Sifu Advanced Moves Discussion
Hello students and masters alike!
I've recently got back into this game with a determination to master it this time. I love games like DMC that seems to have an infinite skill cap and as i got back into Sifu realised how much of a masterpiece this game is. I was also delighted and suprised to see how many active people are on this sub for a five year old singleplayer game like this.
Unfortunately it doesn't seems like there are any particularily tech-savy people who have datamined stun and damage values/other properties for various moves so i'd love to have a discussion about what some of the special moves in the game do and in particular how their reversed counterparts perform.
As an example, palm strike is a move that has a very clear inital use when you get into your first fight:
- can be used from most moves without much delay
- has inherent pushback which has value with stuff like chasing trip strike and enviromental damage when an enemy hits a wall, or as they're pushed through other enemies.
On the other hand, the reversed palm strikes benefits are fairly obvious when you try it out: more range, more interupt potential (?), waaayyyy higher stun damage especially if you interupt an attack as well as gaining more base damage.
With this move we see a vast difference in what benefits it gets when you do the reversed version. Palm strike just juices it self up by getting a big base stat boost for damage, stun and range. On the other hand something like sweep gains an entirely new property when reversed in that it can now duck highs. On top of that Sloclap went sicko mode and made reverse moves for nearly every base move the protagonist has. I think one of the few exceptions is the multi-hit crane/claw like light attack ender.
So what do you think are the best reversed moves and how do they differ from the neutral forward versions?
As i got back to the game i recently discovered that reversed duck strike gains a hard stun even on heavies if you interupt an attack with it. it also obviously gains some super armor. But what about the less discernible reverse moves?
For example i've been wondering exactly how much stronger the charged back fist is to the charged fist. they both stun and can interupt. Does the charged backfist just beef up it's base stats? does it acutally stun enemies harder as if it's a simulated full dizzy state? Is it capable of stunning in situations where the normal one can't? What about crotch punch? it seems like there isn't much that crotch punch gains from reversal.
maybe we can compile a big thread that consolidates all the information we know about move variants for newer and returning players? This goes for any move ofcourse, not just reversed ones.
I'd love to have a discussion and to know everyone's thoughts!