u/T3CHNOLOG1C

SacredFire - An CTR:Nitro Fueled experimental native Linux port
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SacredFire - An CTR:Nitro Fueled experimental native Linux port

Saw the recent Bloodborne port and I had a thought: What if we gave CTR:NF the same treatment since they never gave us an official port? So, with 6-8 hours of prompting, I got a port up and running (even if it is heavily concentrated slop, it got the job done). Uses the same compatibility layers as bbport. Full dumps of the PS4 version of the base game and update v1.21 are required. Performance seems fine but has only really been tested on a Steam Deck.

Currently x86_64 Linux only and offline only. Multiplayer and Windows soon™?

aarch64 (including android) are out of scope because the game is already native x86_64 and does not require translation of actual game code.

macOS is out of scope because it is my understanding that moltenVK doesn't support the required shaders.

Source

Latest Release

youtube.com
u/T3CHNOLOG1C — 4 days ago