u/Termintaor

Since Devs are reallly pushing blessing as the key we're not utilizing

Just hear me out. What if they changed her charm to instead of healing and applying invulnerable to allies, instead it just gave every ally Bless for 3 seconds? Her neutral healing would get fixed almost immediately since the regen + lifesteal would give her really solid healing output, it forces you to be more dynamic with your positioning to get the most amt of allies hit by it as well as still charming enemies. The cc immunity could be for half the duration to balance it but even with just 1.5 seconds of cc immune she would have a niche of being the only anti cc strat. There would have to be something done for melee form as well or else base form might be way too much better but I think this could be a start. Am i cookin or what?

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u/Termintaor — 4 days ago

What keeps yall addicted to the fox?

Away from the doom and gloom of the sub. What keeps yall playing this trash panda? For me I'm FRICKIN ADDICTED to the sound effects when you hit multiple enemies with your skill

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u/Termintaor — 14 days ago

Brainstormed a possible rework to White fox

As a white fox onetrick (peak rank 12 WF console) i've spent many hours perfecting the kumiho herself because of my love for her gameplay design and everything. This season has been disastrous as im sure everyone else has complained for her. I'm not saying this as someone who only liked her cuz she was good, I've ridden her wave through thick and thin since release. I was really looking foward to seeing a teamup that would make her shine and unfortunately we did not receive that. I'm not trying to say she's F-tier right now she is still viable if you have put in enough hours on her but she shouldn't be in that state where all we receive is harassment and flaming for picking our dear Kumiho.

What I'm suggesting that could possibly bring her out in the limelight and be more than just anti-dive, is a rework to her melee form. Im proposing that white fox should be able to always swap between melee and ranged form.

The tails would no longer be used to increase the duration, but instead give a stacking buff (heal aura at 1, attack speed boost at 2, movement speed increase at 3) depending on how many tails were used and the buff lasts for 7 seconds(original base melee form duration).

The heal aura at 1 tail would mean that melee form either gives half the amount of regen at 0 tails, or none at all with the exception that the heal aura be stronger than it is currently when atleast 1 tail is used. Whichever feels more balanced.

The attack speed buff(probably like 20-40%) at 2 tails would be a very much pleasant offensive buff to her melee form that would allow her to properly transition to a pseudo brawler role where her melee form would best be utilized and help with the current state of her self lifesteal tanking ability which has gone done with the loss of anchor.

Movement speed boost(8 m/s so about the same speed as cap with sprint.) at 3 would solve one of the main issues i have with whitefox in melee form. Once you've thrown out your dash you are essentially a sitting duck. Poke will obliterate you or the target you're trying to kill will simply move out of your range with 1 movement ability. Being able to properly chase someone down or escape from the frontline even for a short amount of time would be such a QoL to her gameplay and would be a befitting award to wait till 3 tails to use her awakened form.

These changes to melee form and tail economy would drastically increase the amount of options white fox has in a match other than keeping your fellow support alive against dive or going in for a quick assassination. It would also increase the skill ceiling of white fox by a huge margin while also rising the floor slightly as well which helps beginners and veterans of the fair kumiho. Skill expression of a good white fox would be easier to see with how well you can manage your tails and use your melee form buffs properly. It would also change melee form from a gimmick you pop for a couple seconds to stop dive or to secure a kill then teleport away, to something like cloak and dagger with each form being for a different scenario.

Then they could change the psylocke teamup to being something like reduce cooldown of melee form skills with each attack in melee form(similar to what psylocke does) and the enhance version makes it so that you refresh the melee form tail buff duration with a takedown(maybe swap the takedown effect to the base teamup effect). I believe that they meant for psylocke teamup to be a buff to melee form but the current state just doesnt really do it for me. I feel like this version of the teamup could make melee form really feel powerful in the right hands while enabling and rewarding an aggressive playstyle that she excels best at.

As for black cat teamup, I feel like if they changed black cat teamup to being permanently active like Rogue/gambit teamup but without the free tail usage it would actually feel pretty good even with current white fox. The healing and damage isnt crazy but giving a speed and slow aura permanently would feel pretty good with the small ticks of healing and damage as well.

I know this is a long blob of words but I really do love White fox and pray for good tidings to come our way. By no means do I have a good sense for balancing and these changes might be too strong or too little but I truly do see a path for white fox to shine again if even any one of these changes i proposed were to be taken into consideration.

What do you guys think?

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u/Termintaor — 1 month ago