Did FM get deeper but less fun? (I miss the old Champ Manager)
I’ve been thinking about the old Championship Manager games from the 90s.
I know nostalgia plays a big part. We were younger, football felt different, and finding some random cheap striker who scored 40 goals felt like magic.
But I don’t think it’s just nostalgia.
Those games were so addictive because they were simple, quick and easy to understand. You picked your team, signed a few players, changed the tactics, hit continue, and suddenly it was 3am.
Modern FM is obviously miles deeper and more realistic, but sometimes I feel like it has become a bit too much.
Too many meetings.
Too many staff jobs.
Too many promises.
Too many press conferences.
Too much training detail.
Too many little things to click through before you get back to the football.
The old CM games left more to your imagination. A player could become a legend from a few lines of text and a goals column. You didn’t need a thousand screens to care about him.
So what did those games actually get right?
Was it the speed?
The simplicity?
The mystery?
The fact you could finish seasons quickly?
The focus on results, transfers and league tables?
The way your imagination filled in the gaps?
And if a 90s-style Championship Manager was made today, what should it look and feel like?
Not just old graphics for nostalgia, but the same addictive feeling in a modern game.
What would you keep from the old games, and what would you take from modern FM?