Ocean — turn any region into a living sea, and any token into a ship [Early Access](System Agnostic)
Content Name: Ocean — Water & Sea Simulator
Content Type: Module
System: System Agnostic
Hey folks,
Really happy to finally share this one with you. I've been working on Ocean for a long time, and honestly, it's a really special module to me
Ocean turns any Foundry Region into living water, and any token into a ship. Draw a region, add the ocean water behavior, and that area becomes an ocean, a lake, a river, or a still pool down in a dungeon. The surface moves on its own and never loop
You can adjust almost everything about the water: color, flow speed and direction, lighting mood, how big the waves get, foam, reflections and more. The settings you'll reach for most are gathered in a "favorites" panel, so you can get a good-looking sea in seconds and then go as deep as you like, saving your own presets along the way
Turn a token into a ship and it really sits in the water: when a swell rolls through, the bow lifts and the hull rocks. Ships leave a wake as they sail, and a token wading across a lake sends ripples spreading outward, ring after ring. Scene light has a real position and color, so switching between a clear day, a golden sunset or a moonlit night shifts the whole mood of the sea in real time
Ocean is currently in early access for the "The Architect" tier on Patreon, and will open to everyone once the early access period wraps up. The 3D ship hulls come from the companion scenic3d module, installed alongside ocean.
This one's special to me. I started making it because my own campaign is about to reach its ocean exploration arc. It was also incredibly complicated to pull off, honestly the second most complex module I've built so far
I really hope you enjoy it.
Have fun out there, and let's ride the waves!:D
Link: https://foundryvtt.com/packages/ocean
Patreon: https://www.patreon.com/c/Reslinfvtt