u/THANKLIGHT

With respect for my beloved game, Superlminal. I’ve been developing it for over three years.

I still remember the shock I felt when I first saw and played Superliminal. As I studied game development after that, I gradually set a goal for myself to create a game like that.

Since graduating from the academy, it’s been over three years (and two months! actually). I’ve been fully dedicated to developing this game, titled “THANKS, LIGHT.” with all respect to Superliminal. I hope you’ll be able to understand the mechanics featured in the video I’ve attached!

Our game explores physics and geometry through light, letting you turn flat shapes into solid objects and back again. As you progress, those rules combine in increasingly intricate ways. I wanted to share a little of what we’ve been building with the community around the game that inspired me to start.

Of course, I haven’t left out the “liminal” nature of the space either. If you’re interested, I’d appreciate it if you’d stop by the Steam page. It launches on the 14th and it’s just around the corner!
https://store.steampowered.com/app/2544740/THANKS_LIGHT/

u/THANKLIGHT — 10 days ago

I created a motion sickness prevention UI for people who get 3D motion sickness!

First-person 3D puzzle games, such as "Portal" and "Superliminal", were notorious for causing 3D motion sickness in some people.
Our game, which belongs to the same genre, was no exception. We conducted extensive research to figure out why puzzle games, unlike other FPS games, were particularly prone to this issue, but we couldn’t find a clear answer. (We tested many things like frame rate issues, FOV issues, spatial scale issues, but couldn’t find a clear solution with those.)
However, we learned from a user that sticking a Post-it note on the side of the monitor while playing was quite effective. Based on that, we created a feature within the game that reduces motion sickness by activating the UI, so players don’t have to go through the hassle of sticking Post-it notes!
The principle behind it is to train the brain to perceive the screen not as a 3D world itself, but as a “2D window” displaying that 3D world.
There are so many people who dread motion sickness in first-person puzzle games so I really hope this feature helps! Especially with less than two weeks left until our release!
Please share your thought about the reason why the 3d Motion sickness cause or what helpes with it.

u/THANKLIGHT — 15 days ago