
r/AgeofMythology

Foundations, tent and myth units - Fixing the Aztecs
Hey guys, just wanted to bring attention to some of the things that are still not fixed in the latest DLC. I hope that this post will be seen by some of the devs and hopefully most of the stuff fixed before we move to the next DLC (Hopefully, there's more in store for Retold)
- Myth units - upgrades (pic 1)
Most of the myth units in the game change their appearance when you get them their dedicated update. Sadly, 3 (5 if you count the Axolotls) do not change their appearance in the Aztec DLC. Creating new models is costly, so I would go around it in a different way. Some units in the Chinese DLC do not change their appearance but get unique effect around them. This could work for all 3 (5) units in this DLC. Bunnies would get their burining eyes, Butterflies would get glowing black wings and Snakes would get fire and venom dripping from their mouths. Not sure what for the Axolots, maybe a glow?
- Tent (pic 2)
As of right now, Aztec tent is reskinned Norse tent. It's the only tent in the game that is not a unique model. Furhtermore, it does not show being damaged and just disappears. It would be great if the devs could return to this one and give it a dedicated model that shows signs of destruction when damaged.
- Foundations
I just want to start by thanking the devs that they did include new foundations for War Hut and Noble's Hut. Sadly, there are still some foundations that either need fixing or brand new models.
Temple (pics 3):
As of right now, the temple is using Greek model for its foundations which is far better than the Atlantean one they were using previously but all the other factions have dedicated unique foundations, only Aztecs reuse one.
Calpulli (pic 4):
This one feels like something unfinished. The foundations change from small squire to wide squire and that's it. The workes are inside the foundations when they change. I would consider those as the ones that need the rework the most.
Armory (pic 5)
This one uses Atlantean foundations which just looks wrong as the Atlantean forge is the only one that has a different place for its fireplace. I think the foundations from the other factions would be much more appropriate if they don't get unique ones.
So what do you think, do you agree with my points? Would you add anything else?
Bringing the Minotaur to life...forging like Hephaestus
Difficulty jump from medium to hard
I’m a total noob, no RTS experience but I picked up Retold cause I loved the original as a kid. The jump from medium to hard on the base building levels (my favorites) is too much: on medium, the AI doesn’t apply any pressure and I can absolutely roll to the point there is no challenge and it’s not fun. On hard, the AI hits mythic before I can get my economy going, and every wave is a struggle not to lose my entire army.
I’ve started using hot keys to control different parts of my army, but I still feel like my micromanaging ends up hurting their ability to fight. Any tips/guides?
$10,000 The Road to Athens: The First Ticket Gets Locked In Tonight! From 1400GMT!
The first playoff is almost over. Upsets, wild moments and some insanely high level Age of Mythology has already been played. My personal favorite game so far was arguably one of the most clean Odin-Heimdal games I've ever seen by HUSKSUPPE.
There's still a long road to but one persons will be a little shorter than the others, who will it be?
Today's Schedule:
Mosca vs HUSKSUPPE: 1400GMT
Recon vs Grass: 1600~GMT
Finals: 1800~GMT
*times after the first set are approximations
A lot of people have been saying that they are disappointed their favorite player lost, don't worry they will be back for Playoff 2 and onwards! There are 5 total chances over 5 weeks so tune in for your favorite next week and every week until they qualify.
Youtube Stream: https://www.youtube.com/boittv
Twitch Stream: https://www.twitch.tv/iamboit
Other Casters: twitch.tv/directory/game/Age%20of%20Mythology
Help fix initialization failed 0005-0001-fffffff-fffffff3
Ive validated the files and updated my drivers and VC_redist and i still get this issue.
Whenever i start the game i get this issue and it then crashes to desktop soon after
Any help will be appreciated
(help) how to Cleansing Rains? [Achievement]
(Solved)
Is the "cleansing rains" achievement currently bugged, or am I just being dumb? Does it work in skirmish? Are specific options required for blood pools, or is it enough for them to be visible? Does it work for blood from your own self-cancelled units, or just enemy blood? I've tried several times, but it doesn't seem to work; I don't know what I'm doing wrong ;-;
(Solved)
Ok thank you all! Still not sure what the issue was, I just tried everything all at once, maxed blood options, killed both villagers (100+) and military units (100+), made sure they were well spreaded, and did it near farms... It worked 👍🏻
The Road To Athens Continues - Playoff 1 Quarter-Finals Starts TODAY at 1400GMT
The first quarter-finals commence today, we've already had a wild tournament and it's been high intensity already. A spot at the Athens LAN this September is up for grabs and only one person can take it.
Today's schedule – Saturday, July 4
Recon vs 3D!Beell – 14:00
Grass vs Eisomarto – 15:30
Mosca vs EricBR – 17:00
Tunison vs Husksuppe – 18:30
All matches live at twitch.tv/iamboit
Full bracket: https://liquipedia.net/ageofempires/Gameathlon/2026/Qualifier
The Sunday finalist of each playoff week earns their spot in Athens. Brackets are up on Liquipedia if you want to follow along.
Aztec Shrine Orientation Seems to Be Incorrect
Since the release of the new Aztec shrines, I had been wanting to see them in-game, and today I finally did. They look really nice and unique, but their orientation seems to be off.
As shown in the image, the shrine does not appear to match the direction of the statues beside it or the relic/platform in the center. It feels like the shrine model is rotated incorrectly compared to the rest of the structure.
I don’t know why the Aztecs in particular have had so many orientation-related issues. They are not the only civ with this kind of problem, of course, but I hope the devs can fix this in a future patch.
Community Feature Request Thread
I've though about creating a Community Feature Request Post so that we can gather some of the more reported things for the Devs to see. I'll shy away from pure "buff this/nerf this" balance changes, but allow suggestions that somewhat change the role, or add a minor detail that makes the unit feel more in character.
QoL updates:
- Update Underworld Invasion's (Persephone's God Power) tooltip to indicate how many soldiers have perished thus available to be brought back, as well as the current limit allowed by your number of Town Centers. It would improve readability and thus the feeling of consistency for an ability that is very much misunderstood.
Visual updates:
- Egyptian female priestesses
- Amazon visual representation for blacksmith upgrades
- Thorned walls texture for towers and fortresses
Unit/ability/technology updates:
- Allow the Centzon Totochtin (death bunnies) a jump attack at max level (in character, fun Monty Python's "The Holy Grail" reference, suggested by Boit on his streams).
- Make Harpies a Heroic Age unit for raiding alongside Icarus, giving a currently unused unit some purpose. Rebalance as needed.
Bugfixes:
-
Will keep editing this post in order to add some more consensual suggestions as they come by.
What if : Houses now have Infinite Build Limit, But...
It's split into 3 Stages similar to Egyptian Monuments where to build Monument to Soldiers you need to build Monument to Villagers first, but in this case to build the Stage 2 of Houses/Urbanization you need to build all Stage 1 Houses.
if just one of the stage 1 Houses is destroyed you need to rebuilt before getting to Stage 2 and 3 houses which is actually a plus depending on how quick you can rebuilt those houses as:
1st Stage is the Original Houses with 10 Population Space and the basic 50 Wood and 15 Seconds Build time but now have 10 Build Limit.
2nd Stage Houses still provide 10 Population but their cost and build time is doubled/100 Wood with 30 Seconds build time and still having 10 Build Limit.
3rd Stage Houses only provide 5 Population and the cost is triple from the original being 150 Wood with 45 Seconds build time but is now properly unlimited
Egyptian 1st Stage Houses are free with 20 seconds build time, where their 2nd stage is still free but with 50 seconds(x2.5) build time and finally the 3rd stage houses is still free with 80 seconds build time(x4).
Norse 1st Stage Houses cost 45 Wood with -10% Hitpoints, 2nd Stage cost 90 Wood with -20% Hitpoints and 3rd Stage Houses cost 135 Wood with -30% Hitpoints.
Atlantean Manors
1st Stage provide 20 Population, cost 80 Wood & 20 Gold with 16.6 seconds Build time(actually 25 Seconds but Citizens Build 50% Faster)
2nd Stage provide 20 Population, cost 160 Wood & 40 Gold with 33.3 Seconds build time(50 seconds)
3rd Stage provide 10 Population, cost 240 Wood & 60 Gold with 50 seconds build time(75 Seconds)
Myth units begin to loop death animation
I noticed a bug while playing with Demeter: some units suddenly get stuck looping their death animation. Moving them seems to stop the animation, but the issue keeps happening repeatedly during the same skirmish.
Has anyone else experienced this?
Thorned Walls tech should have a visual effect and access on Fortresses and Towers
Ever since the patch where this technology was updated to apply to Fortresses and Towers, I’ve been expecting both the corresponding visual root texture to be added to those buildings and proper access to the technology from their command panels.
From a tactical perspective, the visual root texture would also help indicate to the enemy that attacking those Fortresses or Towers carries a higher risk due to the reflected damage. Also, adding the tech icon/access directly to Fortresses and Towers would prevent players from having to build walls just to research this technology when they don’t want or need them.
Future Pantheon Concept: Arthurian Gods
When it comes to future branches of mythology (pantheons) that will be added to AOM: Retold after the Aztecs have now been added, the one that I hope gets added more than any other is Arthurian Mythology. The world of King Arthur was my introduction to mythology as a whole when I was a child, and as such it has a very special place in my heart. So today, I've come up with a potential concept for how an "Arthurian Pantheon" might work in AOM: Retold, and I'd like to get everyone's opinion on it.
Military Unit Focus: Cavalry and Infantry (their Stable units are their strongest military units, especially their Knights).
Unique Perks: High defense stats on military units, walls, and buildings; Arthurian farms have more food than farms of other civs; Infantry units can be promoted to Cavalry units.
Major Gods: King Arthur, Merlin, Morgan Le Fay.
Minor Gods: Various members of the Round Table Knights.
Unique Mechanic: Playable Gods-The Arthurian Civilization is the only civilization where its major and minor gods can be summoned as playable heroes.
Titan: Y Draig Goch (The Welsh Red Dragon).
Still not sure what kind of God Powers or Myth Units this civ could have, so I'd love to hear any suggestions and/or ideas, as well as thoughts on this civ concept in general.
As always, please be respectful when posting your replies.
Someone tell me this is the hardest mission in the entire game on Ludicrous including all the DLC campaigns
I'm going to be honest, I have only completed the Japanese campaign on Ludicrous and the Chinese campaign on Titan, the rest of the campaigns on Hard mode.
This was in my opinion, the hardest mission yet, the second worse could be "All is not Lost" or the last mission from the Chinese campaign, let me know so I can prepare mentally, I do enjoy it though.
I forgot to mention that I also completed the Obsidian Mirror campaign on Ludicrous, "Tenochtitlan" and "We're Surrounded" were really hard for me, I hope that what awaits me is not worse than that.
Achievements Bug
I just got this achievement right after I won a match with Poseidon where I used mostly cavalry with few ranged soldiers. Am I reading it wrong? Shouldn't that be the opposite of what the achievement wants?
Decided to design some iconic villains in HeroForge
Did as best as I could, with some creative liberties