PTU Stress Test, Alpha 4.10: Siege of Orison, Recco Battaglia, and... the Kruger Stingray?

PTU Stress Test, Alpha 4.10: Siege of Orison, Recco Battaglia, and... the Kruger Stingray?

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/ptu-stress-test-siege-of-orison-recco-battaglia-an/9090153

We're getting into the home stretch for Alpha 4.10, and we'd like to spend the rest of this week putting the PTU through its paces before we roll out to the Live servers.

We've got a number of fixes in, along with some additional backend logging to help us keep a better eye on things while you're playing. Now we want to put some real load on the areas we're most interested in seeing hold up.

In particular, we'd love to see you spend some time with:

  • Siege of Orison
  • Recco Battaglia
  • Cargo Missions

As part of this final push, we're giving active PTU testers a chance to take the Kruger S-65 Stingray out for a spin. Those who receive access will be able to fly it for free through Sunday.

If you've already put substantial time into testing the PTU, you may find the Stingray available immediately with today's new build. If you're just getting started with the PTU today, spend some time playing the focused activities mentioned above (specific criteria will be outlined in the upcoming Patch Notes), and we'll be keeping an eye out for active players to grant access to the Stingray as well. Once it's available in your hangar, take it out for a spin and let us know what you think.

The main goal here is pretty straightforward: we want to find the things that are going to break when we put this in front of everyone on Live. If something feels off, breaks, gets weird, or just doesn't behave the way you think it should, let us know on Spectrum and the Issue Council.

Thanks for continuing to participate on the PTU, and we'll see you in-game!

u/Stompy-MwC — 21 hours ago

RSI Launcher 2.16 Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-16-release-notes

Hello everyone,

Today, we are releasing the RSI Launcher 2.16.0

RSI Launcher can be found here:
https://install.robertsspaceindustries.com/rel/2/RSI%20Launcher-Setup-2.16.0.exe

In this version, we're fixing QoL issues and introducing a new visual feature:

  • When hovering on a specific card a video will display in the background. It is not visible for now but it will be when we release a new game patch.

New features:

What's new in this release:

  • Video display on card hover.
  • You can now select text and copy paste in the guide session chat.

Fixed Issues:

  • LCH-3224: Guide panel now follows Accessibility settings.
  • Comm-Links click on links fixed
  • Horizontal scroll on guide proficiencies fixed
  • LCH-3235: Black Box issue fixed.
  • Fixed issue on invisible status removed when entering game.

Known issues:

  • If you witness a black rectangle on the bottom right of your screen, please turn off the overlay notification in your notification settings.
  • Some users encounter a flickering Launcher background, which can be partially mitigated by turning off accessibility settings. Please refer to this comment for a potential fix: https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-0-6-release-notes/7279512
  • The Launcher sometimes fails to create the StarCitizen/Live folders for some users, leading to Error 2000, Error 5008, or Error 5010. Try creating the folder manually and running the Launcher as an administrator.
  • LCH-1030: Launcher suppresses Screen Saver
  • LCH-1958: Never Ending Download loop. Please report the issue; we're having trouble reproducing it.
  • Users might encounter Desync with Language and Proficiencies while using the guide system both on Spectrum and in the Launcher at the same time.
u/Stompy-MwC — 24 hours ago

[All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12464883

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-16/9086976

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12464883

  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Instanced Siege of Orison
  • Hydrogen Fuel Balance
  • Quantum Drive Balance
  • Arlington Lever Action Rifle
  • Orison Relief Support
  • Recco Battaglia returns (Progression speed increase for PTU)
  • Wikelo Inventory Updates

Known Issues

  • PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
  • PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in

Bug Fixes &Technical

- Fixed 1 Server Crash
- Further NPC client performance updates

  • Potential Fix: Keycard Elite enemies and Boss NPCs in Siege of Orison being cleaned up by the density manager as if they were regular NPCs, causing them to despawn before players could kill them and obtain their keycards
  • Potential Fix: Siege of Orison instance elevator becoming uncallable from the dogleg after the assigned DGS crashed and recovered
  • Potential Fix: Incorrect comms audio line triggering after resetting the first node on the 8th floor of Solanki Platform, playing the wrong audio cue for players
  • Potential Fix: Ships unable to auto-dock to the Starfarer for AI beacon refueling missions due to fuel nozzle collisions blocking the docking process; nozzle collisions are now disabled during docking
  • Potential Fix: Battaglia playing her "busy" dialogue line when approached to accept Story Mission 3, before the mission had even been accepted
  • Potential Fix: Battaglia Story Mission 1 "Hostiles Eliminated" counter jumping back to 0% when players entered or exited the Command Module or left and returned to the ship during the Board Ship phase
u/Stompy-MwC — 3 days ago

This Week in Star Citizen - August 17, 2026

By EricTheFourier

https://robertsspaceindustries.com/en/comm-link/transmission/21292-This-Week-In-Star-Citizen

Hello everyone,

Last week, we dropped a big Roadmap Update, giving you the first look at 11 new cards tentatively planned for Alpha 4.11, including Nyx I, Starchitect, Planet Tech v5, new weapons, and more. If you haven’t already, check out the Release View for the full list of what’s currently in the works.

Thank you to everyone who has jumped into the Alpha 4.10 PTU with us recently. We’re eager to get this one onto the Live servers, and your participation has been tremendously helpful as we work through the remaining issues.

Keep an eye on Spectrum, as we intend to host a few focused stress tests this week to shore things up ahead of the Live release. We’ve intentionally held this patch back to give the team more time to address key issues and improve performance, with the goal of delivering a noticeably smoother experience when it arrives and building on that progress with each patch that follows.

And finally, a huge thank-you to everyone who joined us at Bar Citizen Denver over the weekend! The team had an incredible time connecting with so many of you and sampling Quantum Rye, a custom brew crafted specifically for the event (it was amazing!).

Next up, we’re crossing the Atlantic for gamescom in Cologne, Germany, on August 28. We can’t wait to reconnect with familiar faces, make new friends, and raise another glass with you!

This week:

Ship Showdown Phase 2 kicks off tomorrow, on Tuesday!

You rallied behind your favorites by sharing hundreds of fantastic creations during Phase 1, and now the Top 16 are ready to go head-to-head. From August 18 through September 2, two ships will face off each day, and it will be up to you to decide who moves forward in the bracket. Rally your crew, campaign for your pick, and make sure to cast your votes to earn an exclusive Spectrum badge along the way. Sixteen enter, but only one will take the crown!

On Wednesday, we're tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!

On Friday, the latest RSI Weekly Newsletter also lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your account settings.

Cheers,

Lénaïc "Nicou" Riédinger Community Manager

The Weekly Community Content Schedule

MONDAY, AUGUST 17

  • This Week in Star Citizen

TUESDAY, AUGUST 18

  • Ship Showdown 2956 - Phase 2 Commences

FRIDAY, AUGUST 21

  • RSI Weekly Newsletter

COMMUNITY MVP: August 17, 2026

We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Visit the Community Hub.

SHIPKHANA

by Fat Bird

Fat Bird is back with another ship highlight! The Shiv has a solid reputation as a heavy fighter, but what about the simpler things, like how fun it is to fly? Embark on a full cinematic and audio adventure that's sure to be a feast for the eyes and ears!

Enjoy it on the Community Hub.

u/Stompy-MwC — 3 days ago

PTU 4.10.0-12457370 Findings

## Crafting :

Linked the mining modules blueprint to Battaglia's story missions

Completing story 1 gives the Clearcut blueprint, completing story 2 gives the Overrun and the Deluge

reddit.com
u/Stompy-MwC — 3 days ago

[All Wave] Star Citizen Alpha 4.10 PTU Patch Notes 12457370 [from Sunday]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-wave-star-citizen-alpha-4-10-ptu-patch-notes-1

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12457370

  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Instanced Siege of Orison
  • Hydrogen Fuel Balance
  • Quantum Drive Balance
  • Arlington Lever Action Rifle
  • Orison Relief Support
  • Recco Battaglia returns (Progression speed increase for PTU)
  • Wikelo Inventory Updates

Known Issues

  • PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
  • PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
  • PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
  • PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Feature Updates

Siege of Orison & Instancing Performance
Completed Siege of Orison instances are now marked for immediate cleanup once all players leave, rather than waiting for the full TTL to expire; this frees up server resources faster after mission completion
Further Geometry, material, and general performance polish

Bug Fixes & Technical

- Fixed multiple Server Crashes
- Backend Update: Fixed an issue with entitlement auto-delivery failing silently when the server connection was never established; delivery now retries correctly and failed batches are reported as errors rather than successes
- Backend Update: Mission system now waits for the Remote World Entity System to be ready before syncing player state, preventing mission state mismatches on login

  • Potential Fix: Mendo Ren becoming unkillable during the final phase of the Siege of Orison boss fight due to an AI mission flow issue blocking her death state from triggering
  • Potential Fix: Siege of Orison mission not automatically accepting when players entered the instance, requiring manual mobiGlas acceptance to begin
  • Potential Fix: Siege of Orison AI enemies missing and the location not resetting correctly when repeating the mission after a previous completion
  • Potential Fix: ARGO ATLS IKTI getting stuck underground after falling from a great height
  • Potential Fix: Context popup window in the inventory appearing offset on widescreen resolutions due to incorrect UI scaling
u/Stompy-MwC — 3 days ago

Thorsten regarding future aspects of ship combat:

https://www.reddit.com/r/starcitizen/comments/1vnl76s/comment/p46q6ho/

Hi

thank you very much for the feedback. Let me start with I am with you on the general sentiment that the ship combat can be improved.
The good news here is that we have been working on changes already.

Just to give a high level overview of what changes we have planned in the short term (no details and I will explain later)
- lower TTK to the times we saw before Engineering Release
- create a coherent balance for all the "band aid" solutions we did put out on the way
- Shield updates (adjustment to shield health, slap down times, recharge rates, combat recover times, just to avoid the "escape game" that prolongs the combat especially in PvP by a lot.

and there are some that we have planned in the longer run

- proper Armour bandings to have the rules behind them clearer to be understood
- clearer identity of all weapons and weapon types we have (should be a meaningful choice and difference between a gatling and canon)
- ship part health adjustment to fit the Engineering gameplay balancing (since they were never adjusted for Engineering gameplay, hence some of the band aid balancing we had to do)

We were discussing of releasing it already with 4.10 but we want to make sure that we do it right this time and it does not feel like we are just doing sweeping changes to "find" the correct way. One of the reasons why I dont want to share details here, since it affects more then just the space combat. Just to give an example that lower TTK will have an impact on the mission completion time, therefore the mission difficulty and then ultimatly the economy of the game since faster mission results in faster money.
(just a very high level example for you to understand what we are thinking about this time for this rebalance)

Our goal is to also give it more time in testing (internally and externally) so that we can nail it down.

From my point of view this will help us tremendously in the long run. We really want to make sure that we have a solid basis for our ship balancing. Which in all honesty we might have weakened over some time now.

I already reached out to some people for bespoke feedback and we will send out some communication once we go into public testing.
(Will probably be either a Tech preview or a PTU, not my call alone therefore no promise from my side)

I can guarantee you though that if it would be for me you would alread be testing it.

Cheers,

PS:
Always happy to get feedback we can use to improve our game. So posts like this help us a lot. Repeating thank you.

**************************

Since I saw some comments in here, let me shed some more light on the TTK.

Again take what I say now with a grain of salt but this is the overall itent we want to see:

TTK in fighter to fighter scenarios should be lower.
TTK against larger ships should either stay or get longer to put allow the engineering gameplay actually to happen.
--> This again is a more complex matter since we are looking more into TTD (Time to disable) rather then TTK.

In all honesty especially for Engineering there are still a lot of things we want to see come reality (Wear and Tear is the one that I want to see rather sooner than later for example)

Hope this gives some more context on TTK.

So I hope I could make it clear that we want to have interesting and engaging fights between fighters but want to give room and time for some proper multicrew gameplay for all the storys you then can tell us.

Cheers,

u/Stompy-MwC — 3 days ago

PTU 4.10.0-12456044 Findings

## Mining :
The 3 new mining modules have been fully added to the game files.
Although they aren't fully finished (some strings not properly innitialized) but the modifiers are there.
They might be buyable in some stores in PTU.

Deluge can spawn in loot but the Clearcut and Overrun cannot.

Clearcut and Overrun modules have slight differences compared to what their descriptions says :
- Clearcut Module (Active Module) : +30% Optimal Charge Window Size instead of Optimal Charge Rate
- Overrun Module (Passive Module) : +2% Mining Laser Power instead of +8%

reddit.com
u/Stompy-MwC — 6 days ago

[All Wave] Star Citizen Alpha 4.10 PTU Patch Notes 12456044

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-15

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12456044
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns (reputation speed increase for PTU testing)
Wikelo Inventory Updates

Known Issues
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Feature Updates

Siege of Orison: Mendo Ren Balance
Mendo Ren's accuracy was a bit much in previous PTU releases. We have done some accuracy and firing behavior updates in tonight's PTU that should have a noticeable affect on the balance.

ASOP Terminal
Claim button labels now correctly display "Claim Insured Loadout" and "Claim Default Loadout" instead of showing a generic "Claim" label for both options

Bug Fixes & Technical
- Fixed 1 Server Crash
- Universal corpse cleanup: Corpses in tonight's PTU build will cleanup on a set 10 minute timer instead of not cleaning up at all. This is currently an aggressive timer for testing and is global to all AI (includes bosses and ship pilot corpses). Let us know how much this short timer is doing as we will be looking for feedback!
- More instance performance improvements, entity cleanup, and fixes
- Particle effects across the game updated to stream textures correctly, reducing memory overhead from effects that were previously loaded as static non-streamable assets
- Further instance handling improvements

Potential Fix: All active Siege of Orison instances simultaneously collapsing and becoming unphysicalized, causing all players inside to fall to their deaths

Potential Fix: Players crossing from the dogleg transition instance into the main Siege of Orison instance not transitioning correctly on the server side, causing desync and damage when moving through the barrier

Potential Fix: Siege of Orison Command Center entrance airlock not resetting after a player died and respawned inside it, permanently blocking other players from entering

Potential Fix: Battaglia Story Mission 2 "Emergency: Blinding Hope in Trouble" not appearing in the mobiGlas after completing Story Mission 1

Potential Fix: Collision missing at the Battaglia office exit in Levski which could cause players to fall through the floor when leaving

Potential Fix: Siege of Orison dogleg staircase missing collision after transitioning to the main instance, causing players to fall through

Potential Fix: Loot boxes not spawning at multiple locations

Potential Fix: Freight elevator platform getting permanently stuck showing "Transferring..." after lowering mission cargo and then attempting to raise it again

Potential Fix: Players able to clip through pinched collision proxies in various locations due to an aggressive tunnelling prevention algorithm; the tunnelling prevention logic has been disabled pending a rework

Potential Fix: Refueling missions showing 0 SCU of hydrogen required in the contract description for some Rank 3 Urgent Convoy Refuel missions

Potential Fix: Battaglia Story Mission 2 hook audio line playing when accepting the mission instead of the correct mission accept line

u/Stompy-MwC — 6 days ago

Weekly Update: Roadmap Update and Monthly Bundle

https://mailchi.mp/cloudimperiumgames/weekly-friday-newsletter-8142026

Sneak Peek: Hot or Cold?
[Greycat MFC]

Hey Citizen,

Take a behind-the-scenes look with the latest Roadmap Update, and don’t miss the new SteelTek Bundle, featuring super-heavy armor and paint for the Anvil Asgard. Plus, if you’re in the area, check out the next stops on the Bar Citizen World Tour!
LEARN MORE

STEELTEK STORE BUNDLE

Forego subtlety and outgun your way to victory with the new SteelTek bundle, featuring a Damascus-steel pattern and silver color scheme. Includes the CDS BUL-H4 super heavy armor, Apocalypse Arms Vendetta HMG, and SteelTek paint for the Anvil Asgard.
GET YOURS

TOP STORIES

Roadmap Update and Roundup

Ship Showdown
Phase 1 of Ship Showdown has closed out. Get ready for the Live Showdown! Be sure to vote daily and earn yourself a Spectrum badge.

Bar Citizen World Tour
The next stop lands in Denver, Colorado, on Saturday, August 15, followed by Gamescom Bar Citizen on Friday, August 28. We'll see you there!

Retro Gamer
For our German community, Retro Gamer just published a piece on Wing Commander, the game that started it all.

PROMOTION

Gear Up
Get to work with six Career Kits built for your playstyle. Each comes fully stocked with essentials tailored to your profession.

COMMUNITY

Industry and Trade Expo 2956
Knebel and the Starhead Federation from our German community are bringing back the Industry & Trade Expo this Saturday, celebrating the ships powering the 'verse's economy with guided tours, interactive games, and more. Watch along or take part on Knebel's Twitch, starting at 1 pm UTC.

Crusader Apartment
Daklyn's back with a video showing their latest fan-built creation, a Crusader apartment inspired by the floating city of Orison.

Community Bar Citizen
Grab a drink with your fellow pilots at one of the community Bar Citizen events this weekend, taking place across the USA and Canada!

OMEGA AEROSPORTS' SUMMER FESTIVAL 2956
It's time to celebrate a full week of community racing across the 'verse! Omega Aerosports is teaming up with some of the best racing orgs in the 'verse to run at least one race every single day from August 17–23, with generous prizes. Sign up for one, or sign up for all. It's entirely up to you.

u/Stompy-MwC — 6 days ago

Kruger S65 Stingray, & upcoming ships

We have obtained imagery of the next ship from Kruger, however to protect our sources we cannot share it directly. Therefore, we're pulling a 400i/Tyilui and telling you what it *looks* like.

It looks like a Horten Ho-229 flying wing fighter. Like, strikingly similar. Just with no air intakes at the front and a big spike at the center rear pointing backwards. Some editorial also compared it to the Gungan submarine from Star Wars ep1, but I can't personally see the resemblance

The wings fold up about halfway along their length during landing to a 90 degree angle.

Default paint is red wings + leading edge with a black body. Marina paint is striped black/bronze wings (stripes running along the length of the wings) plus a navy body with yellow accents.

New ships in the next couple of month

We've obtained detail about the "final pass deadline" for a number of ships in the next few months.
Mind you, this doesn't mean the ship will release at that day exactly, just that CIG want them done by then, to release them shortly after

### Anvil Auxilia
Deadline end of August

### Greycat MFC
Deadline end of August

### Origin M60
Deadline 22nd September

### GATAC Hyun
Deadline 30th September

### RSI Skylark
Deadline mid September

### RSI Constellations Series
Constellations getting a Mk5
Mk4 (Current models) getting gold standard
Deadline 13th october

### Drake Marauder
Deadline 19th October

### Liberator
Deadline scheduled for 26th February 2027, currently behind schedule

### Kraken
Deadline by end of March 2027

u/Stompy-MwC — 6 days ago

[All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12448924

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-14

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12448924
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus

Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns (reputation speed increase for PTU testing)
Wikelo Inventory Updates

Known Issues

Multi-Location - PU - Locations / Loot Generation - No loot boxes are spawned in multiple locations
PU - Battaglia - Story 2 - Missions / mobiGlas - "Emergency: Blinding Hope in Trouble" / Story 2 does not populate the mobiGlas (still has a possible cause)
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Feature Updates

Recco Battaglia
New Story Rewards: Additional blueprint rewards added to Battaglia Story Mission 1, 2, and 3 reward pools

VR Feature Test
Fixed the G-Force blink effect showing differently between the left and right eye in VR, which was causing a disorienting visual mismatch; both eyes now use the same randomness seed based on the current frame ID

Bug Fixes & Technical
- Fixed 1 Client Crash
- Fixed 1 Server Crash
- Made further instancing backend stability polish
- Polish for frequent global lag spikes affecting player's PTU sessions

Potential Fix: Collision missing on the Siege of Orison dogleg staircase after transitioning to the main instance, causing players to fall through the floor

Potential Fix: Battaglia failing to recognize the player as a valid entity when they walked into her office, causing her not to react or trigger dialogue

Potential Fix: Salvage missions not awarding any reputation to the player's salvage faction standing after completion

Potential Fix: Nine Tails NPCs in Siege of Orison carrying externally attached magazines and medpens not intended for their loadouts, contributing to performance overhead from excess entity attachments

Potential Fix: Package Recovery missions completable by delivering only one package instead of all required packages

Potential Fix: Contested Zone final loot room hangars incorrectly rescuing downed players

u/Stompy-MwC — 7 days ago

Additional info regarding PTV5 from Will Hain (river guy) from 10-42's stream

- "Won't spoil surprises around other planets - but be excited"

- Outposts are new and not in the style of Pyro's, everything from the CC25 Nyx 1 preview is on Nyx 1 in 4.11

- Tech has turned out better than expected. Biggest focus right now is performance, as much as possible has been moved to GPU - but also doing a lot more work. At the moment its hard to compare, not really apples to apples.

- ​​V6 is not something planned, "next leap" for planet tech would be change in Height pipeline (think real mountains and canyons) - that's the least touched part in V5 (though the offline part has changed significantly). R​ivers - not coming with Nyx 1. There's new tech that could be used for rivers, but didn't make it in time for Nyx 1.

- ​​V5 is not currently in S42 and has been iterated in SC codebase.

reddit.com
u/Stompy-MwC — 7 days ago

Roadmap Roundup - August 12, 2026

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-august-12-2026

Hello everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.

Be sure to check back every two weeks for the latest updates.

With that, let’s dive into this week’s Roadmap Roundup!

-CIG Community Team

Release View

Alpha 4.11

Nyx I
Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.

This card has been set to Tentative.

Starchitect Mission Pack
Implementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.

This card has been set to Tentative.

Genesis: Planet Tech v5
Implementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.

This card has been set to Tentative.

Genesis: Starchitect
Implementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.

This card has been set to Tentative.

Genesis: Population Manager
Implementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.

This card has been set to Tentative.

Starchitect POIs
Implementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.

This card has been set to Tentative.

Heavy Combat Armor
Implementing a heavy combat armor in the persistent universe.

This card has been set to Tentative.

Character Customization Update (Brows)
Implementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.

This card has been set to Tentative.

Kastak Arms "Verdict" LMG
Implementing the Kastak Arms "Verdict" LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.

This card has been set to Tentative.

Kastak Arms "Hellion" Pistol
Implementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.

This card has been set to Tentative.

New Wikelo Ship Offerings: Tiburon
Adding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.

This card has been set to Tentative.

u/Stompy-MwC — 8 days ago

[All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12442953

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-13

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12442953
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns (reputation speed increase for PTU testing)
Wikelo Inventory Updates

Known Issues
PU - Scanning - Scan radar ping on surface of planet causes large frame drop
PU - Battaglia - Story 2 - Missions / mobiGlas - "Emergency: Blinding Hope in Trouble" / Story 2 does not populate the mobiGlas (still has a possible cause)
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Bug Fixes & Technical
- Fixed 1 Client Crash
- Streaming instancing performance updates for load balancing

Potential Fix: Battaglia Story Mission 3 blueprints awarded as rewards unable to be crafted due to material assignments missing

Potential Fix: Battaglia Story Mission 3 "Talk to Battaglia" objective not updating correctly if the player abandoned then re-accepted the mission while already inside the instance, leaving the marker pointing at Levski with no way to progress

Potential Fix: Nyx Dungeon (RCD) mission not progressing after activating the Power Core, blocking mission completion

Potential Fix: Players getting stuck at an infinite standby gate in the Siege of Orison dogleg when joining a party that already had an active instance, caused by the instance Broker not being streamed in on the correct DGS before the loading barrier lowered

Potential Fix: Armistice zone missing from the Battaglia Employment Center and dogleg at Levski

Potential Fix: Preliminary bounty intro missions spawning no target AI

Potential Fix: Hull-C automated cargo loading not initiating when stationary inside a loading zone

Potential Fix: Ship power allocation unable to be increased via the engineering MFD even when power pips were available

Potential Fix: Hauling missions with multiple pickup locations placing all cargo in a single location inventory despite showing separate pickup markers

Potential Fix: Kopions being attacked in a Contested Zone turning the entire station security hostile toward the player

Potential Fix: Ships retrieved via ASOP while in a quantum travel state flying into the hangar door when the elevator animation completed

Potential Fix: Orison Relief Support "Delivery Pilot" contract showing placeholder text in the mission details description

Potential Fix: Siege of Orison intro mission remaining available to accept in the mobiGlas after the player had already arrived at the Arrival Center

Potential Fix: Ballistic Gatling S5 weapon incorrectly trying to apply vehicle tint, causing a visual error on the weapon model

Potential Fix: Prison keypad default generated access code not working, blocking escape missions

u/Stompy-MwC — 8 days ago

[All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12432063

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-12

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12432063
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns (reputation speed increase for PTU testing)
Wikelo Inventory Updates
Known Issues
PU - Battaglia - Story 2 - Missions / mobiGlas - "Emergency: Blinding Hope in Trouble" / Story 2 does not populate the mobiGlas (still has a possible cause)
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Bug Fixes & Technical
- Made several server load balance calculations and performance optimizations
Potential Fix: Party members experiencing widespread desync during Siege of Orison, affecting loot boxes, AI, and mission state simultaneously
Potential Fix: AI desyncing from their positions during combat in Siege of Orison, appearing to teleport or freeze for other players in the party
Potential Fix: Remy Kettle incorrectly spawning at the Orison Landing Pad during Orbageddon, breaking the boss encounter
Potential Fix: Delivering the hard drive and talking to Battaglia not completing Battaglia Story Mission 2 even when she plays the correct acknowledgement dialogue
Potential Fix: Battaglia Story Mission 1 Phase 2 progress bar not advancing when quantum traveling away from the Caterpillar while within trigger range, leaving the mission stalled until returning
Potential Fix: Battaglia Story Mission 2 and Story Mission 3 reappearing in the contract manager after already being completed, allowing them to be accepted again
Potential Fix: Players not respawning at their last checkpoint after dying in Siege of Orison, instead being sent to Orison General or their home location
Potential Fix: Siege of Orison instance elevator being recalled to the Shuttle Station when another player called it while it was already in transit
Potential Fix: Destroy Satellite missions having no satellites spawned around the Comm Arrays, making them impossible to complete

u/Stompy-MwC — 9 days ago

[All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12418393

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-11

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12418393
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns (reputation speed increase for PTU testing)
Wikelo Inventory Updates

Known Issues
If any party member is AFK kicked during a Siege of Orison mission, the mission resets for all remaining party members with objectives starting over from the beginning (Fix in review for next PTU)
PU - Battaglia - Story 2 - Missions / mobiGlas - "Emergency: Blinding Hope in Trouble" / Story 2 does not populate the mobiGlas
PU - Nyx - Battaglia - Story 2 - Mission Content / Game Code - Delivering the hard drive and talking to Battaglia does not complete the mission
PU - Nyx - Mission Content / Game Code - Battaglia - Story2 - Deliver Data Drive objective does not complete after delivering the data card to Battaglia
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in
PU - Stanton - Siege of Orison - Performance / Mission / Location - Severe performance dip approaching Solanki platform
PU - Stanton - Siege of Orison - ARGO ATLS IKTI - Ground Vehicle / Physics / Physical Proxy - The IKTI can get stuck in the ground after falling from a great height

Features & Gameplay

Client Performance Update: Frame Time Smoothing
Frame time smoothing behavior tightened to reduce delayed frame rate recovery after sustained performance spikes. This should result in a more responsive and consistent frame pacing.

Instancing Infrastructure
DGS Manager configuration optimizations and additions to help improve stability during high instance load

Bug Fixes & Technical
- Fixed 2 Client Crashes (particle texture and inventory related crashes)
- Fixed 1 Server Crash

Potential Fix: Players unable to call the Siege of Orison instance elevator after stale instance entries accumulated in the Transport Manager, blocking mission access entirely; stale instances are now cleaned up automatically

Potential Fix: Foxwell Enforcement intro missions incorrectly spawning Siege of Orison Juggernaut Elite Nine Tails enemies instead of standard Nine Tails combatants

Potential Fix: Klescher Prison "Inmate Maintenance Opportunity" contract accepting with no objectives listed and no way to complete it

Potential Fix: ASOP vehicle list showing a ship as unavailable or displaying incorrectly, causing the ship status to appear wrong

Potential Fix: Commodity cargo and contracted cargo containers not being tracked for long-term persistence

u/Stompy-MwC — 9 days ago

PTU 4.10.0-12418393 Findings

## Crafting :
Added the blueprint and blueprint pools for the 3 new mining modules (one pool each), not linked to missions yet

## Item Recovery :
Added (again ?) Cargo to LTP

reddit.com
u/Stompy-MwC — 9 days ago

Instancing playtest Sunday

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

# **#ETF-testing-chat MOTD update**:
☁️ (Frjádagr) A new 4.10 PTU build is now available to All Waves of testers! [VERSION 4.10.0-PTU.12409360](<https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-10-ptu-patch-notes-10>) | [Bugfix and Issue Discussion](<https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/bugfix-and-issue-discussion-4-10-ptu-6>)
We are currently working on further hotfixes for issues currently blocking a playtest today and will attempt on the same time Sunday at 2000 UTC. We are going to hold a 3-4 hour playtest for instancing with Siege of Orison with some further technical updates done. During this time we will be gathering client and server performance captures. [Weekend Playtest](<https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/instancing-siege-of-orison-weekend-ptu-playtest>)

u/Stompy-MwC — 12 days ago

Weekly Update: Ship Showdown &amp; Monthly Report

https://mailchi.mp/cloudimperiumgames/weekly-friday-newsletter-872026

Sneak Peek: The art of adaptation.

Hey Citizen,

It’s time for Ship Showdown! Rally behind your champion and propel your pick into the Top 16. Plus, peek behind the scenes of the PU in July’s Monthly Report and explore the ‘verse for FREE in five distinct ships during Foundation Festival.

LEARN MORE

SHIP SHOWDOWN: THE TITLE OF CHAMPIONS

It’s time to rep your ride-or-die favorites across eight divisions by submitting an original creation to the Community Hub. We’ll also be watching how often your contenders leave their hangars to do what they do best, so get out there and put them through their paces to help improve their odds!

REP YOUR RIDE

TOP STORIES

JULY 2026 PU MONTHLY REPORT

LAST CHANCE: FREE FLY UNTIL AUGUST 10

SHIP SHOWDOWN PHASE 1 CONTEST

PROMOTION

Foundation Festival Offers

Foundation Festival is here! Free Fly five ships then add your favorites to your fleet. Six Career Kits are also available, each equipping you with the tools and armor for a different profession. New to the 'verse? Grab a discounted Starter Pack, complete with a special-edition paint, enhanced ship insurance, and more! Offers end August 12.

SUBSCRIBERS

AUGUST SUBSCRIBER PERKS

No matter where the fight takes you, be battle-ready with this month's Star Kitten flair and Hoverbikes of the Month!

COMMUNITY

Ship Showdown 2956, by HEBRAiST

It's Ship Showdown, and it’s time to champion your favorite ship! For HEBRAiST, the Origin M80 has captured his heart. Check out his latest video on the Community Hub to discover why this sleek powerhouse deserves your vote.

COMMUNITY BAR CITIZEN

Lots of Bar Citizens are being organized by the community this weekend! So, if you're in London, Helsinki, or Tagaytay City, be sure to join the fun, grab a drink with your fellow Citizens, and maybe even recruit a few new players along the way for Foundation Festival. It's your chance to be a Guide in real life too!

u/Stompy-MwC — 13 days ago