Piccolo's Special Beam Cannon using Niagara. Would you be interested in a tutorial?
▲ 17 r/unrealengine+1 crossposts

Piccolo's Special Beam Cannon using Niagara. Would you be interested in a tutorial?

Obviously there's a lot of charm to the original version, but I wanted to recreate the effect using particles and give it a bit of an upres. Would people be interested in a tutorial?

https://imgur.com/a/aNgTm7o

u/Special_Progress282 — 8 hours ago

Unreal 5.8 - Materials Masterclass - Chapter 3: The magic of UVs

New tutorial: Unreal 5.8 - Materials Masterclass - Chapter 3: The magic of UVs

In this third chapter of the Unreal Materials Masterclass series, we'll learn what are UV coordinates, how are they used when we sample textures, and how to manipulate them to achieve a variety of useful effects.
Enjoy!

youtu.be
u/Special_Progress282 — 6 days ago

Unreal 5.8 - Materials Masterclass - Chapter 2: Physically Based Rendering (PBR) Basics

In this second chapter of the Unreal Materials Masterclass series, we'll explore the concept of PBR and learn how three simple values can be used to recreate almost any physical material in the real world.
Enjoy!

Upcoming tutorial topics:
-The Magic of UVs
-Normal Maps Explained

youtu.be
u/Special_Progress282 — 13 days ago
▲ 4 r/UnrealEngine5+1 crossposts

Unreal 5.8 - Materials Masterclass - Chapter 1: UI & First Material

Hi y'all!
I just started a new series of Material tutorials for complete beginners, starting with an overview of the Material editor UI and some basics. During the next few weeks, we'll cover some of the following topics:

  • UI and First Material
  • PBR (Physically Based Rendering) Basics
  • The Magic of UVs
  • Normal Maps Explained
  • Essential Shader Math
  • Functions and parameters
  • Masks and Opacity
  • Movement and Time
  • Building a Master Material
  • UI Material basics
  • Secrets of Postprocessing

And more in the future! (This is just the first few videos)

Enjoy!

youtu.be
u/Special_Progress282 — 18 days ago

Unreal 5.7 - How to make a 3D Math Equation viewer using PCG (FULL TUTORIAL)

In this tutorial I'll show you how to share data between PCG Graphs and Blueprints, and we'll use that to make a simple 3D Math equation viewer. Enjoy!

youtu.be
u/Special_Progress282 — 2 months ago

Tutorial: Making collision-avoiding cable bundles using PCG tools

In this video I'll guide you through the step-by-step process of making a procedural Cable Bundle generator, with cables that fill a specified volume while avoiding collisions between them. Enjoy!

youtu.be
u/Special_Progress282 — 3 months ago

Tutorial: Make Debugging tools for Unreal PCG Graphs

Step by step of how to make these three functions:
- Random Color from Attribute
- Color Ramp from Attribute
- Visualize Vector Attribute

youtu.be
u/Special_Progress282 — 3 months ago