u/SunDowningJam

Discount Dan: Coop Deck Builder - Devlog 3

Discount Dan: Coop Deck Builder - Devlog 3

Sorry about the wait on this one, but I wanted to finish all the backend work before uploading another devlog. With all the changes I made, the game is now completley (as far as I know) bugfree, feels very clean to interact with, and is so much easier to make changes/add things to.
Because of all the backend work, I only got around to adding one card this time, a Dweller card, but a lot of the fundemtnal mechanics behind dweller cards (and almost everything else) has been finished, so adding new cards should accelerate from now on.

https://youtu.be/NAe4zIcCDYA

I'm thinking about perhaps making a discord, so I can add short videos/images of in devlopment cards, prepare for future playtests, or just disscuss design decisions more regularly, but I also don't know if there's enough interest to support a whole discord (plus I'm not sure I want to admin something like that). (perhaps James would be cool with me using his art channel or something? I just don't want to spam his discord).

As always, feel free to give any feedback, or suggestions, I'm always happy to chat.

u/SunDowningJam — 3 days ago

Fan Made Discount Dan Co-op Deck Builder, Devlog #1

Hey everyone, I'm Jamie.

I've been loving the Discount Dan books, and since the universe feels perfectly suited for a deck-building game, I decided to make one. These past few months, I’ve been developing a PC game called Discount Dan: Everything Must Die!

I originally planned to do a quick 2-week reskin of an old Marvel: Legendary clone I built many years ago. But after some "gentle scope creep," I realized I wanted more than a simple clone, and it quickly evolved into its own unique game.

To keep myself motivated and accountable, I'm starting a weekly/bi-weekly devlog series. I’d love to get this community's input as I build.

Feedback is welcome, I take criticism well, so please don't be shy with your thoughts. But keep it realistic I'm trying to keep my goals grounded, meaning no sudden pivots to a modern engine just for flashy visual effects. I'm basically an old man, and I'm sticking with my 10 year old IDE if it kills me.

Check out Devlog #1 here and let me know what you think!

https://youtu.be/grH5w27imVo?si=7jsrGvPEKcT8nJ-p

Also, if James see's this, I'm not trying to step on your toes or anything, so if you're not a fan of my fan game, just say the word, and it's gone, no hard feelings 😄

u/SunDowningJam — 1 month ago