r/Oxygennotincluded

help i want to share my oxygen not included blueprints (so I built a website for it)

help i want to share my oxygen not included blueprints (so I built a website for it)

https://preview.redd.it/etnq9b62dqbh1.png?width=2554&format=png&auto=webp&s=0d4f24eeeefdbcfcbb712dbd6fad4823c2ac84b4

https://onimaxxing.com/blueprints/

Best results when used alongside the Blueprints Expanded mod, which allows you to bring your blueprints into the game. (You can also sync your blueprints directory on Chrome to instantly access them in the browser)

If you're in need of feeling inspired, you can import blueprints directly from your save files

fancy SPOM I'd like to import...

Or start by browsing the catalog mirrored from BlueprintsNotIncluded.org

https://preview.redd.it/92uf3h0gdqbh1.png?width=2090&format=png&auto=webp&s=2eb0d6b66ef674ce479a8823c8c059288efb706e

Or graft other blueprints onto your own:

https://preview.redd.it/rvvcq1rc5tbh1.png?width=1326&format=png&auto=webp&s=336231558eb908689373bd9687a113e30e61291c

Some highlights:

  • Captures the ambience and vibes of the game. You can paint biomes, cells, place geysers or meeps (and anything in-between) to make your scene feel alive. These decorations will obviously not carry into the game but are pretty great to look at.
  • I don't like learning new control schemes, so I tried to mimic as much of the in-game controls and navigation patterns here (at least the ones I use). What will feel familiar is WASD, overlay stripe, the build menus, and some commonly used keybindings like Disconnect/Deconstruct/Build.
  • Your usual editor support stuff that you'd expect from any online tool (Undo/Redo, Copy-Paste, Multi-Select). Anonymous users have their saves local to their device, but you can publish to share with other users by logging in.
  • Compatibility with Blueprints Expanded. Also supports displaying every setting that can be configured.
  • In-game placement rules, room overlays, conduit overlays, including conduit flow visualization.
  • Mobile-web supported.
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u/Nigit — 4 hours ago

Game stutters for the first hour of playtime

My game stutters terribly (freezes for a few secends every few seconds without a pattern) for the first hour of playtime and I have no idea what causes that. After a little over one hour the stutters just disappear completely. Anyone has any idea what causes that or a fix or at least had similar issue?

Stutters started around cycle 1700 I think but i never had issues with them before even on higher cycles?

I doubt the hardware is at fault here, the PC is decent and there's no issues at all in any other game or program.

Things I tried so far:
Loaded other save files with as low as 200 cycles, same issue.
Tried switching off all mods, no change.
Tried playing vanilla with no dlc, no change.
Figured maybe my CPU is faulty so I ran microsofts health check program thing and its all ok.
Tried running ONI only on specific cores since afaik it uses only two CPU cores, but no change (except the game runs at lower fps when running on only two cores lol)
Tried running the game on windows 11 and linux, (dual boot, different SSDs, so SSD is fine too), no change.

I'm out of ideas what else I might try. plz help :(

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u/MackenzieHowler — 4 hours ago

Duplicants not emptying sweepy and no errands show up

My sweepy has been full for a while and the dupes just aren't emptying it. I checked several times that there were storage locations available, tried setting the priority higher or lower, but nothing is working. The errands window is empty, so I'm not sure how to even tell the dupes to take care of it.

u/Orion-- — 5 hours ago

A non-existent Cool slush geyser

Can anyone help me with this weird issue? Drops of cold polluted water is showing up on a random place outside my base on the top right. I don't really know where it is coming from whether it is from the infinite storage of my cold polluted water bugging or the cool slush geyser that are both on the opposite side of my base. The mods i used are the pip plant overlay and show building ranges. If it can't be fixed then I can just use it I guess.

https://drive.google.com/file/d/1tyxUnJrh1vILI9BFZeJEs9oiaX9v30Ky/view?usp=sharing

Bugged save file

u/TheBestPh — 12 hours ago

Can someone edit the Wiki to update an additional piece of info involving Algae and Oxygen.

If you have Algae submerged in water, and under light, it converts the Algae into oxygen at a rate of 20 grams a second at half efficiency. This also works for adding more Oxygen into an over pressured area (since the algae is submerged, and not over pressure).

I don't know if the feature was recently added, or if it was always around but to niche to even realize. It's still a worse conversion ratio than other algae based oxygen production tools, but it should still be noted, such as to avoid storing your Algae under water with light.

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u/russmaster2299 — 11 hours ago

A frustrating food not included loop

I play ONI for a while now, and I simply love this game! Bought all expansions, even knowing that I've never player any of them, and the reason is the same.

The early game is a breeze now, oxygen wise, water resource, energy... Those are not problems anymore, but food is a nightmare. In the early game, where resources are abundant, crops and critters are easy to ranch, but around the midgame, 150+ cycles, I always feel stuck on what to feed my critters... Any kind of raching feels that I'm not getting the feeling right, and around cycle 200+ my dupes have a low morale because I'm not able to feed them proper morale booster food, and the protein side is always the equation problem.

Do you guys have a solution for it? Is there a loop that I didn't found yet?

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u/Ciccacio — 21 hours ago

What did you accomplish in your first 100hrs?

My first 50 I hardly achieved anything… and spent most of my time watching tutorials on youtube. I started around 5+ colonies but always got stuck early on.

The first time I felt like I was actually playing the game was after 50 hrs. I understood the basic concepts and wasn’t as paranoid about avoiding every single potential threat. Playing one colony to over 200 cycles helped me learn the most.

Over 100hrs I finally feel like I am enjoying the game and am actually excited to learn to manage new areas and materials. I have enough food/oxygen, figured out basic plumbing and sustainable power. Also some basic cooling systems using cold water tanks and weezeworts. Next I need to work on clean power, electrolyzes, and aquatuner.

I already have spaced out, but I don’t plan on enabling it until I beat the base game once. At first I felt like I would never even beat the base game but I’m starting to see a dim light at the end of the tunnel!

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u/xChilla — 21 hours ago

Mucin liquid corridor for faster travel

Mucin filled liquid corridor to speed up transit between main base and forest biome (meal lice farm)

Vacuum can be used to thermally isolate areas using double liquid locks [gas overlay with mod]

I was inspired by another post here to make a liquid filled corridor for dupes to travel faster around the base. In my case, it was too difficult to flood my central shaft but I did want the dupes to get to the mealwood farm faster.

At first I considered using the existing salt water in the big pool to create the swimming corridor but then i realized that the slogos were creating an excess of mucin and that stacks at 100kg and would be easier to mop up the liquid should things go awry.

The corridor was filled using liquid vent spaced every 3 tiles as I wasn't sure if mucin would just continuously stack and destroy the floor and ceiling tiles if I flooded the long area with a single liquid vent. From previous attempts I learned that a heavier liquid (crude oil) is necessary to hold the big pool of salt water back. So I used beads of crude oil to create vacuum for thermal isolation.

Interesting that this creates a second route for dupes to get to the forest biome which doesn't go pass a atmo suit check point. Meaning I will need to add oxygen to the mealwood area now.

Does anyone know what's needed for dupes to swim fast with atmo suits on?

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u/Special-Substance-43 — 12 hours ago

Can anyone figure out why this heavy watt wire is overloading?

It doesn't seem to be damaging anything (or somehow my dupes are fixing it so fast I don't see it). My thought was that it must be connected to some conductive or regular wire somewhere but for the life of me I can't find out where.

u/RyeRoen — 23 hours ago

Automation circuit for one time long duration event

I use this to kick off a 20s on duration for the liquid pump so I can get 200kg of crude

3k+ hours in the game and I've been wanting this kind of circuit forever so I thought I'd share in case others also find it valuable.

This function is very useful to allow me to kick start something that will take a long time without needing to check back in time to stop it. Unlike using a series of buffer gates, this can work for tasks you want to run for up to 10cycles without reconstructing the circuitry.

Circuit logic explained:

Timer is set up to use "red duration" to define how long the event should be. "green duration" as a quick reset. I use 2s here to ensure long enough for signal to propagate to avoid race conditions.

The buffer gate after the AND gate is set to 3s (1s longer than the timer quick reset period).

Player can kick start the long duration process by flipping the toggle switch ON, then OFF. The memory toggle will hold that green signal and when the timer comes to the "green duration" reset period, AND gate and buffer gate will propagate the ON condition to the last memory toggle as well as the machine you want to enable.

When the timer cycles back to the "green duration" quick reset, the last memory toggle will stop the machine as well as reset the first memory toggle. Making this action a single time event until the user flips the toggle switch again.

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u/Special-Substance-43 — 11 hours ago

I’ve been in house hell

Leaks. Flooding. Appliance failure. Stupid design.

This game has helped me so much in addressing all of these stupid tasks. Whether it’s understanding systems better. Or task management and prioritization.

If my dupes can do it so can I.

Someone a while ago posted about their dryer and rerunning the vents. And put the in out icon over the actual vents. It was cute and it really helped me approach my current situations. So thank you to that poster. And thanks to this community for teaching me constantly and being a place to share that understands.

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u/Shayne_415 — 20 hours ago

Need Help Progressing to Mid/Late-Game Power Generation

Hello,

Right now I've hit my new wall: power...

I need some advice on mid to late-game power generation because I've never made it this far before.

At the moment, my base needs around 4000 kJ per cycle, and I want to keep my current power setup as a backup while building a proper long-term power plant.

My current power sources are:

  • 4 coal generators supplied by my hatch ranches.
  • 12 solar panels, but I'm getting really tired of cleaning meteor and slime meteor debris off them every single day. I also can't seem to build rockets capable of defending them properly because there are just too many meteors.
  • A few hydrogen generators running on the excess hydrogen from my SPOM.

That's basically it.

Now I really need to start using heavy machinery and other power-hungry equipment, but before I do anything else, I'd like to stabilize my power production.

I started looking up guides, but almost all of them eventually point to sour gas boilers. The problem is that they require Super Coolant, and I don't have access to that yet because I'd need more advanced rockets... which I can't build because I'm already running into power shortages. It feels like a vicious cycle

So my questions are:

  • Is it possible to build a good sour gas boiler without Super Coolant? if so, i really need a newbie guide..
  • If not, what is the usual progression for power before reaching that point?

I really don't want to give up again. My goal is finally to beat the game (build the Monument and reach the farthest star) and i feel im doing quite good.

For reference, these are the geysers and volcanoes I have on my starting asteroid:

  • 2 Gold Volcanoes
  • Chlorine Gas Vent 118.37 g/s
  • 2 Liquid Sulfur Geysers
  • Cool Salt Slush Geyser 1.14 kg/s
  • Water Geyser 2.59 kg/s
  • Polluted Oxygen Vent 100 g/s
  • Volcano 1.20 kg/s
  • Salt Water Geyser 2.79 kg/s
  • 2 Snow Geysers 1.32 kg/s and 2.86 kg/s
  • Natural Gas Geyser 82 g/s
  • Steam Vent 1.59 kg/s

Any advice would be greatly appreciated!

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u/RatCommit — 21 hours ago

Issue Producing Rubber - Aquatic Pack

Hello fellow duplicants! I picked up ONI on the Steam Summer sale and already put in 50 hours into the game. (All the nights staying up until midnight are becoming a problem, lol)

I think I've got a decent grasp on most mechanics so far, it's mostly Inputs -> Outputs and then just MATH

But I can't seem to get my Vulcanizer working to produce Rubber I'd like for some gaskets. I've got a masher sending a steady supply of Latex but I can't seem to get the machine to recognize I have some to use. I assume, like most things in this game, it's a simple toggle or something else simple I'm just missing.

u/Lloyld — 18 hours ago

Dead Dupes in lists

I had a catastophe on my main asteroid and was barely able to save my linked asteroid. Now that its stable and several hundred cycles later im still getting all the dupes from my main showing up whenever I have to assign clothes or door access.

Is this because they aren't buried? Do I have to send a rocket or teleport a guy in a suit (no oxygen over there) just to cut down the list?

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u/Bright-Trifle-8309 — 18 hours ago

Radbolts from wheezeworts in space

I’m trying to set up interplanetary launcher, and built this little setup. It’s basically ready to go, but I’m a little concerned with radbolt generators overheating and eventually melting.
I know I that obsidian is an option for material for these and was wondering if I could just skip all the cooling since they will never melt. Is it a viable solution?
I was also considering just pumping the room full of hydrogen for cooling from plants, but I would need to enclose it and aim not sure how to extract radbolts then, I’ve seen somewhere that you could pass radbolts diagonally through tiles? Does it diminish the potency?

u/Divine_asparagus — 1 day ago

TIL doors pneumatic doors and mesh tiles don't create separate rooms for Pacu farms.

Was tweaking the Luna play build for Pacu farming to make it work for the new DLC. Sucks, but I guess in terms of free-flowing water, I get it.

u/lolmindctrl — 1 day ago

Aquatuning without steel?

I was sandboxing to figure out how to feed gildgos with a sulfur geyser. While testing out taming the sulfur geyser with a saltwater geyser and iron sweeper (pipe above the neutonium seems to work) I was seeing how far I could push an aluminium ore aquatuner. To my surprise it seems to be able to work constantly without overheating.

The cooling comes from a pool of 97°c saltwater run through aluminum radiant pipes with diamond tempshift plates. It is sitting in 1kg 95°c water below 2kg hydrogen also at 95°c.

Does this really work or is there some source of cooling I am overlooking?

If this works it should mean that you can run a cooling loop off of any source of 95°c water. Could you run a cooling loop off of the water you are sending to your spom?

u/tarodar — 20 hours ago