▲ 114 r/urbanhellcirclejerk+1 crossposts

Moscow, Russia

Solntsevo.

High building density is bad enough, but they had to combine it with vomit-inducing color scheme (the school on 3rd photo is especially bad). Fortunately, it's a small part of the district, but damn.

u/Hour_Corner4261 — 3 days ago

Moscow, Russia; Perekrestok store. RUR 2473.24 / USD 29.51 / EUR 25.56

Chicken fillet, frozen vegetables/mushrooms, cottage cheese, milk, smetana, eggs, raspberries, bananas, some protein snacks (ate them).

Purchased with about 10% discount.

u/SteamEigen — 7 days ago
▲ 24 r/teslore

Is fire created by Destruction spells magical?

And should it be affected by magic resistance/weakness/absorbtion?

Is magicka used to persuade the Earth Bones that right here should be a perfectly mundane stream of flame? Or is it spent to fuel the flame? Or is the flame summoned from Oblivion, maybe from the same plane where fire athronachs dwell? Or is it something else?

reddit.com
u/SteamEigen — 1 month ago
▲ 13 r/Mythras

Please explain Charge action economy to me

The rules state that

>A charge requires at least one full Combat Round of movement at running or sprinting speed prior to contact

What does this look like in actual play?

Suppose the attacker has 3 APs and is charging an opponent, and starts at the distance that can be covered in 1 round by sprinting (5 x MR).

What does the attacker do? Does he take Move action on the first turn, sprint and then hit the opponent on the next turn? Or does he have to take Move action on every turn of the round, only coming into contact at the start of the next round?

reddit.com
u/SteamEigen — 1 month ago

How do you "decrease by fraction"?

Whenever a fraction of a value is taken, it is rounded up. How are you supposed to calculate values that are reduced by fraction? Examples:

- hard checks (reduced by 1/3)

- parried damage (reduced by 1/2)

Do you calculate (1 - fraction) * value, rounded up? Or do you calculate fraction * value, round up and subtract? True, it is a difference of 1 at most, and it does not matter much for skills, but for damage a single HP may matter a lot.

reddit.com
u/SteamEigen — 3 months ago
▲ 17 r/Mythras

Are there rules for strangling an opponent in combat?

Grappling only mentions applying Damage Modifier and incurring penalties. However, I believe there was a mention of strangulation in Asphyxiation section, there is a garrotte weapon, and mummies are described as grappling and asphyxiating their victims. Are there any rules for manually asphyxiating an opponent?

reddit.com
u/SteamEigen — 3 months ago

How was exile enforced in ancient world?

Suppose a person was banished from a Greek city-state. In absense of identifying documents and photography, what would stop him from returning in about a decade (aside from him himself having no reason to return)? Surely everyone would already forget what he looked like, and he could take a new name.

reddit.com
u/SteamEigen — 3 months ago
▲ 3 r/rpg

I want to run a game in a non-heroic relatively magic-rich fantasy setting (think 15-16 century western and central Europe), centered on a single city (population about 20k), with a relatively small belt of inhabited lands around it, with wilderness further out. I am looking for setting books to steal from. Any suggestions? The system does not matter.

reddit.com
u/SteamEigen — 4 months ago
▲ 11 r/Mythras

I am fiddling with Sorcery system, thinking of how to make it like Elder Scrolls magic system (I have read the unofficial conversion, but Sorcery is too cool to pass). Any suggestions on how to implement it? What I want is:

- programmable Intensity (my solution: allow to pour shaping points into Intensity, with magicka costs associated)

- programmable form and area of effect: single target, area of effect (ball)

- shorter time (my solution: reduce duration scale to minutes for non-damaging/rounds for damaging under normal circumstances)

My biggest gripe is the area of effect. Damaging spells become extremely dangerous if made AoE because they start targeting all hit locations at once, which is fair, so they should cost a lot; but non-damaging spells only benefit from increased range, so they should cost less than damaging. Any suggestions on how to calculate costs?

reddit.com
u/SteamEigen — 4 months ago