

Getting attacked at an individual level for just playing.
I win as killer, people say "when im killer i'll target this guy" or tell me to end it all.
I do well or even die as cream, I get called a pest.... or tell me to end it all...
I even have the thought of playing tripwire, people tell me to end it all........
Almost anything I do in this game just has wayyyyy too much toxicity
Despite some of my lengthy rants, I still love this game.
As much as I complain about the maps, and balancing.
It's all because I like the game so much I just want it to be better.
Ofcourse, the game only has one patch left but
I'll be with it till the end, I like it too much.
The adrenaline and dopamine of winning an LMS or wiping a server.
I've had lapses in my enjoyment.
Some parts of this game I definitely like more than the others
But despite everything, I still play.
because at the end of the day, I love to play it, particularly cream.
OM Multiple Map tierlists based on various things.
All my opinions
If the captions dont work, its in this order
#1: how healthy the map is for the game
#2: fun for killer
#3 fun for survivor
mystic for survivor might be a hot take, but its such an easy map to play that it kinda removes all the tension and enjoyment from the game for me, normally when I hop off the game its before mystic cave is about to be the map.
To my fellow cream mains: What keeps you guys playing?
for me, it's the love of the character.
I really like cream, shes my favorite little bunny.
0.2 is rocky, the average killer strength is much higher and the public lobbies are not very reliable.
but I still try, and persevere at creams lowest.
every map, every killer.
I'll play cream into them all.
because at the end of the day.
this is the sole character i really enjoy playing, and she has quite the thrill no other survivor except maybe metal can give.
I like healing, I like dashing and gliding around, I just find it fun.
Even the targeting, since I've gotten good enough with her to stall for minutes to an entire round when being tunneled.
Shes a rewarding character to play well, and has alot of untapped potential that I'm probably yet to master.
and I do, in fact consider myself quite good with her.
but, I'd like to know what keeps the rest of you guys going.
since its definitely never been easy for us out there.
Tripwire mains are the lebron of getting hate with a bottom tier character
Why? they literally did nothing wrong.
Discussion time: While every single survivor is good, which would you pick as the worst/weakest overall.
I'd need to go with tails, since hes outclassed in alot of what he does
metal support -> eggmans better.
long ranged chase ending -> silver does it, harder but silver also creeps every survivor tails included in survivability, also much harder to see a rock coming then a long windup loud beam.
vertical escape tool -> once again silver
silver just kinda does everything tails can do.
every other survivor in this game has a notable side-grade.
knuckles: stronger highs with a reliable passive
blaze: consistent but more punishing to mess up with due to a lack of passive, weaker stun.
amy: has pretty good survivability but weak healing
cream: has WAY better healing than amy but sometimes her survivability in situations will make amy superior (like against fleetway, as amys more consistent survival odds in that matchup far outweigh creams.)
metal: saves teammates with powerful stuns and dragging, also a targeting magnet.
sonic: opposite of metal, exes wont target you for the easy lms but also harder to save people with since peelout doesent have the pressure of DC
eggman: metal sonic support, easier lms.
silver: everything else lmfao, but eggman is technically a better survivalist since the killer wont want him for last.
and aforementioned tails is also competing with silver for what they do on a team, poor fox boy.
also gets curbstomped by fleetway the worst.
weakest is more interesting since almost everyone would agree on "best survivor"
Cream should've been reworked should the game not have been cancelled.
not only is her moveset unhealthy for the game. (alongside metal, but thats not a topic for the now.)
apart from the glide, its barely even a cream moveset.
"dash" yeah we have characters who can run stupidly fast and the best thing they can think of is a slight dash forward
she has a pretty extensive amount of things she can do, being a playable character in several titles.
I just think cream should've been in line for a rework.
all things considered, I think she was supposed to get one.
but I just dont think her moveset is very inspired and should have been changed.
Nothing much but something silly to point out
It just looks so silly when cream is picked up mid glide
How much I enjoy each character.
Just a tier-list based on how fun I find playing as each character as of current.
Can some of y'all cut it out with the criticism
The game was already supposed to be dead in the water, I'm happy we are getting anything and a literal WHOLE new killer for a dead game.
My least favorite things for each character.
Cream: when dash chooses to phase through the killer or people stay in my heal when the killer is RIGHT THERE!!!!
Tails: getting swatted out of glide like a fly
Metal: watching an eggman shield or amy fool stun hit as I charge
Sonic: teammates jumping out of peelout after I hit the most insane pickup ever
Amy: strength moon
Knuckles: that one bug that makes knuckles grunt without throwing out any punch
Blaze: nothing for playing as her... but getting a javelin to send the killer to my rabbity self is annoying.
Silver: blaze point #2, also since I almost never play as him playing against him is a major thing i dont like.
Eggman: watching an eggmans fat ass stand in my heal and shield instead of moving
i assure you arent helping with that.
2011x: not getting rage in a small lobby, my invis techs being interrupted by random stray survivor behind me, charge drops.
Kolossos: Feeling clunky on some parts of map cuz hes so big, also grab feels like 10x harder to hit now but that might just be me
Tripwire: amy. metal. silver. those survivors make her feel unplayable.
Fleetway: just generally playing against him like silver.
winning an LMS and getting hyped up by the chat is a top 3 feeling in the entire game
I love winning in last man standing as cream after fighting for my life and my team gives me good props its one of the things that makes me want to keep playing this game.
and I've been ranting too much, so I wanted to make a positive post.
I don't really target, although there was a mere two characters in this games lifespan where I felt they were oppressive enough to always need to be targeted first out of the entire game both lives.
I dont do this with cream.
I tend to focus on metal until hes dead but Im usually not gunning for em first unless they mess up.
but.... theres two survivors who I will admit made someone like me who genuinely hates having to target someone do it.
0.1 amy first.
0.1 amy was a demon, so i often looked for and KILLED her early into matches, before she had the chances to reroll and get her annoying bogus card combos
if i failed to succeed in the first 2ish minutes of the round I'd choose to dedicate rage mode to killing or finishing off amy
and then
Shadow.
you just couldn't leave this guy alive.
It's just tails on a 17 second cooldown.
interrupting chases from across the map and even through the floor on some maps.
those two have been the most oppressive a character has ever felt to me in my entire time playing
not cream, not metal, not tails, not sonic. (silver is also very oppressive, but also just impossible to tunnel a decent one realistically without throwing ur match away)
shadow and amy. which is why im sort of glad amy is in a weaker state right now because she used to be actual hell to deal with.
Thoughts on tripwire... since I've played her a bit more recently.
Shes honestly, rather fun.
Yeah I'll say it.
shes pretty fun to use.
and so I thought i'd give a rundown on her kit, what I like and dont like about her individual skills.
first off
passives:
floatiness -> this passive has a major grip of the some springs sending you the moon, although you can weaponize this with the spring double jump tech, which makes it actually a rather good addition to the kit.
double jump -> very solid, seems they buffed it a bit since I can actually mirror eggman loops on most maps now, (have not played a lick of tripwire on X's castle or angel island, but lets be honest she can probably copy those ones.)
glide -> amazing passive when combined with the spring tech, also tripwires only way to catch up
since it feels like her jump height got shadow-buffed, shes not hard-pressed to keep up with some survivors like amy and eggman (still, pretty hard though.)
indicator/sonar -> now this passive, i just dont like. the beeping is annoying, the range limit is terrible, and can make pesky healing survivors like cream (sorry my baby) and metal (not sorry to you though) harder to take down
onto the abilities
reachout -> plain and simply, this move is mid. the damage is pretty low, the shield on it hardly works. but... It's fun to use, especially grabbing all the nearby stunners at once.
and its very strong in lms situations as you can usually combo an m1 hit into it and then the laser, doing ridiculous amounts of damage to ur more optimal lms targets.
laser -> this move is good at its job, its fast, amazing for kill confirming, and the only gripe I have with it is the low damage, although it can do alot more should you have concentrated aim on the target.
mines -> the best... and worst part of her kit.
the mines are a very useful tool, but compared to other trapper characters tripwire really struggles to zone people into them, not to mention every survivor (except knuckles cuz he dont chuckle or something) can disable them freely.
although, when you can utilize them you can utilize them WELL, mining off every spring in a map like not perfect makes the round alot harder for most survivors.
tripwire focuses on doing trace amount of damage to other survivors, but with one of her hardest counters being so prevalent in this matchup. she struggles at that job.
she completely shuts down one of the healers (the moment you indicate cream shes pretty doomed), at the cost of being hard-countered by AMY... of all characters.
shes fun, but definitely flawed in her game stat and could use a few buffs or a new ability to help her zone into her traps better as her two non-trap moves fail to do this.
render made by: MarzipanDormouse
Another appreciation post for my fellow cream players
I've just noticed a abnormal amount of toxicity towards not only cream but the cream players as well, so im letting all my fellow cream players know that I love and appreciate you guys.
keep doing what you do best and dont let these people weigh you down
Myt.... my(5)t......ic cave removal confirmed for the final batch
woohoo
Om survivors and killers ranked based on consistency.
consistency for om means how well you can do in the environment of a constantly fluctuating public lobby, making team dependent survivors like cream and tails inconsistent
(amy is inconsistent because she has literal rng in her kit)
(silver is inconsistent because he has like 5 billion bugs)
Whats up chargers, What do yall think?
youtube.comWatching a new player pick cream and die is a bottom 3 feeling in the game
I try to protect them with all my strength but it's really hard to keep a survivor who is fundamentally weak in chase alive