u/Sufficient_Brush878

The Soroborean clock tower puzzle

I Tested the Harmattan Clock Tower 120 Times — and I Think I Figured Out How the Color "Cycle" Works

I've been experimenting with the Clock Tower puzzle in Outward: The Soroboreans and wanted to test something I couldn't find clearly documented: are the Clock Tower colors actually random, or does killing the corresponding Arcane Elemental remove that color from the available pool?

So I decided to stop guessing and collect some data.

The initial observation

Before I started recording samples, I had already killed the Purple Arcane Elemental.

I then recorded 24 Clock Tower results.

Initial 24-sample baseline

  • 🔵 Blue: 7
  • 🔴 Red: 6
  • 🟡 Yellow: 6
  • 🟢 Green: 4
  • 🟣 Purple: 0
  • Blank: 0

Purple never appeared during those 24 observations.

That gave me the idea to test whether killing an elemental actually removes its corresponding color from the Clock Tower's available results.


Experiment #2 — Yellow

I killed the Yellow Arcane Elemental and then recorded another 24 Clock Tower samples.

Results

  • 🔵 Blue: 9
  • 🔴 Red: 8
  • 🟢 Green: 2
  • 🟡 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 5

Yellow appeared 0 times in 24 samples.


Experiment #3 — Red

Next, I killed the Red Arcane Elemental.

I then recorded another 24 samples.

Results

  • 🔵 Blue: 8
  • 🟢 Green: 6
  • 🔴 Red: 0
  • 🟡 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 10

Again, the color corresponding to the elemental I had killed appeared 0 times in 24 samples.


Experiment #4 — Green

Next, I killed the Green Arcane Elemental and ran another 24 samples.

Results

  • 🔵 Blue: 15
  • 🟢 Green: 0
  • 🔴 Red: 0
  • 🟡 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 9

Once again, the killed color appeared 0/24 times.

At this point, three separately tested colors had produced the same result.


The final test

At this point the only remaining color was Blue.

I killed the Blue Arcane Elemental.

After advancing the world state, the Clock Tower eventually turned white, confirming the completed puzzle state.

The game then crashed when I reached Duvernay Plaza, but fortunately the completed white Clock Tower state survived the reload.

I returned to the plaza and found the five final Arcane Elementals.

They proceeded to absolutely murder me once before I came back and killed them all. 😂

Final loot

The five elementals dropped:

  • 🔴 Fire particle: 1
  • 🔵 Frost particle: 1
  • 🟢 Decay particle: 1
  • 🟡 Lightning particle: 1
  • 🟣 Ethereal particle: 2

Total: 6 particles, including 2 Ethereal particles.


My current hypothesis

Based on the observations, I don't think the Clock Tower is simply cycling through all five colors in a fixed sequence.

Instead, my working hypothesis is:

«The Clock Tower selects from a pool of available elemental colors, and killing the corresponding Arcane Elemental removes that color from the pool.»

The evidence I collected:

Elemental killed| Subsequent 24 samples 🟣 Purple| 0/24 Purple 🟡 Yellow| 0/24 Yellow 🔴 Red| 0/24 Red 🟢 Green| 0/24 Green

After all five elementals were killed, the Clock Tower became white and spawned the final five elementals at Duvernay Plaza.

One thing I still don't understand

The blank results became increasingly common as more colors were removed:

  • Yellow test: 5 blanks
  • Red test: 10 blanks
  • Green test: 9 blanks

I don't know whether those blanks represent an unavailable/invalid roll, a visual state, or some other part of the Clock Tower's mechanics.

So I'm not claiming the blanks are explained yet.

But the repeated 0/24 result for every color we deliberately removed seems pretty compelling.

And yes, I counted them:

5 × 24 = 120 Clock Tower samples.

I may have spent an unreasonable amount of time staring at that damn tower, but at least I got two Ethereal particles out of it.

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u/Sufficient_Brush878 — 10 days ago