Pvp balance feedback
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Dear Massive Dev Team,
I am writing to share feedback regarding the current state of PvP in The Division 2. The recent implementation of Prototype gear and the Quantum booster mechanic has severely disrupted the balance of PvP combat across Dark Zone.
Here are the primary issues currently affecting the experience:
Over-reliance on RNG: Combat outcomes are now largely determined by Quantum percentage rolls rather than player skill, aim, positioning, or build synergy.
Breakdown of Combat Integrity: High Quantum immunity percentages create near-invincibility scenarios. This trivializes Time-To-Kill (TTK) mechanics and strips away the strategic layer of engagement.
Loss of Competitive Play: When winning a gunfight depends on who rolled higher passive percentage stats rather than tactical execution, the PvP experience becomes unrewarding for the player base.
To restore healthy PvP gameplay, please consider the following adjustments:
Disable or scale down Quantum booster bonuses specifically inside Dark Zone environments.
Cap immunity thresholds to prevent complete damage mitigation during engagements.
Thank you for your time and continued effort to support the game. I hope to see balance adjustments applied to PvP in upcoming patches.