Going insane trying to get a Z-pass of volume
Sorry, I made a post yesterday asking about rendering a Z-pass of a volume and I thought I had solved it using a volume depth pass inside c4d, but after just blindly rendering it and assuming it would be fine, nothing showed up inside the render.
It says in the maxon help that it only detects volumetric scattering like clouds and smoke. I have an explosion so I guess that's why it won't work?
Tried brute forcing last night and the past hour after work trying to see if I could get a fog to work or mess around with a light but I'm not getting the correct result.