▲ 6 r/ClaudeGameDev+2 crossposts

Kinhold Update: Stress test with 600 NPC's

This is being made with Claude Code. I have been working the last few days to get the settlement portion of the game going, including settlers with gear and animations, completing gather and crafting jobs, etc. Thought I would do a stress test with getting a lot on screen at once, and here it is with 600 settlers, all in different armors/weapons, doing attack animations. Considering the goal is to have up to 300 settlers in your settlement, and if you decide to conscript all of them and attack a large enemy settlement, you could in theory have 600 NPCs in a fight around you. I am still working on optimization, as well.

u/SweetKarmaz — 6 hours ago
▲ 9 r/ClaudeGameDev+2 crossposts

Kinhold Update: Added day/night/weather/lights/sound/music

Kinhold is made with Claude. Apologies for the loud starting music, the two different music tracks are not equalized to the same volume, so working on that. What has been added: day/night/moon cycles, added clouds and weather, added lights (tested with a hip lamp on the character for the clip), added sound fx and biome ambience sounds, and music! Whats not seen, is the start of the Settler/Settlement system, improved building mechanics, and the improved UI.

u/SweetKarmaz — 7 days ago
▲ 10 r/ClaudeGameDev+1 crossposts

Kinhold Update: Creating a voxel survival/colony sim

Using Claude for code. I have switch out the Synty assets (except the player character, that is in the works) for custom made models using Blender. Added some textures to the voxels (still tweaking this a bit). Whats not shown, as they are under development: Adding multiple materials to the modular building components, workbenches and stations, improved inventory system.

u/SweetKarmaz — 10 days ago

Updated demo of survival/colony sim game I am making with Claude

Project now has a name - Kinhold! This is done using Claude with Opus 5 - sometimes High, sometimes Low. Using a Synty character model and some of their scenery packs for the harvestables, but created my own modular building blocks. A bunch more has been added to the game behind the scenes, and decided to let Claude create the demo reel - why building on the edge of a cliff, why aiming the roof tiles like that, all are good questions. But it was an interesting attempt at a demo reel!

u/SweetKarmaz — 14 days ago

Working on a voxel based survival/colony sim

This is after a few days, finally got the voxel world going properly with digging and some voxel resources. Working on the rest of the world gen and resource distribution, and an inventory system now.

reddit.com
u/SweetKarmaz — 19 days ago
▲ 0 r/sonarr

Sonarr GUI is incredibly unresponsive

This is a continuing issue, even after disabling authentication for local addresses. It could take a few seconds to a minute to load a new page, or it could hang and never load. While this occurs, nothing on the page works or updates. If I refresh the page, or restart the service, it behaves the same. I don't see anything in the regular debug logs, so I enabled trace - and nothing jumps out. No authentication errors or anything else. It is on ubuntu but not in docker. All other similar services run fine like radarr and prowlarr. Looking for suggestions on how to fix it.

reddit.com
u/SweetKarmaz — 3 months ago