the radius for taking control point needs to be reworked (explanation below)

the radius for taking control point needs to be reworked (explanation below)

I feel like the capture point radius in Enlisted is way too small, especially when you’re defending.
Right now you’re basically forced to sit inside a tiny 30-yard area to actually defend the point. The problem is that this also makes you an insanely easy target for artillery, tanks, bombs, etc.
I think it would be better if it worked more like Hell Let Loose:
● Keep the main capture circle as the most important area
● Have a larger area around the point that still counts toward capturing/defending, just at a lower rate
● More people inside the main circle = faster capture/defense
● People outside the circle could still contribute depending on how close they are
I think this would make defending way more interesting because you could actually set up a defensive perimeter around the point.
For example, if I’m setting up an MG position to cover an approach to the objective, I don’t want to put the MG inside the capture circle just so the game recognizes that I’m defending.
I’d rather be 20–30 meters away where I can:
● Cover the approaches to the objective
● Have a better field of fire
● Set up an actual defensive position
● Not get instantly deleted by a tank shell or artillery strike
I think this would also help when a new defensive point activates. A lot of the time the attackers already have an advantage during that transition, and then defenders are basically forced to sprint into a tiny circle and hope they don’t get bombed before they can set up.
I don’t think the entire surrounding area should count the same as being directly on the point. I just think there should be more room to actually defend the objective.
What do you guys think? Would a larger area of influence make defending better, or do you think the current system is fine?

u/Star_Killer_22 — 1 day ago

Invasion (when you are on defense) change proposal

I really think defenders should be able to see all the objectives on the map.

Right now, when defending, you often have almost no time to prepare the next objective. You’re usually running back about 50 meters behind the current point to place a rally, while also trying to build defenses on the point you’re currently defending.
By the time the objective is captured, you’re basically scrambling to get the next point set up.
This puts defenders at a pretty significant disadvantage because the attackers can already be moving toward the next objective while defenders are still trying to figure out where they need to go.
If you’ve played Hell Let Loose, I’d like to see something similar to how Offensive mode handles objectives: defenders know the layout of the defensive line ahead of time, so they can actually fortify and prepare the next position before it becomes active.
It wouldn’t make defending easier—it would just give defenders the opportunity to actually prepare instead of constantly reacting after the point is already lost.

reddit.com
u/Star_Killer_22 — 2 days ago

Bro this NPC of a player had to have aim bot. Couple rounds of 12.7mm takes my wing off?

I seriously don’t even know what happened

u/Star_Killer_22 — 2 days ago

For my plane enjoyers out there, do yall wish there were more customization options? (skins)

I get for historical accuracy purposes keeping it simple. I’m not asking for anything crazy like COD. The nose art jaws needs to be bigger

u/Star_Killer_22 — 12 days ago

does anyone prefer bombs to rockets?

With rockets I find it difficult to adjust my nose to varying clusters of enemies in different spots.
Versus bombs you can drop one here, adjust angle and drop the next.

reddit.com
u/Star_Killer_22 — 16 days ago

f-80A5 plane in this game feels super out of place, it’d be like a p51 dogfighting ww1 planes Unfair

Even if I have the energy advantage, they can just climb up to my altitude and wreck me. any tips?

u/Star_Killer_22 — 21 days ago

Having to hit the required legacy score to upgrade your player in RTG is so annoying.

Basically, I made a left edge rusher and I was the number one edge in my class and I committed to Tennessee because they gave me the best package and when I get there, there was five other left edges even though it said I would be the third edge.
So I RS in my freshman year, then in my second season I got my Coach trust like 5000 points higher than the starter and I was a higher overall than everybody bought the starter, but I was still the left edge 4.
The position battle didn’t show up until halfway through my second season. Anyway, in my third season, I’ve yet to hit the legacy score requirement and I’m still an 80 overall.

reddit.com
u/Star_Killer_22 — 1 month ago

What are the biggest differences between 27 and the previous titles?

I know the micro transaction stuff in RTG is a big fiasco at the moment. But how is gameplay? Are animations still deciding if you win or lose?

reddit.com
u/Star_Killer_22 — 1 month ago

If we made a new map what map would you want? (I work for team17 trust me bro)

give any additional details

Maps I’d like to see

•Italian map (Riva forge) offensive map
Stalingrad winter map (warfare or offensive wouldn’t work) it would have to be like a domination “hold sectors”
pavlov house, tractor factory, steel mills etc

reddit.com
u/Star_Killer_22 — 2 months ago

Why is there only 1 US server for conquest? The queue is 10 rn. Ridiculous

Apparently the player count in June 2026, according to the AI on google says 12,000. What are we doing here

reddit.com
u/Star_Killer_22 — 2 months ago

anyone getting crazy lag spikes even on low ping maps? Even on 11ms

My WiFi is really good too I’m guessing it’s something with the new update

reddit.com
u/Star_Killer_22 — 2 months ago