Shadowrun Extraction Shooter idea
Crossposted from a reply I made to another thread.
But it feels like the extraction shooter genre is perfect for shadowrun.
Your team (multiple selectable characters) is hired for a job (the missions) and you are competing against other runners (pvp angle) and security guards (scavs). You can loot the corp blind while running (loot mechanic) for prototypes and blueprints that you can sell to fixers for money, trade for favors (barter system) or have your tech guy disassemble (unlockables). Get in and get out before the knight errant heavies show up (core extraction mechanic).
If you go down, docwagon will pull you out, but that wristband doesnt cover your gear or loot chummer (core extraction mechanic). You can spend your nuyen on new gear if you need to, or hot new cyberware/drones/spells/programs (monetary based progression). You also can spend your karma on skills, potentially simplified by levels (non monetary progression).
Potentially, shadowrun can add some fresh life into the genre with new mechanics around mission planning, investigation, contacts, etc. In addition, the vast library of monsters can add some serious mission variety; what if there was a ghoul hunt mission or something that played more like a zombie game and felt totally different than the core gameplay loop, allowing you to use your character in a different way?
Lastly, the game could procedurally generate some levels, offering a variety of play experience. A corp HQ might be a static level, but a run on a rando corp might be procedurally or even AI generated, offering a play experience where players dont know the map.
What do you think? What would you add?