Slicewise - Mesh to contour studio

Slicewise - Mesh to contour studio

Made a little tool for plotter friendly line art. You basically upload a 3D object and than define how it should be sliced. Think contour lines on maps, but with more basic 3D models. You can best try it out with one of the demo models and than just randomize the parameters. There's also a morph feature which can create some nice results when not overdone. The tool currently exports to SVG and UNNA TEK specific g-code.

Hope it's useful to some of you. I'm now going back to pushing that randomizer!

https://www.slicewise.art/

u/Subway — 2 days ago

Luading: Disting NT Lua Simulator / Playground

I wanted an easier way to write and test Lua scripts for the Disting NT, without having to do the SD card roundtrip every time I change something to see if it's running correctly on the actual module. So I built a playground/simulator for the Disting NT!

luading.dev

  • Full Disting NT Lua IntelliSense
  • Display simulation
  • Various input waveforms
  • Output oscilloscope
  • Midi/audio routing

The engine runs at a locked 1 KHz and the display at 30 Hz. Lua code usually compiles in milliseconds, supporting the full Lua 5.4 and all the Disting NT APIs.

The display simulation is the hardest part and it's still not 100% perfect, but I'm getting there. :-)

Oh and there is a little bonus surprise in there for Strudel live coders, an example script which can parse and run Strudel mini notations on hardware. I think that's a world first for Eurorack! (correct me if I'm wrong) 

u/Subway — 18 days ago

Vermona Drumding Routing

I'm thinking about ordering a Drumding with the intention to use external modules to mangle the analog voice before sampling, for example with a Resonator, or a Karplus Strong, comb filter or a distortion module. Am I guessing correctly that the AUX path is exactly intended to do that based on the wiring on the panel? Sadly there's very limited info on any of that right now.

u/Subway — 22 days ago
▲ 165 r/ClaudeAI

Writing in a coding language which didn't exist a week ago

When Fable was released, one of my test prompts ended up in something which was interesting enough to develop further, a programming language based on Logo for generative embroidery (I named it NeedleScript). After Fable one shotted a first working example, I forced it in multiple steps to develop the language further into something much more modern, but still with the character of Logo. It did all of that nicely (and than Fable was disabled).

Anyway, what I found super interesting wasn't really the language it created (generative embroidery is super niche anyway and probably only a handful of people will ever use it). What's wild is that you can give Opus the language reference and let it code in this very specialized niche language which didn't even exist one week ago with a kind of unusual syntax, and it's one shotting perfect code every single time!

What's even crazier, it does density calculation while "thinking" without having access to the actual language or it's output, so it has to mentally "run" the code and mentally "visualize" the compiled result to make sure everything actually works as an embroidery ... absolutely batshit insane!

One example of that: "One note worth flagging: the layered overlaps push the center to ~4.2 layers density (broad 3.7), slightly over the woven limit — same situation as the dense string-art pieces, where overlapping curves inherently concentrate thread. Let me add a maxdensity setting with an honest note, since this is intentional for the mandala look."

So much for "LLMs can only do well with what's in their training data". I never fully believed that, but still, didn't really expect that an LLM can code perfectly in a language which it had zero knowledge of during the training phase.

u/Subway — 2 months ago