r/mutantsandmasterminds

Image 1 — my first ever m&m character gasp!!! :0 (their superhero fit and civilian fit)
Image 2 — my first ever m&m character gasp!!! :0 (their superhero fit and civilian fit)

my first ever m&m character gasp!!! :0 (their superhero fit and civilian fit)

they do not have an official name yet so i’ve just been calling them Keiki (inspired by kēki, which is the japanese word for cake), but i absolutely adore them!!

Keiki is a totally normal 13 year old non-binary teen! Normal except for the fact that, every time they get really anxious or upset, they accidentally turn random objects around them into cake…
which has lead to some unfortunate accidents that have led to them being labeled a troublemaker (and some accidents that were not accidents at all that led to them getting expelled from school)

anyway i havent gotten into the mechanics of the character yet since im a brand new player, but i instantly jumped on the opportunity to design a character, since character design is something going to school to do professionally!!

ive only ever played dnd before and my many many characters are all horrifically traumatized. so it was so incredibly fun to make a silly little character inspired by harajuku street fashion and the “everything is cake” meme from forever ago

im super duper 100% open to and would love some name suggestions for them! the only official name thing they have is that their super hero name is Poundcake!!

im also open to just any suggestions/tips for playing them like mechanics-wise!!
the only thing i have so far is that they have the ‘transform’ power…

anyway, i hope you like them as much as i do :3

u/UglyForestGoblin — 1 hour ago

Government and Politics

Hi guys, new DM here in the initial phases of world-building and character creation still. I am curious how you handle politics and government in a superhero/villain world?

Major themes I can think of myself, are related to the rights of supers, and whether they can even participate in the political system, but maybe there is more to consider?

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u/GiantBabyHead — 1 day ago

Low level criminals in Gotham

I'm the GM in a campaign set in Gotham in the 60s. The PCs stole 500,000 from a bank belonging to Carl Grimson and robbed a Falcone dealership (I mixed several versions of Batman). Now they're quite rich and are going to start their own gang. I humbly ask for ideas on how to take this adventure forward, challenging them. Batman hasn't started acting in our timeline yet.

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u/Velho_e_Cansado — 1 day ago

Extended Portal Teleport

Can a Teleport have both the Extended and Portal modifiers? How many actions should it take?

Extended makes it take 2 move actions to teleport rank+8 distance, Portal makes it take a free action to create a portal (which then takes a move action to step through).

Would it take people two move actions to step through the portal, would it take 1 or 2 move actions to create the portal, what

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u/Ill_Wall9902 — 1 day ago

Can Limited reduce the cost to -2 per rank if the limitation is very specific?

Estou criando um personagem que teria a habilidade de se transformar no Thunderbird (e somente nele). Ao ler a descrição do poder Metamorph, encontrei este texto: "Metamorph é frequentemente limitado pelos tipos específicos de formas que o personagem pode assumir, como Limitado a Animais ou Limitado a Máquinas."

Então pensei: limitar-me a um único animal ou a um grupo de animais aumentaria a redução de pontos por nível?

FORMA VERDADEIRA: THUNDERBIRD (Variável – 6 Níveis / 12 Pontos)

Durante tempestades e chuvas fortes, Miguizi tem a habilidade de se transformar no lendário Thunderbird, uma figura mitológica das lendas dos nativos americanos.

  • Ação: Padrão
  • Pontos de Poder Extras: 30 Pontos
  • Falhas: -5 pontos por nível
    • Limitado à Forma de Thunderbird: -2 por nível
    • Limitado ao Clima Chuvoso: -1 por nível
    • Efeito Colateral 2: Afligido: -2 por nível

Edit: This character doesnt have only the Thunderbird power, he's is a semigod Son of Zeus (im playing a modified Percy Jackson Universe, where the semi-gods are more powerfull).

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u/OCarente — 2 days ago

3E or 4E and why?

I picked up the 3E bundle a while ago. I've also go a hard copy of the Players Handbook. On the 4E side, I backed the Kickstarter, so I've got the beta copies of the chapters.

I've never played the game but, inspired by Guardians of the Galaxy, He-man, and the recent Umdaar and Neon Odyssey publicity, I think I've got an idea of what sort of M&M game I'd like to run. But which edition?

One the one hand 4E is new, presumably better, and will be the edition people are talking about. One the other hand, I've got a lot of resources for 3E, and there's more on the net. Most notably for me, there's character generation software. That's a big deal for a system as complex as this one.

So my (currently completely hypothetical) campaign will be Space Fantasy, high action, and starting around PL6. I'll be playing with in-person friends who are already lined up. Which edition do you think we should be engaging with?

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u/SNicolson — 3 days ago

MnM 3e coming to foundryvtt officialy and you can help

Hello all,

Foundryvtt is getting an official system for MnM 3e and it needs your help. Those that use foundryvtt as a player or GM can support the Backerit and make the dream happen. On foundryvtt the system will finally get the love it deserves in form of automations, QOL features, animations and ease of use we always wanted.

So if you wish to make it happen, back it on Backerit and put the super in your hero games.

PS: I'm not part of the dev team, just a dedicated fan that loves the system.

https://www.backerkit.com/c/projects/immersive-realms-gaming/the-official-mutants-masterminds-system-module

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u/Dadrak — 3 days ago

Question: How would I go about using the transform condition to turn someone into an object

I had an idea for a power where it would be a transform affliction, very hard to hit but if it hit it would be sure to hit 3 degrees with +0 to hit and a rank 24 affliction. what i wanted to do was to turn someone into kind of like a magic item that would give the wielder powers so long as they held onto it like a device that was actually an entire character sheet. What would be the cleanest way to go about this, obviously the powers would need affects others right?

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u/SaltyZ2k — 4 days ago

Creating a damaging aura (Ex: Radioative Roaches)

Creating a damaging aura power that is always active. The goal is a 15ft damaging aura that is always active and damages anyone in the area. My thoughts of how it would work below.

Based on the below it would cost 2.5pts per rank. I am pretty sure I am incorrect. What is the correct way to handle an area of less than 30ft? How would the cost for taking an instantaneous power and making it constant and permanent be calculated?

Damage (1/r)

Modifiers: Area Burst (+1/2/r) to reduce the 30ft area to 15ft area

Alternate Resistance (Fortitude) (+1/r) Specifically because this is resisting radiation damage

Increased Duration (+1/r), Permanent (-1/r) basically cancelling each other out.

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u/Grand_Weight_9581 — 4 days ago

What are some mistakes/habits that beginner players have that might annoy everyone else?

Hiiii!! I am a brand spankin’ new player (like i didn’t even know this existed until my friend invited me to join) and I wanna know if you guys have anything any like pet peeves related to newer players! (like maybe some new players try to make their character too OP or a mary sue, etc etc)

i would just really really really REALLY like to know what not to do so i can make sure everyone at the table has fun!! :3

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u/UglyForestGoblin — 5 days ago

Tun Summer SmackDown Art

I've started running a little yearly event on our game server, "Summer Smackdown", hosted by Tun, an AI designed only to entertain and bring in the views. (Ethics where very much not included in her programming)

Earth has many interesting characters both hero's and villains, so in the summer she hosts fighting events, while she's not above kidnapping fighters she often just offers prize money and high tech gadgets and weapons. Villains sign on for a chance to make money and get there hands on something dangerous, hero's join ether to stop them or just because they want a chance to throw down and earn some glory.

Events range from 1v1 duals, battle Royals and Tag team matches.

I wanted some custom artwork so here we are, Tun and her droids where done by Into Existence, who can be contacted on discord or Instagram https://www.instagram.com/intoexistence1/

I added the background and text myself, if you want to use any of these yourself please go ahead and do so.

u/TheAmazingArsonist — 4 days ago

Beat the Hump! The New incentive to the Official Mutants & Masterminds System Module for Foundry VTT!

https://preview.redd.it/5skmq33ihe5h1.png?width=5075&format=png&auto=webp&s=95489b90da9ed7af3d99f9da19f2b207594fa42b

We JUST PUT OUT a new Incentive for Backers who back to the Supreme Sidekick level ($70CAN/~$51USD) or better on or before June 11th by 5:00pm CDT called...

Beat the Hump!

Wait.. What's Going On?

The halfway mark of June 11th is quickly approaching and we are a little over 70% in JUST our FIRST WEEK at C$14,345!!!

Wouldn't it be grand to make the Backer Goal of C$20,000 by the midway point with nothing but Stretch Goals ahead? That's why we have a new incentive!

The Offer

If you back us by or HAVE ALREADY backed us at the Supreme Sidekick level or higher by June 11th - 5pm CDT *AND* the Backer Goal of C$20,000 is reached by then, you will each receive …

https://preview.redd.it/wrg0h5ikhe5h1.png?width=1152&format=png&auto=webp&s=d8420c38fc0da09dd38521d24c2ccc76e22e797b

I have been working closely with a phenomenal person and mapmaker named
Ana from "A Day At" maps to provide some much needed extras for players of THE OFFICIAL Mutants & Masterminds System Module for Foundry VTT and really any superhero game out there
.

5 maps with some classic superheroic fight locales including: 

  • The Local Bank Branch (Made by DeviousHearts)
  • The Warehouse by the Pier (as seen in Untold Stories Project's Chrono Crisis (submarine not included))(Made by  DeviousHearts)
  • Prison for Metahumans (suitable for an AEGIS Prison Facility) with SMC (Specialized Metahuman Containment) Cells and Metahuman Transport Pods (Made by  Ana at "A day at" maps)
  • Museum (suitable for the Pacific Museum of Art in Emerald City Knights or the Super Museum in Freedom City)(Made by Ana at "A day at" maps and DeviousHearts)

and... 

  • the Hero Highrise Headquarters! Five floors and a roof suitable for any hero to hang their capes in and call home. It was specifically created to emulate  the  Emerald Tower, home of the Sentinels! (Made by Ana at "A day at" maps and DeviousHearts)

If you'd like to check out more of Ana's phenomenal maps on Patreon, click on THIS LINK!
Check out the "A Day At" website HERE!

What Can You Do?

If you haven't backed yet and were likely too anyway? Get in by June 11th - 5pm CDT, pledge to the Sidekick Supreme level, and help push us towards the goal!

If you've already backed, you'll want to consider upgrading your pledge if it is below the Sidekick Supreme level AND share this link for the Backerkit:

https://www.backerkit.com/c/projects/immersive-realms-gaming/the-official-mutants-masterminds-system-module

Share it to sites as much as you can where it is likely to drive up traffic to the Backerkit. We need garners who enjoy Mutants & Masterminds, Foundry VTT, Superheroes in general to get us more views in hopes of garnering us more backers! (Please link responsibly and make sure you follow the rules of the sites you are posting in, always.)

We have more prepared Stretch Goals but arte holding off until we reach our Backer Goal! I'd really like to see us get through to give you folks more goodies and give Immersive Realms the opportunity to bring you more in the FUTURE!

I'll have some Sneak Peek previews coming in the next couple of days BUT... It's my wife's birthday so... gonna go spend some quality time with "She Who Must Be Obeyed." 😄

Stay tuned to the Backerkit for more information and back us today at the Supreme Sidekick level or BETTER to enjoy this perk if we reach Goal of C$20,000 by June 11th - 5:00pm CDT!

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u/Devious_Hearts — 5 days ago

Character creation help

Hi guys!

I’m building my first character and I’m struggling a little bit with my idea of building an energy beam ranged attack. How would I go about that?

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u/Kvothe-Lamora — 6 days ago

Question as a DM

So I have ran two seperate short session fourshot and oneshot games as a gm/dm in this game. While I can run it their are some issues I have. Does anyone have any attempt for easeir character sheets, understanding of rules, making grunt like npc minions and such. Basically is their any knowledge that makes the game running easier as the book can be confusing like powers, points, level design and so on. Like are their any tools or tricks to understanding better to make the game run smother on the dm side, I woukd like to improve so I can one day run a full campaign.

The world is basically superhero vs villian with any origns available.

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u/Ghostlordoflore — 5 days ago

Am I overreacting?

My friend is starting his first campaign in over twenty years and he decided to run M&M. I built my character and sent it to him for review. He then edited my character to fix them. My issue is that he made many changes to my character without consulting me at all. I know he was just trying to help but I feel like my agency over my character was compromised. I told them that I didn't like that they did that and they started defending the edits without hearing my objections to how they were made.

I'm not trying to make this any worse than I already have, but I want to get him to understand how he overstepped.

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u/stmft — 6 days ago

Advancement and found weapons

Pretty simple stuff I'm sure, but stuff I'm also constantly second guessing myself on.

- How many power points should I award for a milestone completion? Looking for a progression that has a steady climb feel, not a jump.

- how does recovered (looted) weapons work? The players aren't going loot crazy, but when a mook shows up with something the players don't have ready access to they'll tend to hang on to a sample. How's does that work if the weapon crosses the attack:damage power limitations?

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u/Ghostofman — 6 days ago

What are some house rules/homebrew you tend to always have at your table?

Just something I was curious about as I’m planning to start GM-ing at some point so I wanted to know if there’s somethings that would help the player experience.

I’m mainly aware of the trade off rule but was curious about ones not in the books.

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u/HittingMyHeadOnAWall — 7 days ago

F-22 Raptor

I always felt the jet fighter in the fire book was a tiny bit undercooked. so I had a go at making my own version.

I am not used to posting up my Mutants and Madtermind designs here, so feedback would be appreciated.

Cost: 36 Equipment Advantage or 175  points and 4 features - Total of 40 points

Size: Gargantuan 

Strength: 12

Toughness: 10

Defense: 18

Flight: 10 - 4 Miles per Turn/1,500 (2000) Mph

Features

  • Navigation Systems: Grants a +5 Bonus to navigation tests
  • Ejector Seat: When the craft is destroyed the pilot can safely eject
  • Radio: The craft has a built in radio
  • IFF: The Raptor and allied units broadcast a IFF, an Identify Friend Foe system: as such they can differentiate between allied units and designate unknown ones as enemies.

 

Powers: 

  • Pressurised Cockpit
    • Descriptor: Electronic 
    • Range: Self
    • Action: Permanent 
    • Duration: Permanent 
    • The Raptor has a pressurised and heated cockpit and while still somewhat cold, protects the user from the extreme temperatures of the exterior.
    • The user of the craft is immune to suffocation from high altitude flight and the cold which results from such high conditions.

EMP Shielding

  • Descriptor: Electronic 
  • Range: Self
  • Action: Permanent 
  • Duration: Permanent

 

Through careful construction and electronic insulation, the Raptor is immune  to EMP effects 

TAG Sensor

  • Descriptor: Electronic 
  • Range: Self
  • Action: Permanent 
  • Duration: Permanent 
  • Range: 100,000 feet or 18.9 miles
  • This sense can detect if an opponent has been tagged by a laser designator. 
  • This sense is accurate out to 100,000 feet 18.9 miles before suffering a -1 to targeting
  • This sense is linked to the Missile and bomb weapons and provides a +4 to weapon attack checks if the target is tagged.

 

Radar

  • Descriptor: Electronic 
  • Range: Self
  • Action: Permanent 
  • Duration: Permanent 
  • Range: 1,000,000 feet or 189.9 miles
  • The Radar sense is a radius range effect out to 1,000,000 feet or 189.9 miles before it suffers a -1 to Perception. 
  • The range of the horizon at cruising altitude is 250 miles, to bypass the limit of the horizon,  the Raptor has penetrate concealment sense, and can shoot over the horizon.
  • However the penetrate concealment cannot penetrate sufficiently dense or radar absorbing materials like lead or most of the surface.
  • Targets spotted by this sense are accurate and may be targeted by sense weapons.

IFF

  • Descriptor: Electronics 
  • Range: Self
  • Duration: Permanent 
  • The IFF awareness can pick up Freindly units broadcasting a IFF: this aids in preventing Freindly fire at extreme range.

 

ECM

  • Descriptor: Electronics 
  • Range: Self
  • Action: Permanent 
  • Duration: Permanent 
  • The Raptor is concealed against visual senses of Radar and infared systems and is concealed against heat senses. 
  • The raptor gains a +4 to stealth checks vs technological sensors

 

ECCM

  • Descriptor: Electronics
  • Range: Self
  • Action: Free - Skill Check
  • Duration: Permanent 
  • The Raptor can counter the effects of concealment against radar senses. But the pilot must make a DC: 11 Technology Skill check.

Flare System

  • Descriptor: Electronics
  • Range: Self
  • Action: Permanent 
  • Duration: Permanent 
  • As an action the Raptor can detect incoming projectiles with the homing quality which can give off a heat signature (like missiles). The raptor can roll a d10 and on a 11 or higher the immunity to Homing attacks activates, on a 10 or lower it fails, and the weapon can make an attack roll.
  • The Flare System is Noticeable

Missile

  • Descriptor: Explosive 
  • Range: Perception - Radar
  • Action: Standard - Attack
  • Blast: 480 feet radius
  • Damage: 11
  • Dodge/Toughness DC: 26
  • If the opponent is concealed from radar or heat the attack can still be made with a -5 circumstance modifier to its attack check, and does not gain homing.
  • The missile attack has a homing level of (6), allowing for a reroll on a failed attack every turn for 6 turns - 1 minute. The homing attack tracks via heat so can be negated by concealment visual infrared.
  • The attack has the unreliable modifier, inferring a combined limit of 8 missiles or bombs. If the GM is willing the craft may mount more bombs or missiles externally to the craft, negating the ammo limit, but this leaves it vulnerable quality. Halving its Dodge from 18 to 14.  Or the user can spend a hero point to replenish their ammo.

 

Bombs

  • Descriptor: Explosive 
  • Range: Perception - Radar
  • Action: Standard - Attack
  • Blast: 1920 feet radius
  • Damage: 12
  • Dodge/Toughness DC: 27
    • These attacks are inaccurate and suffer a -4 to hit.
    • The attack has the unreliable modifier, inferring a combined limit of 8 missiles or bombs. If the GM is willing the craft may mount more missiles and bombs externally to the craft, negating the ammo limit, but this leaves it vulnerable quality. Halving its Dodge from 18 to 14.

  

Auto Cannons

  • Descriptor: Ballistic  
  • Range: 400/800/1,600 feet
  • Action: Standard - Attack 
  • Damage: 6
  • Toughness DC: 21
  • This attack has Multi-Attack

 

Points

Total: (180) or (36 points) + 4 Features 

Features (4)

  • Navigation Systems: +5 to  navigate
  • Ejector Seat
  • Radio 
  • IFF: Identify Friend Foe Device

 

Size: Gargantuan (4)

  • Strength: 12 - 12
  • Toughness: 11 - 10
  • Defence: -4 - 18

Flight (20) 

4 miles per second/1,500 to 2000 mph

Toughness (-1)

Defense: (12)

Form: ((35))

Powers : ((155))

Immunity (4)

Suffocation (1)

Cold (1)

EMP (2)

Radar Sensor (12)

Awareness (1): Heat

Range (1)

Radius (1)

Accurate (2)

Extended (5)

Penetrates concealment (4)

Quirk (-1): -5 to detect hunan sized targets 

Quirk (-1): Cannot penetrate deep items like lead 

Tag Sensor (10)

Detect (1): Tagged

Range (1)

Accurate (2)

Extended (3)

Accurate (2)

IFF (1)

Awareness (1): IFF

ECCM (1)

Counter Concealment (2) x1  ‎ = 2 

Skill Check (-1): Tech Use

ECM (10)

 Concealment (2) x4 ‎ = 8

Heat Senses  2

Radar 2

Visual Infrared 4

Enhanced Stealth (1) - Limited to technology (-1) = 2pp x2 = (2)

Flare System (2)

Immunity (1): Homing - Unreliable (-1): Tech Use = 2pp x3 = (3)

Noticable (-1)

Heat Seeking Missile  (82)

Perception Range Damage (3) + area  (1) + extended (4) - Unreliable (-1) = (7) x11 ‎ = 77

Heat tracking 

Homing (6) - 1 Minute

Has 8 missiles or bombs 

Multi Bomb (1) Alt

Perception Range Damage (3) + Area (6) - Limited (-1): Ground  - Unreliable (-1) = (7) x12 = (84) - Inaccurate (-2) = (82)

Has 8 missiles or bombs 

Auto Cannon (21)

Blast (2) + Mukti Attack (1) = (3) x6 = (18)

Extended Range (4)

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u/ThePBG48 — 7 days ago