u/TWelke1998

HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN!!!
▲ 201 r/dbxv

HOW MANY TIMES DO WE HAVE TO TEACH YOU THIS LESSON OLD MAN!!!

Frieza Siege Event lol.

(Does anyone actually participate in these? It doesn't give any good rewards does it?)

u/TWelke1998 — 18 hours ago
▲ 225 r/dbxv

So what was ever the point of the whole "New Conton City - Old Conton City" thing?

I was there when they made this change but genuinely don't remember why they did it.

Feels entirely redundant given that "new" Conton City is the only one that anything ever happens with.

Keeping the "old" version around just feels like a waste of server resources.

u/TWelke1998 — 1 day ago
▲ 8 r/dbxv

Out of the six Awoken Skills added post launch which is your most and least favorite?

Personally if I had to choose a favorite it'd have to be Blue.

SSB has always been a pretty good Awoken.

• a noticably decent and well rounded attack buff to all attack types (+25%)

• a slight defense buff (+5%)

• and a good stamina recovery increase (+25%)

The only real downside it has is the Ki drain that honestly isn't that bad, even back before the couple updates that reduced the drain it wasn't _that_ bad and as it is now the drain is basically a non issue even without a Ki regen super soul

(more specifically it drains 10 ki per second and a bar of Ki is 100, so it takes 10 seconds to lose a bar unassisted, it's quite slow).

Kinda funny that the first DLC Awoken would remain one of the best in general.

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On the other hand, if I had to choose a least favorite it would be Ultra Instinct.

It's pretty unfortunate too, I really like U.I. in the series and U.I. Goku in game is pretty fun to play as, but the U.I. Awoken just feels underwhelming.

The form does have some nice gimmicks going for it.

• auto dodge

• transformation counter attack

• dodge counter attack

• integrated Ki charge

• Soaring Fist and Spirit Pulse integrated into the basic Ki blast

The gimmicks are cool but that's just it, the form is just gimmicks, no stat boosts whatsoever. Personally I can live without an attack boost (even though canonically it should have one) but seriously DIMPS!? No movement speed and/or defense buffs for the form built around evasive/defensive action!? Really?

It is what it is I guess, I don't hate the form but the wasted potential of what this form could've been (plus just no stats at all) makes me put it at the bottom of my list.

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The others I'm I'm a bit more general about.

Blue Evolution

It's literally just blue with higher stats and higher Ki drain.

• all attacks +35%

• defense +10%

• stamina recovery +35%

• Ki drain -18 per second

It's not bad at all and still reigns as the most powerful CaC Awoken in the game, I just personally think Blue is generally more comfortable to use.

Super Saiyan God

The pure basic attack form

• basic attack +40%

• timed input mechanic for even more basic attack damage

• Ki recovery +50%

It's a little gimmicky, but It's not bad (and I love the colors) but I prefer forms that make my skills stronger too.

Honestly I think it's a tad strange that Blue and Blue Evo work identically with one simply being stronger while SSG is so different.

BEAST

I quite like Beast for non-saiyans.

• all attacks +30%

• Ki recovery +20%

• unique highly damaging combo string

• defense -20%

It's a great PvE form for squeezing as much damage as possible out of non-saiyans, the aura looks sick and the combo string is really strong, but the defense penalty is weird and the long ass animation makes it a tad awkward even in solo play.

Oh, also the hair. I'm not as bothered by the hair as many other people are (I like how it looks on Female characters) but it can ruin an aesthetic at times.

Also I feel like Beast deserved to have that "warping charged Ki supers" mechanic that Super Saiyans get, would've been cool but whatever.

The Power to Overcome

It's interesting to say the least.

Stage one:

• defense +20%

• basic attack+15%

• grab becomes a weak, slow, no hyper armor sword slash

Stage two:

• all supers damage +30%

• insane Ki regen (3 bars per second)

• lose stage one defense buff

• health drains (about ~480 per second)

• lasts ~12 seconds and has an about ~28 seconds cooldown

The defense buff of stage one is good for tank style builds while the rapid Ki regen of stage two is great for "Ki dump" skills and/or rapidly spam-able skills (or as an emergency refill if needed). I was apprehensive at first but this form is starting to grow on me, I like the potential it has.

It's an incredibly gimmicky form, a fun gimmicky form, but gimmicky nonetheless. (Also a tad visually uninteresting).

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ANYWAYS what's your 🫵 most and least favorite DLC Awoken Skill?

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u/TWelke1998 — 4 days ago
▲ 305 r/dbxv

They fixed Goku's neck!

It Only took them like 4 weeks to do it lol. At least it was faster than them fixing Broly's voice from the previous DLC.

Curious what else that 3GB update may have changed (if anything noteworthy)? Cuz that seems like a bit much for just a missing texture.

Kinda wish they'd tell us these things instead of just the ever vague "improvements/adjustments" patch message.

u/TWelke1998 — 15 days ago
▲ 78 r/dbxv

I love how grumpy my Female Majin looks when activating Power to Overcome.

Not much else to say. I just kinda noticed while testing some things that she made a funny face while transforming into the new form, I guess she's sick of everyones sh*t lol. (The last picture is her normal expression for reference).

She's the only CaC of mine that I've noticed do this, so maybe it's a Female Majin thing? Idk 🤷 either way I think it's funny.

(Also I guess meet Cindy by the way).

u/TWelke1998 — 27 days ago
▲ 407 r/dbxv

Do you have a skill(s) that you were really eager to use but were kinda disappointed when you actually got it?

One of mine is definitely Saiyan Blaster.

After seeing how this skill functioned on Broly I was really looking forward to the idea of having a skill that would protect you while transforming... Only to find out that it doesn't for us...

I didn't expect it have a unique animation like Broly, but it would've been cool if the damaging green barrier simply stayed active during our transformations instead of just abruptly and awkwardly cutting off when we activate them.

I'm pretty sure it wouldn't even be all that OP if it did function akin to Broly's considering you'd be trading 4 bars of stamina to have that "safe" transformation. 🤷

At least it looks cool and deals a ton of damage (for an evasive), so it has _something_ going for it even if it doesn't work the way I wanted it too.

Anyways yeah, any skills that kinda let any of you down?

u/TWelke1998 — 1 month ago

Random question. Who would be the two worst characters to use together in co-op?

I'll admit that I don't know absolutely every little detail/upside/downside/nuance of every character yet (there's like 4 I haven't touched yet) so there's probably a match-made-in-hell that I'm not familiar with yet.

Regardless off the top of my head I'd say any melee character paired with Diver would be pretty painful, seeing as diver buffs the f*ck out of enemy health just by existing and melee characters can't reliably take advantage of Diver's ranged damage debuff (assuming that applies to the other player in general). Sounds like it would be a real bad time.

What's the biggest anti-synergy you can think of?

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u/TWelke1998 — 2 months ago