Kinhold Update: Stress test with 600 NPC's
This is being made with Claude Code. I have been working the last few days to get the settlement portion of the game going, including settlers with gear and animations, completing gather and crafting jobs, etc. Thought I would do a stress test with getting a lot on screen at once, and here it is with 600 settlers, all in different armors/weapons, doing attack animations. Considering the goal is to have up to 300 settlers in your settlement, and if you decide to conscript all of them and attack a large enemy settlement, you could in theory have 600 NPCs in a fight around you. I am still working on optimization, as well.