Help Raid Mod.
I'm relatively new to the game, with about 20 hours of solo playtime.
I stopped playing a few months ago, but now I’m back to play co-op with a friend. Although he is an RPG veteran, he has never played Outward before. We have about 3 hours into this run, it's day 5, and we just managed to gather the silver to pay off the lighthouse (150 silver) and now we are finishing up the troglodyte shield quest.
However, there are two things that have been bothering me a lot:
1 – Difficulty: I remember that playing solo was very tense. But in duo, I'm finding it relatively easy. I wouldn't say it's super easy, but it's definitely not hard either. When I say 'hard', I don't even mean the difficulty itself, but rather the tension. Before, killing 2 bandits early on was a real challenge that required careful planning; in duo, it's just too simple. I want to bring back that solo-play tension to our co-op run. I did some research and found Raid Mode, which allows you to increase the difficulty, but I'm not sure how to tune it. It gives you the option to use automatic or manual scaling.
Is the automatic scaling good, or do you recommend doing it manually?
With manual scaling, I can increase enemy HP, damage, and impact resistance, but I don't know how much I should increase them to reach my goal. Keep in mind, I don't want a hardcore mode that is punishingly difficult, just something that brings back the risk of dying if we don't plan out our fights.
2 – Dialogue: When we talk to quest NPCs, the text showing what the NPC is saying does pop up for the other player (though I feel like some dialogue boxes get skipped), but the options/choices that the host is picking do not show up for the client.
Is there any mod or way to fix or improve this?
I think these are our main issues right now. Everything else in the game feels great and we want to keep it vanilla (including keeping quest rewards non-shared/non-duplicated).