I want to have more character skins in injustice 3

There's so many characters they could pull but there's so many similar characters gameplay wise. Like Cyborg and Grid. They're very different characters but they have the same powers basically.

That way we can see more characters in general that wouldn't have a chance otherwise. I thought it was a good comprise in IJ2 to do it and I hope it goes further to make those characters feel less like skins and more like core roaster characters, like if gear returns to have gear work on the alternate characters or having skins for these alternate characters.

reddit.com
u/TapFeisty4675 — 4 days ago

Tacsim really needs to add one more type of gamemode

I like Tacsim, even if it's barebones right now, but coming from the Hitman games I think this mode was the most disappointing. The reason being there are so many good set pieces and knowing IOI, they're really good at setting up environments and remixing them.

I really hope to eventually see an open ended style tacsim that is more "social deduction" for lack of a better word. Like the Hotel for example, having areas be open to walk around and infiltrate into trespassing areas, to a goal. I feel like the creativity of those open areas really shined in the game and it makes sense that they would. Especially when one of the missions had a goal of getting 100k and you had so many ways to do it.

reddit.com
u/TapFeisty4675 — 4 months ago

Village Centers need a buff or rework conceptually.

I think VCs are neat concepts but genuinely there's literally only one playstyle I know of that would make me go out of my way for them. They basically do everything a TC can expect give population, which is great if you need a TC but not the population. They cost the same and take the same build time as a TC so in every aspect, you would never want to surrender those resources for a building with less benefit.

I think VCs should cost less, but also do less. For example, you can put one down and generate more vils but they train slower than if at a TC, the defense still is there, and maybe major research is forced to be at a TC only, like age ups. Right now the building is pretty useless in most scenarios and while I think a massive buff to them would fundamentally change the game as a whole a slight rework in the eco of this style of building would give a lot of playstyles more variety.

The building existing is kind of confusing because it's rather redundant in most situations, since the OG didn't have them, but then they stayed redundant because the trade-offs are so massive that they aren't worth doing and generally people forget about it. Seeing the fact that Demeter has that one ability that spawns Lycon when a TC or VC is build but VCs give less, tell me that they could treat the buildings differently in any situation they really want.

reddit.com
u/TapFeisty4675 — 5 months ago