
u/sephirothbahamut

Any upcoming white capable consumer grade printers?
Hi, i know this was asked few years ago, but with the recent sudden appearence of several "consumer" UV printers coming out, and given that UV printers should still be a more costly technology overall, i was wondering if anyone's aware of any upcoming inkjet printer with white capabilities at non enterprise prices.
It would seem weird if no company was trying to fill the gap, wouldn't it?
Excuse me, did Rover seriously just take a screenshot of a chat containing a picture instead of just saving the picture?
I don't know anyone in any age range, child or grandma who would do this lmfao
First attempt at mechanics for Jade Cocoon/Tamamayu Monogatari inspired set
Hi, I'd like some feedback on the overall design/mechanics i'm structuring this set around.
The original game was a monster-capture game but very differently from games like pokémon it wasn't about a specific group of predefined creatures, instead it was all about merging creatures to create new ones that inherited skills and elements from the merge materials. One big thing was elemental affinity, a minion with more affinity to fire dealt more damage with fire spells.
I'm trying to bring this over to magic. The obvious start was looking at the Mutate mechanic, but the way mutate in MTG has been used looking at all existing mutate cards is very different from my intentions.
So I came up with a variant: Merge. You can assume Merge to be an almost exact copy paste of Mutate, except:
- The Merge cost is implicitly the same as the regular casting cost of the creature, unless otherwise specified.
- The merged creature's cost when checked on field is equal to the combined costs of all creature cards that make it up.
For instance, merging two creatures that cost R each, will make a creature which mana value is 2, colour identity is red, and it would give you 2 devotion to red, not one.
I similarly recycled the existing devotion mechanic, and used it to refer to an individual creature, as "this creature's devotion to X". This one should not need any further explanation.
Since abilities are inherent to the creature, my major balance problem is the fact we end up with essentially reusable instants everywhere. To compensate that issue, I made those abilities require more devotion to their associated colour than the base creature provides (or use some devotion based math that results in <= 0) , so you need to "unlock" those abilities by first merging multiple creatures.
Anyone got any feedback on how I'm dealing with this before I proceed to make 30 more creatures?
(For the second ability of Mahbu, I'm unsure how to word it. I want her to allow you to "mutate cast" creatures that you already have on the field. Suggestions on wording are welcome)
Is the "horizontal lines after X years" a consistent issue with Gigabyte monitors?
Hi, i'm considering buying a new monitr after my current one started having this issue. With some search I've found posts of it happening to other people
https://www.reddit.com/r/pchelp/comments/1t1w2xf/artifacts_on_screen/
I've looked at other brands, but honestly Gigabyte's IPS monitors just fit exactly my needs and pricepoint (especially having a built in kvm with usb-c devices).
Looking at the M27Q3 the closest contender seems to be Asus's XG27ACMES (or simlar random letters mashes), but Asus monitor's "intricate" back side look like they wouldn't fit my current vesa mounts (the screwholes are way too close to the recessed edge) so I'd need an adapter too.
I'm wondering, is this horizontal lines thing a known issue, does it happen frequently, does anyone know if it has been fixed over the years and doesn't occur anymore? If I go with a Gigabyte monitor again am I likely going to have the same issue again in 3 years from now? They don't even allow advanced RMA, which is kinda necessary for me if an issue occurs.
Does ASUS offer advanced RMA for monitors?
Hi,
I just had a problem with my Gigabyte display and they offered an RMA, but since I need a monitor to do my job it's a bit of a problem.
I was considering buying a new monitor from another brand before sending my Gigabyte monitor to the RMA.
But to avoid the same issue in the future, I'd like to know if Asus offers advanced RMAs (for those unfamiliar, you pay a deposit, the company sends you the replacement product before you send the damaged one back. Then when they receive the damaged one they refund the deposit)
LF good 1440p IPS monitor
Hi, I had a Gigabyte M27Q X for a few years and I honestly was very satisfied with it. Until it started glitching an now shows horizontal lines on the bottom fifth of the screen.
I would just ask for an RMA but apparently gigabyte doesn't do advanced RMAs and since I need it for work I figured I'd consider just buying a new monitor before sending this one back. I would just buy another of the same, it's half the price now, but I've read the same issue happened to many people with this model, so I'm looking for alternatives.
I don't really want OLED and most 2026 suggestions and reviews i can find online are about OLED monitors. I do game but 90% of my time is spent working and programming on very static UIs, which has 0 benefit from OLED and sounds like *asking* for burn-in.
The most recent https://www.youtube.com/@monitorsunboxed monitors comparison video is explicitly only about OLEDs.
So can someone suggest me a good new 27" 1440p (or higher) IPS monitor, possibly with USB-C display support like the Gigabyte one i have? (and possibly not Gigabyte since their RMA policy just sucks for people who work from home)
Edit: just found monitorunboxed generic comparison video, my bad I didn't see it earlier
Is this power supply correct for this fan?
https://www.amazon.it/DSLRKIT-Adattatore-caricatore-dimensioni-interruttore/dp/B01H37XNH4
Just double checking before i click buy
2d seamless portals approach
Hi, I'd like to draw scenes that include portals, but I don't want the portals to be a "visible object", i just want to "bend" the viewport somehow.
Here's an example that explains it more easily:
Creating the visibility polygons through portals isn't much more complex than regular visibility polygons, and visibility going through multiple portals is trivial once that is done.
So I end up with a list of pairs of matching polygons (which could be split into matching triangles).
I was thinking about grouping all the polygons through the same portal (In the example one group with polygons 0 and 1, and another group with polygons 2, 3 and 4, making a render texture with viewport at their world coordinates aligned with the "what player sees on screen" transform. Then in the final viewport I draw the associated triangles from the texture.
However that would mean potentially creating and deleting lots of small textures, and resizing them every frame during movement (or I could make them slightly larger, but when a player approaches at a high angle resizing is unavoidable). I didn't implement anything yet but it sounds expensive. Also with this method I'd be rendering more than just what's within the visibility polygons, since I render the whole rectangle area to texture.
Is there any better approach you can think of that's escaping me?
(sorry, reddit filters removed my post when i added a screenshot to explain better)
Immediate note from previous post that I didn't think was necessary: yes i know what '\n' is. I'm not talking about storing a simple string with a '\n' in the clipboard.
Hi, I've noticed that if a copy paste a multiline/multicursor/multicolumn (different programs call it different ways) selection from notepad++ to visual studio or viceversa both programs beware aware of the multiline selection. For some reason I thought it was an application specific clipboard, but the fact it's working across two distinct programs suggests otherwise.
I'd like to replicate that "copy multi column highlights" to cliboard behaviour in my c++ program.
Is it something done with OS clipboard APIs? Or is it something like an escape sequence convention?
My google-fu is failing me searching this topic specifically (i either find people asking how to use multiline editing in existing programs, or simple string clipboard APIs), does anyone know where can i see some documentation about how it all works?
"Practical" explanation of what I'm referring to: Consider square brackets as beginning and end of highlight and | as current cursor position.
Given
qw[e]rty
ui[o]p
Copy to clipboard
a|b
cd
Paste after 'a'
You get
aeb
cod
The 'e' and 'o' get placed vertically. They're definitely not stored as a simple string with a newline in the clipboard. If you copy e\no
To the clipboarrd and paste it in the previous situation the result is
ae
ob
cd
which is completely different, and expected from a simple newline.
So somewhere somehow there must be some additional information. And in Microsoft's clipboard API page I'm not finding anything specific for that.
Hi, I've noticed that if a copy paste a multiline selection from notepad++ to visual studio or viceversa both programs beware aware of the multiline selection. For some reason I thought it was an application specific clipboard, but the fact it's working across two distinct programs suggests otherwise.
Is it something done with OS clipboard APIs? (I didn't dig into windows's but i know it lets you specify clipboarrd content types, so perrhaps the multiline type is separate from a simple string). O is it something like an escape sequence convention?
My google-fu is failing me searching this topic specifically (i either find people asking how to use multiline editing in existing programs, or simple string clipboard APIs), does anyone know where can i see some documentation about how it all works?