
Superstar - Ask Me Anything
I made this of a poll on another site, over which one of my characters people wanted to ask questions. I plan to do a follow up piece with Superstar answering those questions at some point.

I made this of a poll on another site, over which one of my characters people wanted to ask questions. I plan to do a follow up piece with Superstar answering those questions at some point.
I always felt the jet fighter in the fire book was a tiny bit undercooked. so I had a go at making my own version.
I am not used to posting up my Mutants and Madtermind designs here, so feedback would be appreciated.
Cost: 36 Equipment Advantage or 175 points and 4 features - Total of 40 points
Size: Gargantuan
Strength: 12
Toughness: 10
Defense: 18
Flight: 10 - 4 Miles per Turn/1,500 (2000) Mph
Features
Powers:
EMP Shielding
Through careful construction and electronic insulation, the Raptor is immune to EMP effects
TAG Sensor
Radar
IFF
ECM
ECCM
Flare System
Missile
Bombs
Auto Cannons
Points
Total: (180) or (36 points) + 4 Features
Features (4)
Size: Gargantuan (4)
Flight (20)
4 miles per second/1,500 to 2000 mph
Toughness (-1)
Defense: (12)
Form: ((35))
Powers : ((155))
Immunity (4)
Suffocation (1)
Cold (1)
EMP (2)
Radar Sensor (12)
Awareness (1): Heat
Range (1)
Radius (1)
Accurate (2)
Extended (5)
Penetrates concealment (4)
Quirk (-1): -5 to detect hunan sized targets
Quirk (-1): Cannot penetrate deep items like lead
Tag Sensor (10)
Detect (1): Tagged
Range (1)
Accurate (2)
Extended (3)
Accurate (2)
IFF (1)
Awareness (1): IFF
ECCM (1)
Counter Concealment (2) x1 = 2
Skill Check (-1): Tech Use
ECM (10)
Concealment (2) x4 = 8
Heat Senses 2
Radar 2
Visual Infrared 4
Enhanced Stealth (1) - Limited to technology (-1) = 2pp x2 = (2)
Flare System (2)
Immunity (1): Homing - Unreliable (-1): Tech Use = 2pp x3 = (3)
Noticable (-1)
Heat Seeking Missile (82)
Perception Range Damage (3) + area (1) + extended (4) - Unreliable (-1) = (7) x11 = 77
Heat tracking
Homing (6) - 1 Minute
Has 8 missiles or bombs
Multi Bomb (1) Alt
Perception Range Damage (3) + Area (6) - Limited (-1): Ground - Unreliable (-1) = (7) x12 = (84) - Inaccurate (-2) = (82)
Has 8 missiles or bombs
Auto Cannon (21)
Blast (2) + Mukti Attack (1) = (3) x6 = (18)
Extended Range (4)
Hey. I’m just curious about what are some interesting ship components in the Fantasy Flight Rogue Trader TTRPG, that people feel don’t get enough love?
I recently created this new hero as a NPC for my mutants and mastermind campaign: and am including him in my Suoerhero setting.
he is a bit thin on backstory so I’m looking for ideas.
What I have is that he is the son of two WWII Superhero’s (NPCs in my campaign.) One of whome was a circus pistol trick shooter recruited to fight Nazis, and the other was a Supergirl like heroine.
Lonestar has a pretty broad set of generic powers. Superstrength, some super speed, flight, high durability and is pretty talented with a pistol (think revolver ocelot but using super hearing to target people).
He is also a pretty old hero, who first began superheroing back in the 1960s, and has kept up heroing ever since. While now almost 80, his decelerated aging makes him seem still be in his 30s to 40s.
He owns a ranch, loves horses… though cannot ride them, as he is way to heavy (just under 800lbs: he’s talk at about 6’8, though I’m still deciding).
Personality wise is he is kinda meant to fly in the face of the idea: ‘you live king enough to become the villain.’ He is still honest, humble and heroic, even after 80 years fighting, and everyone around him either dying or just moving away (he loses his dad on the Korean War and his mum is arrested for a accident which she submits too. Honestly like his mum he very much respects the rule of law… hence the cowboy theme: though it’s more spirit of the law rather than letter.
He also tends to treat every woman he meets with the utmost kindness, and tends to call everyone sir or madam. After all ’mana told me ta never to hit a lady.’ He has been married once to a ordinary women who past away decades ago and despite his powers there was nothing he could do.
He also has a lasso and while powered does lack any super powered range options and relies on his pistol or flicking or throwing objects.
One extra eccentricity is his ‘sidekick’ and longest running Freind: a literal Pegasus which he either stole/rustled from a Greek god… or was gifte. I’m still undecided: but yes there is a certain level of redundancy that he can fly and rides a flying horse.
Anyway, any ideas, questions or thoughts would be appreciated
One of my Russian heroes. Krasnaya is a fourth generation meta human with a very convoluted family history. Great grand daughter and grand daughter to two of the greatest heroes in the Soviet Union, and grand daughter of one of the most powerful American heroes through a star crossed forbidden love story.
Her grandmother went on the run after her and Krasnaya‘s great grandfather backed the wrong side in a meta human coup near the end of the Soviet Union (leading to both her great grand father and grand fathers death.) With Krasnaya and her mother raised on the edge of Russian society in Siberia in hiding.
A generation removed from the trauma of the coup, Krasnaya grew up on stories of her grand parents and great grandfather and was inspired to become a globe trotting hero.
Best described as Superman levels of altruism keyed to “I do what I want attitude.” And what she eats to do is save your arse!
Powers include Superstrength, flight, durability furled by kinetic and energy absorption, so she metabolises everything from a punch to the face to sunlight. Her body converts most of this energy into thermal waste which Shexan use to superheat her body.
Setting wise she is the fastest flyer in my setting as she grew up trying to outrun her mother to get out and see the world.
Her hair is also next to indestructible.