r/truegaming

Why has gaming never really had its Letterboxd moment?

I keep thinking about how people track games compared with films and books.

With films, Letterboxd has become a place people use for ratings, lists, reviews and just showing what they are into. Games have loads of ways to track what you play, but there still does not seem to be one place that feels like the obvious home for it.

I am currently working on a game tracking app, so this is something I have been trying to understand properly.

For anyone who has tried dedicated game tracking apps before, what made you keep using one or eventually stop? If you use Notes, a spreadsheet or just your library instead, what does that setup do well enough that you have never felt the need to switch?

I am also curious whether the thing people actually want is backlog management, ratings, discovery, the social side, or something else entirely.

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u/Agent007_MI9 — 10 days ago

I generally believe that a game can be to fast paced. When it comes to damage output.

This isn't the most serious discussion that I ever do. But some of the stuff I say might be opinion based

I'm saying this because I feel like this topic isn't talked about enough. When the game paceing get to fast ether you can't keep up or miss out on so many stuff that the game have to offer.

Well this is aply to combat as well were the damage get so high that the fight only last for 2 seconds which to me that just sounds boring. Basically the time-to-kill crisis

I did research on this topic which explains my frustration with the pacing in video game especially the damage output

no room for error: because the damage output is high one mistake will make you lose the game

No counter play: if someone gets of gard there is no recovery or you can't turn fight around because the amount of damage. it's all about whoever gets a couple of shots first

The death loop: the one thing I do not like is constantly dying over and over again over in a death screw screen

Mental health issues​ ​and psychological exhaustion: it get to the point where it get mental draining sometimes because you have to focus on every single microsecond in a game. Dying over and over again also causes frustration

That's probably more examples but I'm saying this because there are some times where games just make you requires strategy. I'm not sure how many games do nowadays they feel like mess of a strategy and more just do as much damage and kill everything. And don't blame the Developers either because we made a culture were damaged or being fast paced the more than anything else.

I'm speaking for every game no, but I do understand this type of playstyle is not for me. I just want to share my frustration with certain games how much damage they do.

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u/Capable_Message_1124 — 10 days ago

/r/truegaming casual talk

Hey, all!

In this thread, the rules are more relaxed. The idea is that this megathread will provide a space for otherwise rule-breaking content, as well as allowing for a slightly more conversational tone rather than every post and comment needing to be an essay.

Top-level comments on this post should aim to follow the rules for submitting threads. However, the following rules are relaxed:

    1. Specificity, Clarity, and Detail
    1. No Advice
    1. No List Posts
    1. No topics that belong in other subreddits
    1. No Retired Topics
    1. Reviews must follow these guidelines

So feel free to talk about what you've been playing lately or ask for suggestions. Feel free to discuss gaming fatigue, FOMO, backlogs, etc, from the retired topics list. Feel free to take your half-baked idea for a post to the subreddit and discuss it here (you can still post it as its own thread later on if you want). Just keep things civil!

Also, as a reminder, we have a Discord server where you can have much more casual, free-form conversations! https://discord.gg/truegaming

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u/AutoModerator — 13 days ago