u/Special-Substance-43

Automation circuit for one time long duration event

Automation circuit for one time long duration event

I use this to kick off a 20s on duration for the liquid pump so I can get 200kg of crude

3k+ hours in the game and I've been wanting this kind of circuit forever so I thought I'd share in case others also find it valuable.

This function is very useful to allow me to kick start something that will take a long time without needing to check back in time to stop it. Unlike using a series of buffer gates, this can work for tasks you want to run for up to 10cycles without reconstructing the circuitry.

Circuit logic explained:

Timer is set up to use "red duration" to define how long the event should be. "green duration" as a quick reset. I use 2s here to ensure long enough for signal to propagate to avoid race conditions.

The buffer gate after the AND gate is set to 3s (1s longer than the timer quick reset period).

Player can kick start the long duration process by flipping the toggle switch ON, then OFF. The memory toggle will hold that green signal and when the timer comes to the "green duration" reset period, AND gate and buffer gate will propagate the ON condition to the last memory toggle as well as the machine you want to enable.

When the timer cycles back to the "green duration" quick reset, the last memory toggle will stop the machine as well as reset the first memory toggle. Making this action a single time event until the user flips the toggle switch again.

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u/Special-Substance-43 — 12 hours ago

Mucin liquid corridor for faster travel

Mucin filled liquid corridor to speed up transit between main base and forest biome (meal lice farm)

Vacuum can be used to thermally isolate areas using double liquid locks [gas overlay with mod]

I was inspired by another post here to make a liquid filled corridor for dupes to travel faster around the base. In my case, it was too difficult to flood my central shaft but I did want the dupes to get to the mealwood farm faster.

At first I considered using the existing salt water in the big pool to create the swimming corridor but then i realized that the slogos were creating an excess of mucin and that stacks at 100kg and would be easier to mop up the liquid should things go awry.

The corridor was filled using liquid vent spaced every 3 tiles as I wasn't sure if mucin would just continuously stack and destroy the floor and ceiling tiles if I flooded the long area with a single liquid vent. From previous attempts I learned that a heavier liquid (crude oil) is necessary to hold the big pool of salt water back. So I used beads of crude oil to create vacuum for thermal isolation.

Interesting that this creates a second route for dupes to get to the forest biome which doesn't go pass a atmo suit check point. Meaning I will need to add oxygen to the mealwood area now.

Does anyone know what's needed for dupes to swim fast with atmo suits on?

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u/Special-Substance-43 — 13 hours ago