u/TapTraditional9237
Wanna Collab with u on How Much prod by SOGIMARU (OG Gunna Type Beat)
https://www.bandlab.com/post/0c4ed425-9048-401a-a1e7-eab94edde1c4
I don't care where you come from, I want to make music.
She doesn't have to be perfect, she's supposed to be able to live organically and life.
Benchmark Deepseek Pro v4 With OpenCode and Copilot as API
I have now changed, the subscription model of Github was no longer right from the price / performance, so I wanted a change. Currently I am working on a client, server & website for slightly larger projects I use 3x codes accounts with Sol.
I think you would be quite good without Codex but I honestly have to say I like his automatisms, although I already have the feeling that some requests tokens are hurling.
What is your experience so far with a similar setup since you still at Github?
Day 11 Systemadministrator but im Dev..
I hate cables... A visit us in Glitchis.com/index.php
Day 11 Glitchis Flyff // New Designer +1 Team Glitchis
We now have reinforcements in the designer team, I am now isolating my network for the first test clients.
I’m constantly working on new features to remove the gameplay from the crowd.
If you are curious, please visit us at Glitchis.com/index.php
Glitchis Flyff Day10? idk
we have now a Website! https://glitchis.com/index.php
Glitchis FLyff Day 6 - Pet Development
Welcome Boshi <3
Day 5 Glitchis P-Server / New Sprint System and Mini Map
reddit.comGlitchis P-Server in Development
Hey Flyff Community! 👋
We are currently deep into the development of Glitchis Flyff, our new V19 P-Server. Our goal isn't just to release the 100th standard server, but to actually bring a breath of fresh air into the game.
We already have some awesome custom features in the pipeline: 💧 Pet Elemental System: Your pets can be leveled up and gain passive abilities (e.g., passive healing or cooldown reduction based on their element). ⚔️ Item Level System: Your weapons level up with you through active gameplay! A grind factor that heavily rewards you and makes your gear truly feel special. 🎨 Modern UI & Maps: A completely overhauled, clean HUD and brand new custom maps. 💀 Concepts for new classes: We are planning completely new job paths for the future, like a Reaper (wielding a scythe) starting at level 15. Full transparency: Not a single line of code has been written for this yet, it's currently just a concept on our drawing board – but we are super hyped to implement it eventually!
Now it's your turn: We have the technical foundation, but when it comes to the core gameplay, we want to build the server around your preferences. Before we finalize the balancing and EXP tables, we need to know: What kind of gameplay are you looking for these days?
Which rates would you prefer for a project like this?
- 🛡️ Low Rate (Classic Grind): True oldschool feeling. Every level is hard-earned, every item has immense value. Pure long-term motivation.
- ⚖️ Mid Rate (Balanced): The sweet spot. You progress smoothly, skipping the tedious early grind, but still have plenty to do before reaching the endgame/custom content.
- 🔥 High Rate (Action & PvP): Fast-paced! Full focus on the late game, boss fights, PvP, and fast farming/min-maxing of gear and pets.
Let us know your favorites (and why!) in the comments. We'll read through everything and let your feedback directly shape the development of Glitchis Flyff!
Thanks for your input! ✨
Day 3 Glitchis Flyff new Hud and new Features
reddit.comMake P Server Day 3 - Skill Tree for Weapon - Glitchis Flyff P Server (PROTOTYPE)
reddit.comDay 2 in Glitchis Flyff i make a first Custom Pet thats rly Great im so Proud wuhhu!!
ok i can sleep now <3
Day 2 i create a Private Server
I’ve started reworking the HUD and implementing my first pets into the game; unfortunately, things aren't running quite smoothly yet.I’ve started reworking the HUD and implementing my first pets into the game; unfortunately, things aren't running quite smoothly yet.
Hey Devs and Designer i Create 3Modells for P Server
Hey Devs and Designers,
I'm Maxim from Germany. Due to an illness, I'm currently forced to stay home and rest for the most part. Unfortunately, I'm terrible at doing absolutely nothing.
Anyway.
I was wondering how you are currently exporting 3D models from Blender and importing them into ATool in 2026? I'm struggling with some crashes right now, and I'm hitting a dead end with the debugger.
If anyone has any tips, I would really appreciate it!