r/Oxygennotincluded

How would you save my colony?

How would you save my colony?

Problems: 100% stress, massage tables don't help.

Endless starvation loop caused by lack of breathable air to work.

My huge pit was apparently not big enough to collect CO2 and chlorine gas with my rust oxygen gens at the bottom. I'm on the Arboria asteroid on my third run. I'm tired of restarting and now I'm seeking help. Now my gens aren't even working due to lack of power (they can't run when there's no air to breath...).

Everything was so much easier when they were struggling to breathe on 8 oxyferns. At least there was air pockets, now it's a doom loop of death. How would you go about fixing this save? Nobody has died yet, they just aren't productive anymore.

Edit: they won't even plunge the toilets and pee everywhere now. That's why there's a mess literally everywhere.

u/fflip8 — 13 hours ago

Need advice on Hydrogen Tamer

https://preview.redd.it/0ilazmgkwmkh1.jpg?width=1920&format=pjpg&auto=webp&s=2fe8291f10982478408cb57f0c93f7918ef8f63f

I'm looking to setup a tamer for this vent. Mostly, I'm interested in if I'll run into issues shoe-horning the Steam Turbine into the insulating tiles of my wild sleet wheat farm.

Hoping that it cutting into the farm wall will not cause any issues. It's possible the cold will leak into the ST room and cool it, but hoping it will not warm up the farm. I could even route a small set of cooling pipes from the farm cooling loop to acclimate the ST room to the farm temps.

I don't plan on tuning the vent.

Does this setup look okay? Are there any other things that stand out or other suggestions? I know I need to use steel for the pump, and possibly the gas storage, but this is just a test. Need to tame another one on another planet so I can get solid power going there, and this is my test subject, here.

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u/Suicidal_Jamazz — 17 hours ago

Want to enjoy this game but hate heat....

This game seems so cool, and I have like 50hrs play time but all I ever seem to do is get to a point where everything slowly gets too hot then start again lol.

I just hate how annoying heat is. I want to progress way further but never seem to be able to. I watch YT vids on heat management but it all seems so complex for early game, and any cold biome always seems to be miles away. I guess I got no choice tho. Seems like cooling loop is the only early game option that's really viable. Sigh.

reddit.com
u/s0cks_nz — 1 day ago

Day 300+ colony is stable and I have no idea what I should do next. Any suggestions?

This is my second serious ONI run. My first colony died around cycle 120, so I probably overprepared a little this time lol.

I'm now at cycle 300+ with 12 dupes and the colony feels basically impossible to kill, but I haven't really progressed beyond my starting asteroid yet.

Current situation:

  • 12 dupes
  • Stable oxygen and temperature
  • ~1M kcal stored with deep freezing and with Chlor
  • ~300 tons of coal
  • Huge natural gas reserve
  • ~15 tons of steel
  • plastic production established
  • Hydrogen, natural gas and Coal power
  • Aquatuner + Steam Turbine cooling
  • Glossy Drecko ranch
  • Hatch ranch
  • Iron, Gold and Cobalt volcanoes found
  • Several renewable water vents sources / Cool Steam Vents
  • Currently building a large wild Sleet Wheat + Bristle Blossom farm for Berry Sludge
  • Still haven't used the teleporter to visit the second asteroid
  • Haven't started rockets or serious space exploration

At this point I keep finding myself building bigger farms, taming geysers/volcanoes and stockpiling ridiculous amounts of resources instead of actually progressing.

Looking at my base, what would you focus on next?

Should I finally go through the teleporter, start working toward rockets, improve/automate the existing base, or is there something important I'm completely missing?

Feel free to roast the base too. I'm still learning and I'm curious what experienced players would change.

u/DucLeeeeeeee — 1 day ago

It took 400 hours of gameplay, but I finally sent a dupe through the temporal tear.

Finishing the base game was a slog with getting the space materials to make super coolant. Moving liquid hydrogen through ceramic pipes was a pain. Must have spilled more into space than I got into the rocket from all the cracked pipes. Ended up using dupes to transport it in bottles.

I have spaced out, but I haven’t even played it yet and I’m taking a break from this title for a while. Still a great game don’t get me wrong. I’ll get into spaced out once I go play some other titles, but right now I need a break.

reddit.com

Help needed with automation

I am in need of some help. I want to use the magma on the left to heat a steamroom. I´ve got the idea to use the magma spike of 10 tiles to drop on some magma on in the room where it will lay on the lower door, solidify and when the heat is used up, activate the robo miner, break it up, drop the rock and reset. The door on de left is to dose the incoming magma and the one on the top to prevent the magma to spill upwards.

I had some automation, but i can´t figure out to set it up proper.

Any suggestions, tips, advice, etc?

Can somebody help me figure out where this sour gas is coming from?

reddit.com
u/jimy_nut — 1 day ago

Does anyone remember this design?

I'm trying to remember the steps for building this hydra SPOM correctly but it has been a few years since I last played. Maybe this one isn't as good anymore, but I remember it being not too complicated when following a tutorial online. If anyone knows what the name of this was or where a tutorial link is that would be super helpful, otherwise I can just try to make one on my own.

https://preview.redd.it/kfglgmoohjkh1.png?width=688&format=png&auto=webp&s=d344e2960a0528f1bae7e7e3cb4ac9d6700cf13f

reddit.com
u/mconner2525 — 1 day ago

Reached space biome - now what? (Base game)

As the title suggests, I have reached the space biome for the first time in all my playthroughs. I saw people covering the top of the map with bunker doors, so I did that as well. The confusing part is what I should do now - I’ve tried watching some tutorials on rocketry, but many of them are focused on the spaced out DLC. Should I build a telescope? Should I find a way to blast meteors? Is it a good time to begin building my first rocket? Not sure where to start. I’d greatly appreciate some guidance on what are some “priorities” for buildings once you reach space and maybe even prerequisites (steel, ceramic, glass production, oxygen and water are pretty stable in my colony so I don’t think they’ll be an issue).

reddit.com
u/yukamay — 1 day ago

Is base game rocketry kinda awful or is it just me?

Having to take down and rebuild a rocket every time I want to do edits, having to deal with meteor showers. Getting unlucky because rockets smash through my bunkers since it was a meteor shower and my bunker doors were closed. I am trying to hit the Temporal Tear on my base game run but it is super grating with the amount of annoyances that is the space region.

reddit.com
u/ZeloAvarosa — 1 day ago

How do you supply your rockets with air and water?

I started a new, modded game with all of the content 2 months ago and im now starting with rockets .... on cycle ~1600.

I use the rocketry expanded mod, which adds a lot, but i dont seem to find a way to avoid piping air and water directly into my spacefarer modules.

I know i can use the gas storage port to fill up an additional storage module with O2 and use the gas intake fitting to supply the spacefarer module, but i dont want to waste rocket space. A storage bin with oxylite can store 20t, the gas cargo tank stores 3,6t !?

How do you supply/automate your rockets?

reddit.com
u/_Meky_ — 1 day ago

Precool your Hydrogen!

Subtle tip, precool your hydrogen gas in the liquid oxygen tank before dumping it in the hydrogen tank for better efficiency :)

u/Ok-Link4046 — 2 days ago

QoL thoughts:

Wondering what the community thought about future updates. Tbh I don’t really care about new ways to turn x into y, but I’d love to see expansions on current systems. I should be able to build a bigger spacefarer module without exploits at the cost of more height, use visco gel to make a liquid lock (sweatcorn starch?) make a museum (minimum sculpture, painting, artifact, and monument reqs) and automated critter drop-offs. New solutions to old problems are great, but the late game really needs new problems from old solutions. TL;DR: Vanilla versions of existing exploits

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u/Not2Chuffed — 2 days ago

Cabin Cooling Loop

The cooling loop is integrated with the cabin’s water supply. Water used for daily needs also cools the cabin, providing permanent temperature control.

Note that the Luxury Barracks and Great Hall are provided purely for the crew’s well-being and are not part of the cooling system.

u/Spiritual-Branch9268 — 2 days ago