u/Subject-Drummer-1297

Ocean — turn any region into a living sea, and any token into a ship [Early Access](System Agnostic)

Content Name: Ocean — Water & Sea Simulator

Content Type: Module

System: System Agnostic

Hey folks,

Really happy to finally share this one with you. I've been working on Ocean for a long time, and honestly, it's a really special module to me

Ocean turns any Foundry Region into living water, and any token into a ship. Draw a region, add the ocean water behavior, and that area becomes an ocean, a lake, a river, or a still pool down in a dungeon. The surface moves on its own and never loop

You can adjust almost everything about the water: color, flow speed and direction, lighting mood, how big the waves get, foam, reflections and more. The settings you'll reach for most are gathered in a "favorites" panel, so you can get a good-looking sea in seconds and then go as deep as you like, saving your own presets along the way

Turn a token into a ship and it really sits in the water: when a swell rolls through, the bow lifts and the hull rocks. Ships leave a wake as they sail, and a token wading across a lake sends ripples spreading outward, ring after ring. Scene light has a real position and color, so switching between a clear day, a golden sunset or a moonlit night shifts the whole mood of the sea in real time

Ocean is currently in early access for the "The Architect" tier on Patreon, and will open to everyone once the early access period wraps up. The 3D ship hulls come from the companion scenic3d module, installed alongside ocean.

This one's special to me. I started making it because my own campaign is about to reach its ocean exploration arc. It was also incredibly complicated to pull off, honestly the second most complex module I've built so far

 I really hope you enjoy it.

Have fun out there, and let's ride the waves!:D

Link: https://foundryvtt.com/packages/ocean 
Patreon: https://www.patreon.com/c/Reslinfvtt

u/Subject-Drummer-1297 — 3 days ago

Parlor - Bring a Casino to Your Foundry VTT Games [System Agnostic]

Content Name: Parlor

Content Type: Module

System: System Agnostic

Hi everyone, I’m happy to share Parlor, a module I’ve been working on and polishing for a while now.

Parlor is a simple, easy-to-use casino simulator for Foundry VTT, built with a focus on visuals, table presence, and interaction. It lets you bring classic gambling games directly into your sessions

right now, Parlor includes six built-in games: Blackjack, Three Card Poker, Liar’s Dice, Baccarat, Slot Machine, and Bones21

parlor is designed to feel like an actual casino table inside Foundry. dice, cards, and the table UI are meant to sit naturally in the scene, so gambling can feel like part of the session instead of a separate mini-window bolted on top

Parlor also has a system-agnostic “key attribute” feature. If a character is supposed to be a sharp gambler, a lucky scoundrel, or someone with the perfect stats for the game, you can assign a relevant actor attribute and let that influence the outcome. Higher attributes can give players better odds, making gambling feel more tied to the characters instead

If your campaign has taverns, casinos, crime dens, noble parties, downtime scenes, or just players who cannot resist betting on something, Parlor is built for that space

Link:https://foundryvtt.com/packages/parlor

patreon link:https://www.patreon.com/c/Reslinfvtt

u/Subject-Drummer-1297 — 1 month ago

Ephemera - Parchment, Press & Book — turn your journals into newspapers, letters, and 3d book [System Agnostic]

Content Name: Ephemera - Parchment, Press & Book (EPPB)

Content Type: Module

System: None

Description:

Hey everyone. Been working on this module for a while and figured I should finally post about it.

EPPB is a module that turns your journals into in-world documents — newspapers, letters, books, and redactable clue documents. It ships with templates, paper textures, fonts and layout presets so you're not building everything from scratch. Pick a template, drop your content in, and you've got a handout ready to present to your players.

The book feature is probably worth calling out specifically — it uses a 3d book model that players can actually open and flip through page by page. You can customize the cover color, title, finish, etc. Way more immersive then just reading a journal page

There's also a reveal system for clue documents. You paint over whatever info you want hidden, present the document, and reveal the text when the story calls for it. Its simple but works really well for those "defaced document" moments.

the module is in early access right now, available to Architect tier members on my Patreon. Originator tier gets access once early testing wraps up (roughly 1 weeks)

Links: https://foundryvtt.com/packages/ephemera
https://www.patreon.com/Reslinfvtt

u/Subject-Drummer-1297 — 2 months ago