My predictions on the game's overall system.
Most of my takes are based on things I heard briefly.
I don't have insider information or anything, so the things I say might be downright incorrect, so please take my words with a grain of salt. Also, these are just my opinions, so you can disagree if you want. I actually love discussion like that. :>
I heard that all artifacts use souls now. I guess this makes everything more balanced.
It makes me wonder though. Since souls are such important part of the game and Warden and other mobs from the deep dark can interact with soul, does this mean there are mechanics that drains our soul, or enemy that steals the soul that's released? Imagine your souls being used to make your enemies stronger, that's freaky.
I heard about the limited enchantment slots and broader range of concepts that are being introduced to the game. I can't wait to grind on a specific location so I can get a specific gear on a specific rarity; with specific effects, just so I can constantly reroll for enchantment using a four separate currencies that I have to grind for. Joke aside, this isn't necessarily a bad thing. It just means more potential for crazier combinations even though you'd have to grind more for it. Either that or they are trying to genuinely balance the game by adding more parameters that could be adjusted.
I mean, half the fun of the first game was becoming strong, but this have potential to work too if the missions and events are fun. I mean, people will still find a way to create spam builds that creates 200 bees, so I'm not sure this bothers the developers in any ways.
It makes sense too, because harder progression will increase average playtime. Hopefully this means they don't plan on abandoning this game like they did last time.
I hope they don't overdo this though, because I don't know how much I can afford to be "unemployed" with this game, considering my status as a student. I mean, what made the first game pretty brilliant was I didn't felt that much left out for coming back to the game after weeks of breaks. (Mainly because they stopped updating the game, but... uh...)
I don't know how I feel about the talismans. They are pretty cool in concept, so hopefully they don't become insignificant after few updates and balance patches.
I heard something about craftable gears. It's probably going to be useful if you have a specific gear you're looking for, making there use case niche since I don't see how crafting and looting will co-exist in one game while both of them staying equally relevant.
Whichever the case, get ready to manage your inventory well. I hope mine doesn't turn out like it did in the first game, where there's 100 or something gears I had to manually salvage.