Deviant worm game
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I'm running a Worm themed deviant game, starting somewhere pre leviathan for a few people who've read the story. And was wondering if anyone had any ideas for like NPCs variation conversions?
Some basics for anyone interested in the conversion shit I used for the mechanics.
Acclimation starts at 1 and goes to 10 with the same benefits as other sup tols to attributes and skill dots cap
First end stage is second trigger
Limited scars to 1 at 1 acclimation, 2 at 3, 3 at 6 and 4 at 9
Variation dots costing 3xp per dot instead of 4 for the whole thing
I've got a party comprised of
A healer who melts into other people and swaps out body parts, using her own healing factor to heal the injuries she's just taken.
A person going down a road similar ish to leviathan in power typing, mainly hydrokinesis
A person going for combat teleportation
A person using telekinesis to utilize other variations as makes sense for it (ie: carapace for shielding themselves)
And a person with some power negation/luck stuff on a switch back and forth.