u/Starry_Night_Sophi

Question about Comprehend: Spirits

In the M&M third edition book "Comprehend: Spirits" description is:

> You can communicate with incorporeal and normally invisible and inaudible spirit beings, such as ghosts or certain extradimensional entities, depending on the context of the setting. Rank 1 essentially allows you to function as a “medium” of sorts, able to perceive spirits and relay what you see and hear. Rank 2 allows you to be clearly under-stood by denizens of the spirit world, as well. At the GM’s discretion, this effect may extend to undead creatures, demons, or other supernatural entities, depending on the setting.

But in the Hero High book, on page 156, we have a character called White Witch and one of her powers are:

> The Sight (Comprehend 2 (Spirits; Communicate Medium), senses (Ranged Accurate Acute Detect Spirits, Danger Sense)).

I always assumed that if you had Comprehend: Spirits (even just on one rank) you could just see ghosts and spirits like you would normal humans. Was my interpretation wrong or is this character power basically nullifing consealment from ghost or even been able to detect if someone (living) has a soul? (Or is it just a writer's error?)

Edit: the things after ">" are copy and paste from their respective books

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u/Starry_Night_Sophi — 12 days ago

Question about the power Leaping

The text of the power say "You can make prodigious leaps, far more than even a skilled athlete. Your Leaping rank, minus 2, is the distance rank you cover in a single standing jump: so 15 feet at rank 1, 30 feet at rank 2, up to 1,000 miles at rank 20! You do not suffer any damage from landing after a jump, so long as it is within your maximum distance.

The speed rank of your leap maxes out at 7 (around 250 miles per hour), so leaps of greater than distance rank 7 take time equal to the distance rank minus 7. For example, a massive leap of 500 miles (distance rank 17) takes time rank 10 (17 – 7, or two hours) of time in the air! Because of this, leapers may choose to make shorter 'hops' of just a couple miles, leaving them airborne for only a minute or so, to better control their direction."

Just to confirm, do the "Leaping rank, minus 2, is the distance rank you cover in a single standing jump" (assuming it is under rank 7) cover both vertical jump nd horizontal distance (e.g., a character with leaping 1 can jump both 15ft high and do a standing long distance jump clearing 15ft casually)?

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u/Starry_Night_Sophi — 2 months ago

Do advantages like improved hold, improved disarm, etc. work with Move Objects?

What the title say. I am making a character with the power and got curious, since apperantly even vanilla Move Objects let's you "make disarm, grab, and trip attacks", so I feel like it's a "yes". But I would like to confirm since I rarely if ever take this power.

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u/Starry_Night_Sophi — 3 months ago

Do we have a cannonical location for the power plants in Freedom City?

I am GMing a campaign there and I want to do the classic "eletric villain take over power plant thing", but the Freedom City book say there are a powerplants in Southside and upriver, but I can't for the life of me find them in the map. Are they just not there?

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Also, on that vein Freedom City is supposed to have an nuclear plant and again I can't find it on the map. Idk, they seen very cool scenaries for superhero stories to just not have a canon location

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u/Starry_Night_Sophi — 4 months ago