic related, accent unrelated issues in this subreddit?

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u/SolidCurve1617 — 2 months ago

Union vs many parts for large sections

Let's say you have a hallway with a lot of doorways spaced some distance apart , for the wall on each side, is it better to create it using parts or use single large part + negative parts + union?

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u/SolidCurve1617 — 2 months ago

Random question

How is music chosen for the towers? Like do the creators of the tower choose freely (as long it goes by the rules) or is it selected from a fixed pool of songs? Or something else? Cause I noticed a lot of the music are quite similar.

Edit: Got my answer

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u/SolidCurve1617 — 2 months ago

Will my game get taken down due to this?

I'm thinking of creating a game where you have timed explosives (basically time-bombs) and you use them to destroy buildings and maybe obtain in game money.

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u/SolidCurve1617 — 3 months ago