
LIVE 4.10.2-12881860 Findings Addendum
## MaxLift-II "Keelback" Tractor Beam :
Compared to usual MaxLifts :
- Min Force (Force when at "Max Distance" meters) : 300 kN instead of 200
- Max Force (Force when between 0 and "Full Strength Distance" meters) : 500 kN instead of 440
- Max Distance (Self Explanatory) : 80 m instead of 100
- Full Force Distance (Distance where "force" starts going from "Max Force" down to "Min Force" at "Max Distance", cf interpolation) : 0.75 m instead of 70
- Max Angle (Angle at which beam will break) : 60° instead of 70
- Max Volume (Volume of entity being moved) : 3000 instead of 1500 (Unit unknown, m^3 or SCU ?)
- Tether Breaking Time (How long until beam snaps when no Line of Sight) : 3s instead of 2.5
- Distance Change per action (how many meters per wheel scroll) : 0.3m instead of 0.1
## Cambio-II "Glacier" SRT :
Compared to usual Cambio-SRT :
- Material Efficiency (Unkown) : 60% instead of 70
- Max Health Repair Rate (Max Repair Rate for HP) : 770 hp/s instead of 670
- Max Damage Map Repair Rate (Unkown, Visual Armor Reparation Surface ?): 15 instead of 10 (Unit unknown)
- Health to Ammo Ratio (How many ammo it uses to repair X HP) : 7 hp per ammo instead of 5.8
- Beam Range (Self Explanatory) : 12 m instead of 10
- Hit Radius (Self Explanatory) : 0.3 m instead of 0
## Min/Max Distance (Interpolation) Explanation :
CIG usually write "min/max [something]" values on weapons/tools but it would be more accurate to name them "[Something] at Distance X"
Exemple with the MaxLift-II above :
The "Full Force Distance" is 0.75, so from 0 to 0.75 meters, the tool's force will be 500 kN ("Max Force")
Starting at 0.75 m and all the way down to the "Max Distance", the force goes down linearly down to "Min Distance" where it'll have the "Min Force"