Image 1 — Anyone know this Bollywood background dancer?
Image 2 — Anyone know this Bollywood background dancer?

Anyone know this Bollywood background dancer?

I've seen this guy as a background dancer in so many Bollywood songs. I just wanted to know his name or Instagram so I could follow him. I also wanted to learn more about him.

u/SrabonArafat — 12 hours ago
▲ 6 r/anno

Anno 117 world is lagging on fastest gameplay No matter what FPS I put on 60/75hz

My total population is 50K, it happened with me in 1800 when i reached 150K population and skyscraper level at max. I understand that anno game is CPU bound game but this much?

My CPU is Ryzen 7 3700x
GPU - RTX 3070
32GB RAM,

This game run smooth on my office computer PC it doesn't bother if I'm playing on fastest mode.

Can anyone have some solution and another thing I'm playing the game in medium settings, and some custom, tried to off global illumination, crowd quality to low nothing changes at all.

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u/SrabonArafat — 1 month ago

Does merging 2000+ props into one mesh is solution? to get 2 textures?

I have a scene with over 2,000 props, many of them repeated multiple times. When I merge the actors using instances, it becomes around 46 instanced meshes. Those 46 objects may still use around 50–60 materials in total.

However, I’m considering merging all 2,000+ props into a single mesh and baking their textures so I can reduce everything down to only 2 textures and 2 material slots.

My concern is that merging all those props into one mesh could create a very high vertex count.

Which method is safer and better for performance?

Right now, the 46 instanced meshes are already being reused in different places in my level, and their materials/textures are already loaded in memory.

If I merge everything into one large mesh and then split it into chunks for culling, would that be okay?

I’m confused about which approach would be the most optimized in Unreal Engine.

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u/SrabonArafat — 2 months ago