u/Sufficient_Worry_696

PLS SEND MORE FPS

Where has all my FPS gone? Is it the hundreds of meters of belts? The dozens and dozens of machines? The little people all flying around on hoverboards at a million miles an hour? Do i need to rent a data server just to run this game after reaching the mid cycle?

All I know is the devs owe me a lot more frames than I'm currently getting even after the improvements they just made. It's a bit of a bummer because the game kinda stops being playable between 20 and 30 fps and starts crashing a lot more often. It really limits how big your factory can grow at a certain point and forces you to play at regular speed, which is very lame.

Just having some dirt on the floor after clearing a large section of underground takes huge chunks from your FPS, never mind if you accidentally delete a container or try and remove large sections of belts at a time without emptying them.

If this game ever gets finished I really hope they don't release it without some major overhaul to make it run better. RIP to those unfortunate buyers that have worse PC's than me who have bought the game just for it to run like shit after about 10-15 hours.

reddit.com
u/Sufficient_Worry_696 — 14 days ago

Manifolds or Perfect Ratios?

What design choices have you guys made out there that you are happy sharing? Since I came back to the game I went with the easy route and just brute forced the early game with lots of belts and machines everywhere. Now I am comfortably in the mid cycle and I am thinking of designing a layout that scales using a manifold design for most recipes.

I've got a few million credits in reserve, around 30 pops, 2 MDR's and a bunch of trucks. I think now is the time for a more permanent layout in order to scale biggly and burn through the second half of the tech tree.

I'm already working on covering the basement in flooring too. I have a massive Bio farm in mind for creating power from leftover biomass.

I've seen a lot of comments about what to do with slag. I've never really thought it was much of an issue before but I'm glad they added more ways to get rid of it.

The most frustrating part has definitely been the gases. They suck to set up and are super expensive to run those gas lines everywhere. Also I have no clue if I can mix the gas lines or not lol. The dev's could really make better use of tooltips to tell me what gas is going where and how much is in the pipes. I had no idea how little gas was coming from the deposits at the base until I drained my storage tanks with only 6 methane fuel machines running. Too bad they don't have dynamic recipe switching there.

Obviously I'm not really optimizing rates and figuring out which recipes are really best at this point. It's my first run back in a long time and I wanted to see what was new and how some designs have changed. I'm sure I will be surprised by some other features I haven't come across yet too.

I'd really like to see some creative designs people are making now with the new tools.

reddit.com
u/Sufficient_Worry_696 — 28 days ago