[Academic] Gaming Motivations and Life Satisfaction (18+)
Hi everyone,
I’m currently completing my MSc thesis, and I’m researching the relationship between Gaming Time and Life Satisfaction, specifically whether different gaming motivations influence that relationship.
I recommend to complete the survey before reading further to avoid influencing your responses.
Link: https://qualtricsxms8bdvt6pc.qualtrics.com/jfe/form/SV\_0HTIyEkS0Gs6wbs
The study focuses on two motivations that seem especially relevant in current gaming discourse:
social motivation (playing for connection/community) and escapist motivation (playing to avoid stress or negative emotions).
The main question is whether the effect of gaming time on life satisfaction depends less on how much people play, and more on why they play. More information is available at the end of survey, under Debriefing.
The survey is anonymous, takes around 5–10 minutes, and is part of a Master’s thesis conducted through Tilburg University. Researcher contact information and institutional details are included in the survey itself.
Some discussion points I’m personally interested in hearing your perspectives on:
• Do you think “hours played” is an oversimplified way to study gaming and well-being?
• Have you noticed differences between gaming as a social activity versus gaming as emotional escape?
• Can escapist gaming still be psychologically healthy, depending on context?
• Do you think gaming discourse overemphasizes addiction/pathology while ignoring meaningful or restorative uses of games?
I’d genuinely appreciate any participation or discussion. I believe it’s super relevant to consider video games as a serious psychological and social medium rather than just consumer products. After all, everything you consume has an effect on your quality of life. Thank you in advance!!