
I'm building my own airline management game - and the playtest is open
Skyline Sim is focused much more heavily on actually operating the airline. You plan schedules for individual aircraft, build rotations and multi-leg services, manage bases and outstations, configure cabins, deal with maintenance and crew, compete for demand and slots, and operate in a world where AI airlines are building their own networks alongside you.
We just shipped the 0.7 update, which added/reworked quite a lot:
- permanent bases and outstations
- one-way and multi-leg service chains
- a much deeper Auto Schedule system
- used-aircraft trading and negotiations
- competitor airlines with persistent strategies
- network planning based on demand, competition, runway length and distance
- English and Polish localization
The important part: the Steam playtest is open right now.
You can join the playtest from the Skyline Sim Steam page and play the current build.
We're still actively developing it, so expect things to change and expect bugs. There's an F8 feedback tool built directly into the game, and we've been using reports from players to decide what gets fixed or rebuilt next.
I'm especially interested in what people here think because you're already the exact kind of people who will happily spend far too much time thinking about aircraft, routes and airline economics.
Skyline Sim on Steam: Steam