Is it possible to steal arete from a mage?
As the title says. I'm planning for a msgr NPC to have had some of their arete stolen, and was wondering if that's even really feasible?
As the title says. I'm planning for a msgr NPC to have had some of their arete stolen, and was wondering if that's even really feasible?
For instance, you might decide on and write down settings for a few locations in the city, along with the characters and events players could encounter there.
But what do you do when your players want to go somewhere completely different from what you've prepared?
While you can guide their actions to some extent, prioritizing player freedom often means drifting far from the original plan.
At that point, it feels like everything has to be improvised, which makes storytelling feel quite overwhelming.
I'd love to know how you handle these situations and just how much prep you actually do.
So, when you create a Rote, you encode it in a Mnemonic to make it easier to conjure the Imago later. This mnemonic is a Mudra - a yantra associated with a skill. When using a Mudra, you gain a bonus dice equal to your skill.
I like the concept of Mudras, but I don't like their application: except for the dice bonus in spellcasting, there's no difference between, let's say, Occultism or Science for a Mudra, as in-game everything is translated as a simple gesture, and, mechanically, the choice between one or another is bonus dice.
And I quote the book here: "Mudras come in many forms — Buddhist Libertines may use zazen, while the Arrow may tense specific muscles in a set pattern, and Guardians use specific rhythms of walking and representative hand gestures." This is really interesting, as it could incite a lot of creative stuff, but in the end, the skill you chose has no impact on the spell except for how many dice bonus you throw in.
The only other time the skill is relevant is when learning the rote from a teacher or grimoire, but even then, my point still stands: the skill simply becomes a gesture and a bonus dice instead of shaping what the spell is. When creating their own, players will just choose their highest skill for all rotes, because why wouldn't they? Rather than being symbolically meaningful for the spell (as all yantras should be), the skill you pick is just a dice bonus.
My character has a blood bonds immunity but , she had fallen in love with other vampire and they want to do a blood marriage but it would obviously be one sided… so, tell me, are there a way in either v20 or v5 to break through the immunity?
I think there neat
Hey yall, longtime lurker and apocalypse fan here. I'm probably retreading long-worn ground by saying this, but after hearing about how much people swear by Forsaken as the best werewolf system, I decided to take a quick look at the lore. Problem is, I kinda just bounced off it. To be honest, I'm a little bit frustrated by this, bc I'd like to see what the Forsaken enjoyers are seeing here. I've heard it explained as being magical cops/border patrol, but I don't like either of those things. What appeals to me about apocalypse is that it feels like the garou are incompatible with the world that humans have built, and they're all desperately lashing out because it's the closest thing they have to attempting to fix it. On the contrary, the lore of Forsaken feels like the Uratha have a spiritually ordained career/hobby that they love doing, almost like hunting spirits is like going golfing after work. Again, what I know about Forsaken is limited to what I've seen on this sub's posts and some extremely grainy PDFs, so if anyone wants to help me see what makes Forsaken so great, that'd be appreciated!
Got very much inspired by the gelada monkeys, with the striking red chest and the big intimidating mouths
Also, drew this while listening to Irish Rebel songs which I think it's very fitting for our brit over here
Three of the most broken splats of any White Wolf game. So, which would you rather be?
Personally, I’d go with a No Moon Lunar Exalt.
When it comes to cross splat discussions, it often defaults to hostilities. This is expected since most splats are hostile to each other, at least among the major splats.
But I do love to hear when the splats cross paths and are able to do something nice for each other, or at least work together in strange ways.
I mostly play mage, but here are a few neat things that have happened at my tables when they encountered other splats.
An ecstatic influencer began working alongside changelings as consultants for her posts and events online, helping to use their glamour sense to improve her artistry.
A virtual adept, after some tense negotiations after initial hostilities, made an accord with a group of Glass Walkers and essentially hired them to protect his realm in the digital web from attacks by the technocracy whose virtual agents were not expecting to be fighting garou. In exchange he gave them a crap ton of virtual adept gear he manufactured.
A prime master was able to manipulate the resonance and energies in animal blood to save the specific tastes (children on their deathbed) of a ventrue they had met, allowing him to cut back on his harmful hunting habits.
im doing a new npc for the story, a old clan tzimisce member of tal mere rah, leader of the group ( a nagajara,D cacophonie , and a true brujah mentor of one players). i wanna make he a unique ( of course different from tzimisce from sabbat,and i never did a good one before), because other player have a mentor tremere master of auspex, and animalism 2 others chars used before. so my only ideia is do a master of dominate, never really good use in my games.
so if you guys can help me, with some tricks or combos(combinations), paths, strategy to make he a special character, trying to not copy others npcs or even the esteriotype. i dont have much books, but i started read the dirty secrets of black hand.
Jorge Ben Jor is a Brazilian musician who single handedly put the Hermetic works in Brazilian public consciousness. As a kid, he was inspired by his grandpa, a member of the Rosacruzians, to read Nicholas Flanel (his muse, according to Ben Jor). As a teen, he learnt Latin so he could read Saint Thomas of Aquine (his brother). As an adult, he would change his name from Jorge Ben to Jorge Ben Jor for numerological reasons
In 1974 he went to an alchemists meeting in Paris at the house that Flanel lived in the 1400's, and saw "wondrous things", including the ghost of Flanel, who he called "the widow's boyfriend". In the same year, he released *A Tábua de Esmeralda* (The Emerald Table), a reference to the magical texts written by Hermes Trismegistus with a diamond tip, and the album was a commercial and critical hit, widely considered one of the greatest masterpieces of Brazilian music. With tracks such as *Os Alquimistas Estão Chegando* (The Alchemists Are Arriving), *Hermes Trismegisto*, *O Namorado da Viúva* (The Widow's Boyfriend), and powerful lyrics in *Menina Mulher da Pele Preta* (Girl Woman with the Black Skin), *Zumbi* and *Brother* (sung in English) it's a complex treatise about Alchemy, and trying to dissect it would be a post of its own. Very simplistically, it poises that alchemy is the art of mixing substances that are greater than the sum of its parts, born in Africa, developed in Arabia and later refined by Europeans such as Flanel and St. Thomas. In a sense, the album is Jorge Ben Jor's own philosophers stone: a mix of samba, soul, rock, psychedelia, jazz and spoken word; a mix of African, European, Pagan and Christian influences; that makes for a unique concoction that will make him live after death through his music
Thanks to the perennial success of the album, to this day some Brazilian college kids will find themselves studying the Hermetica. In WoD terms, he was, to the OoH in Brazil, what Jim Morrison or Raul Seixas were for the Ecstatics in the US or in Brazil, respectively. You can imagine a NWO operative fuming and an older Hermetic going "why all our new recruits are hippies"?
House Solificati seems the natural fit, but I can also see him quarreling with other members due to his views and going to House Ngoma or some other smaller house that loves this kind of inventivity
So, I am struggling to understand the near dreaming.
From what I have heard it described as, it's just a more fantastical version of things that are in reality, but from everything I have seen so far, I do not remotely understand how it is possible, even in the context of the game.
How does it WORK?
My best guess is that you can enter freeholds akin to a pocket dimension, and then when you want to exit them, you "pop out of them"
Kind of like a magic closet, like Narnia. It's entirely innocuous to Autumn People, but Changelings can basically use any mundane entrance or method of disappearing as an entrance to a freehold, and then when you are IN the Freehold or Near Dreaming, only things like extremely high banality or leaving return you to the Autumn World, with the side effect being that it is MUCH EASIER TO DO compared to the Deep Dreaming and that you don't develop Bedlam.
Or is it literally just play pretend?
When I drink a huge mug of ale in an old brewery, that is in fact a massive brewing hall with dozens of floors and hundreds of flavors of ale, filled by several Glome or Crofted and other changelings and Chimerical creatures, is it actually just me drinking piss in the bottom of a massive old rusted barrel?
how does this work my guy
Basically I'm making a Toreador whose concept is being a singer/dancer etc, but she has a dark side of entering an artistic trance when she's in a massacre situation while listening to music and goes around dismembering, cutting, killing mortals and members etc.
I originally wanted to make her a descendant of Helena simply because I wanted to have a nightclub and wanted that extra layer of "look how innocent she is" since the character is already going to be very dazzling and naive, so it would be 5 extra dice to pretend "it wasn't me" and that would be fun. However, being a descendant of Helena I have no way of having a melee weapon that works against vampires, and I understand that lore-wise Volgirre is Helena's childe, but my previous character was a Tzimisce so I didn't want to repeat that. But if it's the only path, oh well, I'll make that "sacrifice" (Vicissitude is my favorite discipline, I just didn't want to repeat it) a have 66 points of xp to spend during character creation btw
In short I got this idea for a Garou Nuwisha couple based on the fact that irl in the USA wolves have started copulating with coyotes creating hybrids because of the decresse of wolf population, so I thinking about include that in a WtA game using Red Talons and Nuwisha and I realized that I don't actually know any interspecies Fera couples in WtA, and would like to know If someone saw in any offcial book any mention of that, like how that works when It comes to breeding and what the general view of that type of relationship by the Fera and Garou Nation.
Would the baby be a Metis? And some Changing Breeds who are more okay with that than others? Is there any canon exemple of couples like that? Doesnt necessary be Garou plus Fera could be between different kinds of Fera, I never paid much attention to Hengeyokai but is that type of situation common there since different species of shapeshifters tend to work together in the Beast Courts?
So the exact same game as is, except via a fairly common ritual/curse: clans have the ability to convert a vampire of a different clan to their own. Including changing blood curses and whatnot, discuss.
Dimensions Unseen - Session 41 - The Wild Hunt
Trapped in a timeloop 60,000 years in the past, with one of their names stolen by a faerie, the Last Call Cabal will join the Wild Hunt, flee the Wild Hunt, fight a duel, turn against each other and die. Again, and again.
I’m really into the Syndicate, and I’ve heard M20 relies on you knowing the previous versions.
What actually IS social processing in the Technocracy?
Is it brainwashing and mental torture, or can it be something as simple as just being critiqued or dressed down by a supervisor and being told to get back in line with things?
Could it be something entirely non-violent in the form of just...having a meeting with an agent?
What is it and how do you depict it?
Do they just die? Or do they come back after a short amount of time?