

MORE INFORMATION ABOUT 13.5
this update has a lot of potential
i wonder what sukuna and gojo will be, man


this update has a lot of potential
i wonder what sukuna and gojo will be, man
I'm way too tired so its probably not the best, but I wanted to gauge opinions before tweaking it for a mega suggestion I'm working on.
(VERY HIGH EFFORT)
This is a TLDR/Shorter version of a 3719 word suggestion I posted on AV's discord. If you agree on these points or want further details, please go to the discord and look for "Mega Suggestion on Improvements".
Memorias, please stop making them for every new unit. If you want a global memoria, make Vanguards only have new Memorias. For their future, they should only be for old units to make them useful again through specific passives, not just more damage. Also heavily reduce or remove the essence stone cost for their evolutions. Gold or a new resource would be much better.,
Vanguard Evolution Quests, please make them longer but with more steps so the grind for them is varied rather than just being like SJW where 1 step takes most of the time. It should not take longer to get Kidd than Gear 5. I get that they're not supposed to be agonizing like SJW was, but they should atleast be challenging considering they're for some of the best units in the game with special mechanics that make them meta for a long, long time. (ie SJW % hp summons, Broly Domain, Ichigoat pull, etc.)
New Gamemodes. Very good concept wise, but most of them the best way to do them is to not even play. That sucks. Make stuff like Rukia & Doflamingo again, they were very fun and felt rewarding to manually play.
Essence Stones. Increase the capacity or decrease the cost to evolve units. They are insanely costly recently, and I get its to increase the grind, but it just feels bad when thats the majority of the grind. Make the Quests or obtainments of the actual units harder… not the extra means to evolve them.
Hard Modes. Please actually do them. They don’t need to be frequent, but they need to exist. ET doesn’t cut it anymore because of how easy it is with the skill tree. And when you do them, please don’t make it HP Bloats or RNG mechanics like GG EX. Instead, have it be actual custom mechanics the player can control, like Doflamingo Raid.,
X.0 Updates, please make them more interesting like you did for 10.0 and 13.0. The 11.0 and 12.0 ones were not interesting at all. If you need to do a Legend/Story Stage combo and nothing else, atleast make the Legend Stage have interesting mechanics. For example, the Chainsaw Man trains could’ve been movable and change something. Anything other than just sitting there hitting multiple pities which takes hours.,
Powercreep. Valk you do an amazing job with the units and their designs, but it has gotten a bit too much ever since Memorias came out. Make more units like Kurumi, for example, where they powercreep something like Support rather than just Damage. Or if more Hard Modes get introduced, build units around them (like GG units were built for PVP).,
ET & Odyssey. I love Odyssey and its definitely the best mode. I have Ascension 0, 1, and all Rank 10s done. I’m actually writing this while grinding for Yamamoto (the unit) because I have his VF & Memoria now.
Familiars. (This is a point I'm only making on here, it won't be in the suggestion post) Please actually release more that are varied for specific unit types. Using Birb is super boring and it doesn't really feel like they've been trying to add ways to counteract its terror. I get its the hardest Familiar to get really good stats on because there's 4 of them, but it'd feel much better if we got familiars that buffed certain archetypes. For example, what about a Summon Familiar (that's actually good), or something other than just spamming Birb for nearly every meta unit.
Mahoraga Unit Concept for Anime Vanguards. A bit of clarification, Rainbow is something seen only in the Anime, I included it to justify the strength of Model + what comes from him going Rainbow. "Master" is the unit that lands the final blow on Mahoraga.
Thank you for reading. Upvote + Leave your thoughts below.
this was a generational fight with a goated conclusion and i dont want to hear it from ANYONE who didn't actually read modulo
also mahoraga is fried compared to yamamoto/naruto god save us </3
Invigorated by the endless deaths at the hands of the Players, Shadow makes his return to Anime Vanguards.
Leave your thoughts below and upvote if you liked it.
"See, you have no chance of beating me, Naruto. Zip. Zilch. Zero."
(he is losing)
Goku and Vegeta return with improved Rotara Earrings after how much power has accumulated in the World Martial Arts Tournament Arena, from all the Elemental Tower stages that have occured there. The Low Class Warrior, the Prince of all Saiyans, and The Ultimate Fusion rise again.
"I am the hope of the omniverse! I am the light bulb in the darkness! I am the bacon in the fridge for all the living things that cry out in hunger!"
"I AM THE HYPE!!!"
"Sir! We will fight you in a minute!"
"Now, awaken Ea! A stage in Anime Vanguards worth of you has finally been set!"
Vanguard Familiar + Memoria concept for Gilgamesh, the King of Heroes, and the Servant Killer. Now wielding Ea at full confidence, and with the death of Enkidu fresh in his mind once more, the Wedge of Heaven is ready to show his superiority once again.
The old VF will still work, but they do not stack. Valk has said before that a unit can get 2 VFs if the original VF wasn't good enough... and Gilgamesh fits that description in spades.
Also if your wondering about the length of the VF, go look at Yamamoto. Its the new standard.