LIVE 4.10.2-12881860 Findings Addendum

LIVE 4.10.2-12881860 Findings Addendum

## MaxLift-II "Keelback" Tractor Beam :
Compared to usual MaxLifts :
- Min Force (Force when at "Max Distance" meters) : 300 kN instead of 200
- Max Force (Force when between 0 and "Full Strength Distance" meters) : 500 kN instead of 440
- Max Distance (Self Explanatory) : 80 m instead of 100
- Full Force Distance (Distance where "force" starts going from "Max Force" down to "Min Force" at "Max Distance", cf interpolation) : 0.75 m instead of 70
- Max Angle (Angle at which beam will break) : 60° instead of 70
- Max Volume (Volume of entity being moved) : 3000 instead of 1500 (Unit unknown, m^3 or SCU ?)
- Tether Breaking Time (How long until beam snaps when no Line of Sight) : 3s instead of 2.5
- Distance Change per action (how many meters per wheel scroll) : 0.3m instead of 0.1

## Cambio-II "Glacier" SRT :
Compared to usual Cambio-SRT :
- Material Efficiency (Unkown) : 60% instead of 70
- Max Health Repair Rate (Max Repair Rate for HP) : 770 hp/s instead of 670
- Max Damage Map Repair Rate (Unkown, Visual Armor Reparation Surface ?): 15 instead of 10 (Unit unknown)
- Health to Ammo Ratio (How many ammo it uses to repair X HP) : 7 hp per ammo instead of 5.8
- Beam Range (Self Explanatory) : 12 m instead of 10
- Hit Radius (Self Explanatory) : 0.3 m instead of 0

## Min/Max Distance (Interpolation) Explanation :
CIG usually write "min/max [something]" values on weapons/tools but it would be more accurate to name them "[Something] at Distance X"

Exemple with the MaxLift-II above :
The "Full Force Distance" is 0.75, so from 0 to 0.75 meters, the tool's force will be 500 kN ("Max Force")
Starting at 0.75 m and all the way down to the "Max Distance", the force goes down linearly down to "Min Distance" where it'll have the "Min Force"

u/Stompy-MwC — 6 days ago

Nyx 1 screenshots and Evocati flair

PIPELINE has a bunch of screenshots from the Nyx 1 tech preview. A bunch, as in too many for me to reupload here, so if you want to see them I suggest you join their discord:

https://discord.gg/pipelinesc

Also I see a lot of Avocados here, if you want an Evo flair, message the mod team with proof of your org membership

u/Stompy-MwC — 14 days ago

Early Genesis Tech-Preview Notes

* It looks like Nyx 1 is missing a lot of rock placables and trees right now. It looks very bare bones.
* There is a new weather system in where you can see rain columns from clouds, and it's actually raining under them! No lightning.
* Some geological locations, like eroded cliffs and beaches got a bunch of love.
* This build is missing anything required for 'cool' screenshots. It's 90% just the topography.

reddit.com
u/Stompy-MwC — 14 days ago

[Evo NDA] Star Citizen Alpha Planet Tech V5 Tech-Preview 12829552

## Audience: Evocati (Standard Evo NDA)

## About This Test
This build is a tech preview of Planet Tech V5, also known as Genesis, our new planetary generation and rendering system. The goal of this test is to gather feedback and performance data on the new terrain, biome, and scattering technology.

This preview is limited to Nyx 1 only. No other planets or moons in the build have been converted to V5.

### Important: Vulkan Required
Planet Tech V5 on Nyx 1 only has full functionality under Vulkan. DX11 is not currently supported and will not render the new terrain correctly so dx11 is removed from this test.

## Feature Updates
Today we're handing you the first build of Nyx I on Genesis (Planet Tech V5).

This is a first-contact test. You're the first players to fly Genesis, and your first impressions matter to us. We want to see how it behaves with a real crowd.

### What's in this build
Genesis is a new planet pipeline. It changes how we build, stream, and shade a planet surface and content. In this build, that means:
- Physically based Object Placement. Species of plants and geology types are placed on the planet in ways that follow real world patterns and rules.
- GPU scattering. Trees, rocks, other assets are placed on the GPU, from whole-planet scale down to ground level. On the server, the CPU runs the same placement logic so objects can get physics, using dual compilation logic to compile for both C++ and Shader Language.
- Terrain shading. Terrain is now considered as layers of materials, including substrate, soil, scree, bedrock, sand and debris. Layers are blended against one another in physical quantities and shader using PBR techniques.
- Distant representation. From a distance, the terrain absorbs the shading properties of the assets placed upon it, blending between real assets and our distant representation continuously.
- Virtual Terrain. Terrain is cached into a constantly updating atlas of tiles, allowing for more efficient rendering of complex surfaces.

We have two objectives for this preview.

- Server: stress tile activation. Put the V5 WorldBuilder under real load.
- Client: first impressions of performance and visuals. Tell us how the planet looks and runs on your machine, in four specific areas.

### Objective 1: stress tile activation on the server
The V5 WorldBuilder activates and deactivates planet tiles as players move. We want to see how that holds up with many
players on the planet at once, in different places and at different altitudes. The more of you that spread out, the better
the data.

We monitor server activity throughout the preview. You don't need to report on the server side. Your job is to load it:
spread out, keep moving, and change altitude often.

### Objective 2: report client performance and visuals
We want to know how performance and visual fidelity hold up on first contact. Look at these four areas:
- Distance and density. Watch how vegetation and terrain detail hold up as you move from orbit down to ground level.
Report pop-in, visible level of detail (LOD) transitions, and density that looks wrong.
- Physics collisions with terrain. Land, drive, walk, and crash. Report where the ground doesn't behave like ground.
- Performance. Watch client frame rate, frame times, and stutter. Fast, low flight puts the most pressure on streaming, so
watch that closely.

Report client-side findings in [Spectrum thread or Issue Council project].

### Details about this test
Scope. This test covers Nyx I only. The planet is empty. It has no locations, missions, NPCs, or other content. This is on
purpose. This preview is about the planet tech, not gameplay. Don't report missing content.

Rendering. The test runs on Vulkan only. We found issues with DirectX that aren't fixed yet. Please start with a clean user.cfg to avoid any conflicts in setup.

Getting there. [Where you spawn, or the route to Nyx I.] [Which ships and ground vehicles are available.] You need a
ground vehicle for the terrain collision tests.

There is ongoing performance and visual polish work, as well as changes to reduce the VRAM usage of V5 coming soon. Even still, this testing is massively valuable to us!

Low flight at high speed from many players is a good way to activate more planet tiles. Get close to the ground and stay there a while.
Then fly around and take it in.

reddit.com
u/Stompy-MwC — 14 days ago

"Runic" October Bundle

For now the armor doesn't have a name, but its likely to be Monolith "Runic"
The bundle consist of the Monolith armor and a R97 "Runic" Shotgun, no vehicle livery yet

u/Stompy-MwC — 20 days ago

EPTU 4.10.2-12770507 Findings

[Chachi Sanchez (VR guy) reports that VR scopes and zoom are in this build!]

## Day of the Vara Liveries :
Partially added Day of the Vara liveries for the AEGIS Eclipse, DRAKE Vulture, KRUGER L-21 Wolf, KRUGER L-22 Alpha Wolf
Not visible yet

## ISIA Event Missions :
All missions now split points both for "global" and sub point ladders

## New Wikelo Missions :

### Big Style LMG
Description : Warriors should feel strong, yes? What makes you feel more very strong than looking amazing? Wikelo will make your gun look like different gun. Bring me item on list and I give to you. Bye.
Reputation Points Reward : 0
Required Items : 1x F55 LMG, 5x Vanduul Metal, 20x Jaclium (Ore)
Reward Items : 1x F55 "Shadowflux" LMG, 20x F55 LMG Magazine (150 cap)
Reward Blueprint : F55 "Shadowflux" LMG

### Monolith Armor Very Smooth
Description : When fight, you want armor that solid. Keep gun from helpful organ you need to live, yes, but should be impressive too. Wikelo make version of Monolith armor that do both. You want? Bring me things I need for new project and I will give. Show you how to make too. More happy.
Reputation Points Reward : 0
Required Items : 1x Monolith Armor Legs, 1x Monolith Armor Arms, 1x Monolith Armor Core, 1x Monolith Helmet, 1x Monolith Backpack, 10x Vanduul Metal, 25x Saldynium (Ore)
Reward Items : Unnamed Monolith Armor Set
Reward Blueprint : Unnamed Monolith Armor Set blueprints

## Miscellaneous :
Monolith Armor can be looted in Distribution Centers
(The "Runic" and Wikelo ones shouldn't be able to spawn due to another tag)

## TTK Changes :

Patchnote says :
- Shield Health +17% - +70%
- Armor Health -20% - +100%
- Alpha Damage +145% for Energy, +116% for Ballistics
- Armor Deflection for Energy increased by +80%, for Ballistics +64%

However the Shield Health increased by a maximum of 300% and armor Health by a maximum of 2900%

Energy weapon increased by 145% as stated, and most ballistic by +116%, however a couple ballistic weapons increased less

Armor deflection changes are accurate.

reddit.com
u/Stompy-MwC — 20 days ago

ATMO esports

🚀 Enter ATMOSPHERE 2956 returns with a special Online PvP Showcase.

Originally planned as part of the live event in Sydney, the competitive PvP portion now takes place online, bringing together talented pilots from across the Star Citizen community for a showcase of skill, teamwork, and aerial combat.

⚔️ Competitive Dogfighting
🎙️ Live Commentary
🌎 Community Competitors
🏆 Enter ATMOSPHERE 2956 PvP Showcase

Enter ATMOSPHERE celebrates the competitive side of Star Citizen through racing, dogfighting, and community-driven esports experiences.

youtube.com
u/Stompy-MwC — 20 days ago

The End of Physics Jank? Star Citizen Tech Preview vs Live | MrKraken

Star Citizen hot dropped a significant Tech Preview on us and the difference compared to live is huge. Physics netcode actually behaving, in Star Citizen, in 2026, wild.

youtu.be
u/Stompy-MwC — 21 days ago

☁️ (Frjádagr) We are currently putting together 2 plans for builds today…

☁️ (Frjádagr) We are currently putting together 2 plans for builds today.
- First: We are looking to have an All-Backer Tech-Preview playtest this afternoon with all backers for about 4-6 hours. This will go over some physics netcode updates from Bault and team so definitely don't want to miss it!
- Second: We are putting together a new 4.10.2 build for a potential Evocati to Wave 1 release after the tech-preview. We may include the TTK TTD updated changes as a Tech-Preview built into the normal PTU for the weekend (this is not meant for 4.10.2 overall and just a good way to test it over the weekend)

https://robertsspaceindustries.com/spectrum/community/SC

u/Stompy-MwC — 21 days ago

Spectrum Redesign: Phase 2 Now Live

Hi everyone,

The second phase of the new Spectrum redesign is now live!

What's New in Phase 2

This update gives the Thread List page a new, more linear design, making it easier to scan, browse, and find the topics you care about.

This is Just the Beginning
With Phase 1 and Phase 2 behind us, we're moving on to the rest of Spectrum. Up next is the mini profile, giving the player card a fresh look. Threads and messages follow after that.

For threads, we're rebuilding Markdown support from scratch, along with richer formatting options and more ways to add structure and personality to your posts. We want Spectrum to be a place you enjoy contributing to, not just check in on.

We Want to Hear From You
Before we finalize the quality-of-life improvements coming to threads and messages, we want to hear what would make the biggest difference to your experience on Spectrum.

Share your ideas in the comments below. Whether it’s better formatting tools, improved Markdown support, new messaging features, or something else entirely, we’re reading.

While we can’t make any promises, your feedback will help shape what we prioritize next.

robertsspaceindustries.com
u/Stompy-MwC — 1 month ago

This Week in Star Citizen

By OrangeJuZi

https://robertsspaceindustries.com/en/comm-link/transmission/21315-This-Week-In-Star-Citizen

Happy Monday, everyone!

Last week saw the culmination of the biggest throwdown yet in the clash for aerospace supremacy. Ship Showdown 2956 has its Undisputed Champion of the 'Verse, and it's the RSI Perseus! The gunship ended one more battle in the final, taking down the Drake Ironclad Assault after a fight the crowds are still talking about. [Note to self: rough week to be a Drake girl.] The Origin M80 and the Drake Corsair round out this year's Final Four, due to receive Best In Show honors at this year's Intergalactic Aerospace Expo. You can relive every round at the Ship Showdown hub.

Subscribers also received their exclusive September perks, featuring the Vehicle of the Month ahead: the MISC Freelancer MAX, a long-range hauler built for the dangers of deep-space delivery. Coming along for the ride are decorative display cases for collectors to showcase their loot. 

We also published the August PU Monthly Report, with a look at what the dev teams tackled last month, from work that fed into Alpha 4.10: Siege of Orison to what's cooking further down the line.

Lastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. We loved reconnecting with familiar faces and meeting new pilots along the way. The Bar Citizen World Tourrolls on, with our next stop in Milan, Italy, on September 19. We hope to see you there!

Now, let's see what's going on this week:

Tuesday kicks off the week with the September Monthly bundle comm-link, giving you a look at the armor, weapon, and ship paint bundle coming with Alpha 4.10.1.

Come Wednesday, ready yer crews and hoist the Jolly Roger once more, mateys, for the time be upon us for Pirate Week 2026!

Wednesday also brings the latest Roadmap Update and its complementary Roundup.

Friday will see the RSI Newsletter delivered straight into your inbox with the week's highlights from across the 'verse.

On Saturday, our friends at ATMO esports are giving dogfighters their shot at glory: Fight or Flight kicks off its 2026 season with the EMEA/NA group stage. There's still time to sign up; registration closes midnight UTC on September 11.

Fly low, and fly fast!

Freyja Vanadis
Senior Community Manager

The Weekly Community Content Schedule

MONDAY, SEPTEMBER 7, 2026
This Week in Star Citizen

TUESDAY, SEPTEMBER 8, 2026
September 2026 Monthly Bundle Comm-Link

WEDNESDAY, SEPTEMBER 9, 2026
Pirate Week 2026 commences!
Roadmap Update
Roadmap Roundup

FRIDAY, SEPTEMBER 11, 2026
RSI Weekly Newsletter

COMMUNITY MVP: September 7, 2026

We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Visit the Community Hub.

Grey's Market Basher Cinematic
by meridivn

This cinematic showcase of the Basher's livery by Meridivn is the stuff of dreams. Dare we even say, it's a beautiful Nightmare?

Check it out on the Community Hub.

u/Stompy-MwC — 1 month ago

☁️ (Thursday) We are currently testing a Ship TTK build (will be 4.10 build) internally with the goal of having an Evocati only (NDA) TP starting tonight for about 24 hours

u/Stompy-MwC — 1 month ago

September 2026 Subscriber Promotions

https://robertsspaceindustries.com/en/comm-link/transmission/21193-September-2026-Subscriber-Promotions

Pirate Week is fast approaching, and every smart hauler knows loose cargo makes for easy plunder. Every subscriber can keep their cargo safe with the Vehicle of the Month aboard a long-range hauler built for the dangers of deep-space delivery. And when you arrive, you can show off your collectible coins to anyone and everyone with September’s Flair.

IN-GAME REWARDS (FLAIR)

Show the ‘verse your coin and firearms collections with these decorative display cases.

Coin Display Case

  • Proudly display your coins with this classy case, featuring a red velvet interior with space for up to ten coins and a clear glass front so all can enjoy your collection. 
  • Current Centurion-level Subscribers get this item as part of their subscriptions.

Bosco Weapon Display Rack

  • Showcase your favorite firearms with this sturdy display rack. Features display shelves for your favorite guns, as well as storage space for spare ammo and accessories.
  • Current Imperator-level Subscribers get this item and the above Centurion-level item as part of their subscriptions.

Coin and Weapon Display Set

  • Show off your collectable coins and favorite weapons with this Coin and Weapon Display Set, containing the challenge coin case and Bosco weapons rack.
  • This pack is available for all subscribers to pledge for in the Subscriber-Exclusive Store.

Earnable In-Game:

Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.

VEHICLE OF THE MONTH

MISC Freelancer MAX [$150 USD] & Hull B [$280 USD]

Centurion Subscribers: MISC Freelancer MAX (with 12-month insurance)

MISC Freelancer MAX: Wherever supplies are needed, the Freelancer MAX gets them there. Combining a huge cargo hold with heavy weapons, this long-range hauler is built to traverse the most dangerous corners of the galaxy.  

MISC Hull B: The Hull B is designed to maximize cargo capacity above all else. Thanks to MISC’s unique telescopic spindles and a well-appointed interior, it’s ideal for long, heavy hauls to Humanity’s farthest-reaching outposts.

MISC Freelancer MAX: Wherever supplies are needed, the Freelancer MAX gets them there. Combining a huge cargo hold with heavy weapons, this long-range hauler is built to traverse the most dangerous corners of the galaxy.  

SUBSCRIBER MERCHANDISE DISCOUNT

Two continuous discount levels are available to all Subscribers in the Merch
Store. Centurion Subscribers receive 10% off merchandise, while Imperator
Subscribers receive 15% off. Take advantage of this perk and peruse the
selection of available merchandise.

Merchandise Store

SUBSCRIBER STORE

All previous flair items going back to 2014 are available to pledge in the
Subscriber Store. You can fill in any gaps, pick up store-only items, or
grab extras to gift to non-Subscribers from the My Hangar section of your
RSI profile.

Shop Now

NOT A SUBSCRIBER?

If you would like to receive this flair as part of a subscription, you can subscribe before September 8, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.

Subscribe Now

u/Stompy-MwC — 1 month ago

This Week in Star Citizen - August 31, 2026

By Draal_Iskaldur

https://robertsspaceindustries.com/en/comm-link/transmission/21304-This-Week-In-Star-Citizen

Hello everyone,

Last week, Alpha 4.10: Siege of Orison arrived on Live! The Nine Tails have launched a brutal assault on Orison, and Crusader has called for help. With all air traffic into the area blocked, assault teams will need to deploy via secure shuttle to put down the insurrection before more lives are lost. Squad up with the toughest you've got, this one isn't for the faint of heart.

Alongside Siege of Orison, Alpha 4.10 also rebalances fuel tank capacity and consumption across the ship roster, with refueling missions updated to match, and introduces Kruger's first medium fighter, the S-65 Stingray. It's a big patch, and like most big patches, it's still settling in. Thank you to everyone who jumped in and sent us reports via the Issue Council along the way. If you're curious about how those reports actually get turned into fixes, we published an Improving the Live Experience Comm-Link last week that explains how we're tracking and prioritizing issues right now.

It's also been a while since our last Letter from the Chairman, so if you haven't already, check out the latest one, touching on what the new instancing tech in 4.10 means going forward, some myth-busting around Star Engine, and an update on Squadron 42's release window shifting to Q2 2027. We also released the first episode of Inside CIG, a new video that takes you behind the scenes of what it actually takes to ship a release like 4.10.

The Ship Showdown bracket has now narrowed down to the Final Four, though the Free Fly is still on. All Elite Eight ships remain free to fly for backers through September 2, so you've still got time to take your favorites for a spin before voting wraps and this year's champion is crowned.

We also shared an early look at upcoming changes to pledge gifting and game access ahead of the new Game Library system launching in October. We're rounding up some of the questions we've seen in the thread and will share more information soon.

Last but not least, a massive thanks to everyone who came out to Bar Citizen in Cologne last Friday. Seeing over 500 of you there was wild! Really enjoyed raising a glass with some of y'all, hearing your stories, and spending the evening with such a great crowd. Our Bar Citizen World Tour keeps rolling, with our next stop coming up fast: September 4 at PAX West in Seattle, Washington. Hope to see you there!

Now, let's see what's going on this week:

On Tuesday, Subscribers can look forward to the latest Subscriber Comm-Link and Newsletter, talking about a few new pieces worth showing off in your hangar.

Wednesday wraps up Ship Showdown 2956 as this year's champion is crowned. We'll also be publishing the August PU Monthly Report with a behind-the-scenes look at the progress our teams have made across the company.

On Friday, we'll be in Seattle, Washington, for our next Bar Citizen World Tour stop. Join us at Stoup Brewery - Capitol Hill for a night with the community. Friday also brings the latest RSI Weekly Newsletter to your inbox. If you're not subscribed yet, you can sign up anytime through your account settings.

See you in the 'verse!

Ulf Kuerschner

Lead Community Manager

The Weekly Community Content Schedule

MONDAY, AUGUST 31, 2026

  • This Week in Star Citizen

TUESDAY, SEPTEMBER 1, 2026

  • September Subscriber Comm-Link
  • September Subscriber Newsletter

WEDNESDAY, SEPTEMBER 2, 2026

  • August 2026 PU Monthly Report

FRIDAY, SEPTEMBER 4, 2026

COMMUNITY MVP: August 31, 2026

We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Visit the Community Hub.

Here Kitty, Kitty!

by AngryGiantRobot

This week's Community MVP is this awesome 3D-printed Star Kitten helmet, made as a gift for a friend who's put in serious work organizing Org events, including the Bar Citizen in Chicago a couple months back, so if you were there, you may have already spotted it in person.

Check it out on the Community Hub.

u/Stompy-MwC — 2 months ago

Star Citizen Alpha 4.10 LIVE - Hotfix Central (Updated 8.31.2026)

Current 4.10 LIVE Status | 8.31.2026

https://status.robertsspaceindustries.com/
https://robertsspaceindustries.com/en/comm-link/Patch-Notes/21293-Star-Citizen-Alpha-410
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN

  • Status: Hotfix Channel Currently CLOSED
  • Latest LIVE Client CL: 12545750
  • Latest LIVE DGS CL: 12519617 (12545750 rolled out to most servers and continuing expanding)

>► 8.28.2026: Hotfix 12545750 now on LIVE

Client Side Fix for Super Heavy Combat Armor Sound Effects Playing after Unequiping
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-213441

Hybrid Side updates for multiple top crashes will be rolling out over time tonight and throughout the weekend to help with the most hit stability issues.

u/Stompy-MwC — 2 months ago