Image 1 — What 1 year post grad looks like
Image 2 — What 1 year post grad looks like

What 1 year post grad looks like

Guys, if you’re feeling down on yourself or your art, keep at it. This is a 1 year difference. Imagine what 5 years will be.

u/Sufficient_Buy_5523 — 8 days ago

Life Series Hero Shooter: ZombieCleo design and abilities

Yall this design took me so long to get right…. And it still won’t be perfect until I 3d model it but here it is! My theory was a lava powered wrestler zombie, since Cleo’s lit a lot of the life series on fire (flower fort, relation-ship, the mansion to name a few), primarily via a lava bucket. My headcannon is this version was rebuilt Frankenstein style by docm77 but that’s just me lol!

ABILITIES

Passive: Undead Nature - healing over time

Passive: Lava Bucket - attacks and abilities apply a stacking burn dot to enemies, and reduce healing received.

Primary: Impact - flaming punch, melee attack

Secondary Fire: Lava Lob - throw fireball with aoe on impact with enemy or terrain.

Ability 1: I’ll Break Your Legs - lunge, grapple, slam

Ability 2: The Power of Spite - consume burns on nearby enemies to deal damage and shield self

Ultimate: Die for Me - fully ignite, increasing burn damage, heal over time, and applying passive burn to enemies in aoe around self.

u/Sufficient_Buy_5523 — 9 days ago

Struggling with this ZombieCleo design (please read body text)

Hey artists/ designers of this community, I’m struggling with my ZombieCleo design. No matter what I’m not happy with it. Looking for ideas, thoughts, critiques, etc. the original concept was lava-powered undead wrestler, but Im open to a better concept.

I’m building the concept for the design and kit based on trends, iconic moments, and/or patterns from the life series ALONE, so concepts based on Hermitcraft such as armor stands, or other SMPs (such as witchcraft or vampires) are off the table.

I’ve attached my initial artwork as well as the redesign I’ve been working on.

u/Sufficient_Buy_5523 — 23 days ago