u/Swimming_Fennel6752

What new units should be added to SC2?

If Blizzard were to add a unit to each race what would be the best fit? It would need to have its own niche and not overlap other units. Should fit the race’s theme and not be obnoxious like the MSC.

I would like to see a new tier unit for each race. Something that shifts the game. Maybe a ground transport vehicle for Terran that can carry a shitload of infantry? Zerg gets worm from Dune? And, Toss gets a melee unit that continuously emits a warp field. I don’t know. What do you all think? I assume it’s easiest to steal units from the campaign.

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u/Swimming_Fennel6752 — 3 days ago

Nerf to Planetary Does Nothing

I’ve been enjoying Terran these days. Absolutely love the 300 mineral CC. The game just feels so smooth now. And, imo way too much of a buff. The counterbalance nerf to planetary does nothing at all. What a strange nerf….? Soon, I expect the intern to change the cost of the command centre to 350 minerals and keep the planetary cost increase. I hope alternative ideas are explored instead that are actually interesting rather than moving a few numbers around.

Maybe remove the orbital’s ability to float? Or Orbitals only give 12 supply? Something that creates interesting decisions.

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u/Swimming_Fennel6752 — 1 month ago

Where are you Zest? Come back you legend!

So hyped to see Trap playing again. I hope he has the bug now. But, where in the world is Zest? Does anyone know?

reddit.com
u/Swimming_Fennel6752 — 1 month ago

Hear me out!? Half the mineral cost of marines, lings and zealots!

*Halve

25 mineral marines. 4 lings per larva at the same cost. 50 mineral zealots.

Benefits:

  1. The game will be swarmy-er than ever.
  2. It will be faster than the 12 worker start.
  3. It will shake things up.
  4. It will consume ALL the oxygen in the room. No one will will bother talking about the 2 supply ghost or 300 mineral CC.
  5. Our expectations will again be subverted.

Intern, I dare you. I double dare you.

reddit.com
u/Swimming_Fennel6752 — 1 month ago

-Claude, help me balance this game!?

Sure. First, make the command centre 300 minerals down from 400. Then make ghost 2 supply. This will help compensate for the larva buff.

-Should we also make the nexus 300 minerals?

No, Protoss was strong last patch so they should get only marginal buffs and their identity stripped away even further.

-What should we do about the pickup button bug?

I’ll just remove it completely. And just to spice things up, I may or may not boost larva again. Regardless, it won’t be in the patch notes. Should I go ahead and implement the hotfix?

reddit.com
u/Swimming_Fennel6752 — 1 month ago

No Pain No Gain -Let’s Keep Going

SC2 was NOT fine before the patch. Arguably the game is worse now. But that shouldn’t stop the experimentation in my view. I love the intent if not the execution. As a community we need to give good feedback so the intern is informed. I doubt the sky is actually falling as claimed by the doomers.

reddit.com
u/Swimming_Fennel6752 — 1 month ago

Changes No One Asked For

”The Button”. Loading drop ships with one key press. Fun. But a stealth Terran buff.

The widow mine trigger time. The most hated unit becomes even more obnoxious. And because I suck I am constantly getting blasted by friendly fire.

The ravager nerf to breaking force fields. I like this change but ravager morph time probably should be buffed. But, I digress.

I have few more ideas for the intern to mull over:

  1. Remove darkening of ground over burrowed or tunneling units.

  2. Tunneling burrowed banelings.

  3. Thor gets jump ability that only works on reaper cliffs.

  4. Warp Prism can build Mothership. Build time is the same as for the Nexus.

  5. Lings gain ability to climb over each other‘s bodies to climb over buildings via an upgrade. For reference watch World War Z.

Intern. You’re welcome.

Community. Thank me later.

reddit.com
u/Swimming_Fennel6752 — 1 month ago

What if Blizzard identity maxed each race?

Zerg is the swarmy race. What if larva generation was increased further as well as creep spread speed? To balance tier 1 Zerg units are nerfed in hp and damage.

Terran is the gritty scrappy race. Allow Terran to move all of their buildings except depots. All buildings can be scrapped like bunkers.

Protoss is the warpgate race. Basically revert Protoss back to pre-patch.

I sometimes wonder if identity gets lost in balance patches. Units become too homogeneous and seige units loose their clunkiness to round out the meta. I would prefer if we leaned into racial identity. Make fantasy the priority.

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u/Swimming_Fennel6752 — 2 months ago

Worried Zerg Will Get Shafted After Hotfix

Zerg has received some nice buffs such as the larva buff and has had hatchery and queen costs nerfed. This seems problematic most notably on the pro level as Terran and Protoss are struggling against Zerg. There is likely only one more small hotfix coming that will likely reduce or remove the larva change while leaving the other nerfs in place. This will piss off the Zerg player base twice as hard as if the larva change changes were never introduced in the first place.

Anyway, here we are and it’s not a great place to be. Hopefully, Blizzard takes great care in their next and probably last update for the better part of a year.

reddit.com
u/Swimming_Fennel6752 — 2 months ago

The New Patch Might Be Good

I was very worried that the direction the game was going was very bad with the PTRs. After watching the games of pros and playing it myself I think the state of the game is and will be just fine. People love to DOOM. They have been doing so since 2011. Let’s see what happens when the meta settles in about a month.

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u/Swimming_Fennel6752 — 2 months ago

PTR 2 was watered down when the patch went to Live.

For instance Queens didn’t get their mineral cost reduced and the Nexus has one extra supply than PTR 2. Would be nice to have some communication rather than shadow changes.

reddit.com
u/Swimming_Fennel6752 — 2 months ago

Larva Buff Analysis

Let's actually walk through why "1.2 seconds" turns into something that matters way more than it sounds like it should.

The thing people forget about the first two minutes of a ZvX is that minerals were never your actual constraint — It's larva. Your starting drones gather minerals faster than one hatchery can spit out larva to spend them on. So in practice, the moment a larva pops, the 50 minerals to turn it into a drone are already sitting in the bank waiting. That means any time you shave off the larva timer converts almost one-for-one into "drone hits the mineral line earlier," with no real lag between the two.

So here's what that looks like across the first 10 larva spawns, live (10.7s/larva) vs. PTR (9.5s/larva):

Larva # Live PTR Drone mines earlier by
1 10.7s 9.5s 1.2s
2 21.4s 19.0s 2.4s
3 32.1s 28.5s 3.6s
4 42.8s 38.0s 4.8s
5 53.5s 47.5s 6.0s
6 64.2s 57.0s 7.2s
7 74.9s 66.5s 8.4s
8 85.6s 76.0s 9.6s
9 96.3s 85.5s 10.8s
10 107.0s 95.0s 12.0s

Look at the 95-second mark specifically. That's exactly when the PTR zerg gets their 10th larva. The live zerg doesn't see their 10th until 107 seconds — almost 12 full seconds later. For that whole window, PTR has a drone mining that live just doesn't have yet.

Add up that last column — 1.2 + 2.4 + 3.6 + ... + 12.0 — and you land on 66 seconds of extra drone-mining time banked by the 100-second mark. Using the standard ~1 mineral/sec heuristic, that's roughly 66 bonus minerals that the live version doesn't have. 66 minerals is more than a full drone.

At the pro level it shows up in some pretty concrete places:

  • Pool finishes a few seconds earlier without cutting a worker to pay for it
  • Earlier pool → earlier queens
  • Earlier queens → earlier first injects, and inject timing is basically everything in zerg macro

By minute 2 it's a free drone. That turns into queens landing roughly 5 seconds sooner, which by minute 4 is something like 6 extra zerglings on the field.

And that's the part that actually decides games — when a reaper or an adept comes poking at your base early, queens and lings being out 5 seconds sooner is often the whole difference between taking zero damage and losing the base outright.

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u/Swimming_Fennel6752 — 2 months ago

Zerg changes in PTR update dramatically improve the game in a surprising way.

With the improvements to larva and the mineral reduction in producing the queen Terran and Protoss will have a much more difficult time turtling against Zerg. They will be forced to slow down Zerg’s growth or die to endless swarms. In addition, Zerg can also choose to be more active in the early game. Zerg will be fun to play again. 400 IQ move intern. Well played!

reddit.com
u/Swimming_Fennel6752 — 2 months ago

Let’s NOT go through with the patch.

Just finished watching Ward’s tournament played on Live. Nothing wrong with the game as is. Sure you can nitpick but generally everything is fine. Let’s just balance with map design. Sound good Blizzard? Blizzard are you listening?

reddit.com
u/Swimming_Fennel6752 — 2 months ago

Where are the hot fixes for the PTR?

I haven’t been playing Live because the proposed changes on the PTR are so radically different. In the past, most of these changes made it into the Live game. But the PTR is seriously bugged so we are not able to test the changes properly. What’s the plan?

reddit.com
u/Swimming_Fennel6752 — 2 months ago

What are the new builds the recent patch has produced?

This was the whole point, right? Less reliance on mechanical skill and more VARIETY. It seems to me that all 3 races lost a lot of viable builds.... Convince me of the error of my thinking. Surely, this patch shits new builds?

reddit.com
u/Swimming_Fennel6752 — 2 months ago

Is Blizzard Actually Going to Push the Patch to Live Without Fixing the Bugs in the PTR?

I don’t think the current testing being done is valid. There are too many game breaking bugs to validate ANY build for any race. The orbital supply bug is a prime example. This amount of change if baby sat would be acceptable. This is clearly not what’s going on.

reddit.com
u/Swimming_Fennel6752 — 3 months ago