r/Oxygennotincluded

Do Hydras still work with the new gas mechanics?

As per title, wondering if bubble formation breaks builds that rely on submersion for overpressure avoidance and gas sorting on the test branch?

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u/UnscriptedDiatribe — 6 hours ago

What? A NEW DLC?

I'm way to late to this rodeo. I'm so happy 😃 This is one of my most favourite games of all time.! CANT WAIT 😃

Will we be able to swim with the dupes? Or atleast unlock swimming skills?

u/velvet32 — 16 hours ago

Did Klei hire a mod developer for their new DLC?

I remember seeing a beach themed mod a couple years back, and the new aquatic pack is veeeeery similar to the mod in many ways.

https://www.reddit.com/r/Oxygennotincluded/comments/1fvvb4l/making_a_mod_for_a_beach_biome_start/

Some of the assets and art are literally the same. There's no way this is not some sort of collab at the very least. The Binding of Isaac did something similar with Afterbirth.

Edit: "We teamed up with long-time ONI modder Aki on parts of this DLC, which makes it extra special for all of us." - forum post by Klein, thank you u/gbroon for pointing this out.

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u/PringlesTuna — 14 hours ago

it keeps bubbling??

i havent touched the water, why is it doing this, i keep having to destroy the block above it and replace it and the air bubbles are gone

edit:turns out the lil guy in the pic was a farter and was ruining my water thx

u/nicoforlifetrue — 12 hours ago

Wide Hydroponic Farm

For those of you wondering what "glassy" is...it's a pearl! <3 I am building an oxygen farm with the Flue Coral

u/sweetsegi — 9 hours ago

Are Insulated Tiles Made Out Of Sedimentary Rock Better Than Igneous Rock Now?

Is this for real? I'm playing the pre release and it seems like this is accurate.

There seems to be a lot of better options now than just igneous rock. And i mean a lot better options.

Qoquina seems to be the absolute best. that or corallium.

u/velvet32 — 13 hours ago

Alright, here is a short list of most major upcoming changes that are NOT DLC-specific for those who don't want to read long patch notes, with some explanations and opinions.

Obviously, some things here may change since it's only a beta.

- Dupes now get incapacitated when they run out of oxygen instead of dying, and can be brough back by another dupe giving them CPR, all that's needed is an area with oxygen, where the dupe doing the CPR will automatically take the victim. The dupe who the CPR was administered on doesn't seem to suffer any major consequenses, not even a temporary stress penalty. This does work on Bionic Duplicants as well.

- Certain occurences can now create bubbles in fluids. The examples are:

  • Flatulent duplicants farting in water with natural gas
  • Algae debris when submerged in water and provided with sufficient light (500 lux, 1 lamp is enough) now makes oxygen bubbles.
  • Liquid tepidizer in turbo mode (more on that later)

Bubbles travel up through the liquid. Once they reach the air or the same element, what they contain is dispenced into the enviroment, without displacing the fluid they spawned in in any way. If there is no atmosphere/vacuum to dump the gas into (e.g. if they're in a room completely filled with water), a gas tile will be created. Likely more applications of this mechanic will probably appear in the future, since it doesn't actually come up a lot in practice rn.

- Liquid tepidizer got massively nerfed, but also somewhat buffed.

  • It now only produces a quater of the heat it used to, while still consuming 960kw. However...
  • It no longer has a maximum fluid temperature (was 85°C), so you can heat up anything to any temperature as long as it doesn't overheat.
  • It now has a togglable turbo mode (currently can only be toggled manually, dk if it'll change). While in turbo mode, it produces as much heat as pre-nerf, but consumes 4kw. Additionally, it also creates bubbles of the material that the fluid it's submerged into evaporates in. So, if it's submerged in water, it produces steam bubbles, if it's in crude oil - petrolium bubbles (yes, I checked),
    • I did try to make a petrolium boiler out of this. The rate at which the bubbles are produced increases with the temperature and close to the boiling point it's about 1kg/s per tepidizer, which isn't worth it. I did try designs without turbo mode too, but the heat produced is simply not enough for a viable petrolium boiler.
    • Four tepidizers without turbo mode are about the same as one in turbo mode except that they don't produce bubbles, which may be important in some designs.

-2 new buildings: fish pickup (critter pickup for aquatic critters, finally) and aquatic critter fountain, which allows feeding brackene to pacus and other swimmers. This... is actually more important than you think.

- Pacus got massively nerfed. Their eggs no longer produce eggshells for lime, and the food yields are halved. However...

- ALL CRITTERS got buffed with the new happiness system. The reproduction speed now scales with happiness. At 4 happiness (tame groomed), it's same as normal, so no nerfs there. But further ahead the reproduction speed seemingly becomes proportional-ish to happiness. A critter condo will increase the reproduction speed of hatches from about 16% per cycle to about 20% per cycle, which is already significant while being basically free. And with brackene, the reproduction rate is 39% per cycle for hatches. More than double of a normal groomed tame hatch. It was already noted by another user, that this allows to make oakshells resource-positive with nosh beans.

- Microbe masher can now create pacu treats from 1 seed (currently only 6 seeds in the list, most notably - waterweed, mealwood and sleet wheat) and 5kg of water. A pacu treat increases the happiness of a pacu by 2 when eaten. not sure if the dupe labor is worth it, tbh.

- BTW, if you DO get the dlc, pacus can be groomed in the new aquatic critter station, which allows you get a pretty big happiness bonuses and speed up the taming process.

- Pokeshells now molt 60kg of pokeshell molt (was 10kg). They might now be the best source of lime in the game, especially with pacus now being out of the picture. Also, Sanishells eat less food now, so they're much more viable for meat now. Oakshells didn't get dirrect buffs, but again, brackene and critter condo buff them too. So basically, pokeshells are actually good now.

- Waterweeds got MASSIVELY buffed. They no longer need bleach stone and can be irrigated with normal water, brine OR salt water. They do require 10kg/cycle now (was 5), but it's not a huge deal, since you don't need many anyway. Not having to bother with bleach stone is huge. Also, they can be fully submerged now and they look cooler. Basically, no point of wild farming them anymore.

- Critters can now technically be tamed without the ranching skill, via a critter feeder that now gives -10% wildness per cycle. This takes 20 cycles (all critters have a passive +5% to wildness). Might be important early on in some edge cases, but otherwise not very useful. Also, the fish feeder got nerfed and also gives -10% wildness per cycle (was -15%). Pacus basically take double the time to tame now. I hope they revert this.

- Gaskets are now an ingredient that replaces plastic in most buildings where it was previously used. They are made of... plastic. On a crafting station. Rubber from the DLC is the alternative ingredient. Not sure what's the point, to be honest.

Yeah, "short"

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u/nicvampire — 19 hours ago

Other ways to make lime after coming pacu nerf?

Oh no! What are other ways to make lime? This is mentioned in the aquatic update:

We retuned Pacus (including all morphs) to mitigate how overpowered they were previously. They now produce less meat, smaller eggs, and the eggs that do get laid will not drop Lime when crushed. (Apologies, it had to be done.) 

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u/jblackwb — 20 hours ago

Finally 4 kW power wires! [Aquatic PP DLC]

Will it be the end of spaghetti wiring? Of course not, but I love the idea of pairing it with the large power transformer, finally.

u/paperdollaro — 1 day ago

My attempt to unify AETN+Hydra

Hi, I'm relatively new to the game. This is my attempt to unify an anti entropy thermo nullifier with a hydra. The power also feeds a desalinator and a pump, with a salt water geyser to supply water. The calculations aren't exact; technically, my geyser can power 2.6 electrolyzer, but with automation I can limit water consumption since oxygen generation is sufficient and have a surplus of hydrogen but the energy is not sufficient if all the machines work at the same time. Currently, I only have 9 dupes, but I intend to expand to more. What do you think? Is there any way to break over time?

u/Luk37 — 16 hours ago

New Base

So I am trying something different. Normally when I play I immediately work as quickly as I can to secure the mid game resources as quickly as possible. But because of the mess, I am usually battling stress, random gasses, low morale, and other chaotic things. This time I worked on completing and stabilizing my base and getting all my decor and morale together before venturing too far away. Past cycle 200 and still mid game resources but about to get ceramic going with refined carbon. It is fun to change up your strategy. Also probably my best base design so far as I usually go for a minimal base. Just thought I would share 😁

u/Maintyper — 14 hours ago

Easiest spom to make early game?

I couldn't find the Steam Vents in my rime asteroid anywhere and I've been printing foods in the pod because its too cold and I accidentally made a cooling loop using the refined metal machine thingy-ma-gigs, it keeps spinning or looping the water until it's at 20 Celsius enough to farm bristle berries, dusk caps, and some mealwood (I don't have enough seeds) and I always thought dusk caps would make my dupes sick or zombies..

I made a vacuum sealed room outside my insulated base at cycle 39. Is there any easy way to make a SPOM so easy it lasts 200+ cycles until I dig out everything and make everything self-efficient?

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u/Filipino-Asker — 22 hours ago

What's the best way to make steam for cheap for a steam rocket?

I have access to oil, have about 1 ton of plastic, and about 800 kilos of steel. I was thinking of using a steam vent, but it's quite far.

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u/Clear-Bad4685 — 21 hours ago

more new textures!

in order: mercury, aluminum, iron, copper, tungsten, iridium, gold, cobalt(apparently not blue!)

slide 2: water, pwater, brine, polluted brine

slide 3: liquid glass and biodiesel(which i think looks really sick ngl, the rainbow parts shimmer as you move your camera)