
Grand Campaign Design
Last week, I posted a chart of faction relations for an adapted multi-module campaign taking place in and around Neverwinter. I've continued to work through some ideas for factions and plots and wanted to give an update to see if anyone had suggestions or feedback.
Still working on the faction plots for a few tiers (really the whole thing is in brainstorm phase). The goal is that the party can stop a faction and avert 3 out of the 4 true apocalypses, but not have it feel like whackamole. To that end, I'm trying to have each plot intertwine in some way with the others.
For instance, the party may stop the cult from summoning Tiamat in Tier 2 by destroying the obelisks. However, to free Neverwinter from the Hells, Asmodeus requires them to destroy Tiamat in the hells, or imprison her more securely (perhaps empowering him in some way).
The idea is that 4 plots are active in Tier 1, 3 plots in Tier 2, 2 plots in Tier 3, and 1 plot in Tier 4. But having them interconnected enough to feel continuous.
Happy to hear any thoughts!
Original Post: https://www.reddit.com/r/Forgotten_Realms/comments/1uidrwl/comment/ouuk0v5/?context=1&screen_view_count=2